Drain Ailments
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supported Skills Consume a random Ailment on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if an Ailment was consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelInt
117
Attribute /4

Drain Ailments

KeyValue
AcronymAilment, Consume
BaseType Drain Ailments
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemDrainAilments
Drain Ailments
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supported Skills Consume a random Ailment on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if an Ailment was consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /7
  • Allow Type: Spell, DamageOverTime, AND
  • Contagion
    Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Essence Drain
    Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Soulrend
    Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
    Reap
    Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
    Profane Ritual
    Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.