Tornado
Level: (1–20)
Cost: (10–110) Mana
Cast Time: 0.75 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (4–86) Str, (4–86) Int
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Deals (1.6–44.4) Base Physical Damage per second
Enemies in range are Hindered
Skills can be managed in the Skills Panel.


Version 0.2.0
Tornado
Level: (1–20)
Cost: (12–165) Mana
Cast Time: 0.75 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (3–112) Str, (3–112) Int
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Deals (1.6–44.4) Base Physical Damage per second
Enemies in range are Hindered
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
Enemies in range are Hindered |
Level | Requires Level | Str | Int | Cost | Base Damage | Deals 1.6 Base Physical Damage per second |
---|---|---|---|---|---|---|
1 | 0 | 4 | 4 | 10 | 100%, 100% | 1.6 |
2 | 3 | 7 | 7 | 12 | 100%, 100% | 2.7 |
3 | 6 | 9 | 9 | 14 | 100%, 100% | 4.2 |
4 | 10 | 13 | 13 | 17 | 100%, 100% | 5.7 |
5 | 14 | 17 | 17 | 20 | 100%, 100% | 7.4 |
6 | 18 | 20 | 20 | 22 | 100%, 100% | 9.2 |
7 | 22 | 24 | 24 | 26 | 100%, 100% | 11.1 |
8 | 26 | 28 | 28 | 29 | 100%, 100% | 13 |
9 | 31 | 32 | 32 | 33 | 100%, 100% | 15.1 |
10 | 36 | 37 | 37 | 37 | 100%, 100% | 17.3 |
11 | 41 | 41 | 41 | 42 | 100%, 100% | 19.5 |
12 | 46 | 46 | 46 | 47 | 100%, 100% | 21.9 |
13 | 52 | 51 | 51 | 53 | 100%, 100% | 24.4 |
14 | 58 | 57 | 57 | 59 | 100%, 100% | 26.9 |
15 | 64 | 62 | 62 | 66 | 100%, 100% | 29.6 |
16 | 66 | 64 | 64 | 73 | 100%, 100% | 32.4 |
17 | 72 | 70 | 70 | 81 | 100%, 100% | 35.2 |
18 | 78 | 75 | 75 | 90 | 100%, 100% | 38.2 |
19 | 84 | 80 | 80 | 99 | 100%, 100% | 41.3 |
20 | 90 | 86 | 86 | 110 | 100%, 100% | 44.4 |
21 | 121 | 100%, 100% | 47.7 | |||
22 | 134 | 100%, 100% | 51.1 | |||
23 | 147 | 100%, 100% | 54.5 | |||
24 | 162 | 100%, 100% | 58.1 | |||
25 | 178 | 100%, 100% | 61.8 | |||
26 | 195 | 100%, 100% | 65.6 | |||
27 | 214 | 100%, 100% | 69.4 | |||
28 | 234 | 100%, 100% | 73.4 | |||
29 | 256 | 100%, 100% | 77.5 | |||
30 | 281 | 100%, 100% | 81.6 | |||
31 | 307 | 100%, 100% | 85.9 | |||
32 | 335 | 100%, 100% | 90.3 | |||
33 | 366 | 100%, 100% | 94.7 | |||
34 | 399 | 100%, 100% | 99.3 | |||
35 | 435 | 100%, 100% | 104 | |||
36 | 474 | 100%, 100% | 108.8 | |||
37 | 517 | 100%, 100% | 113.6 | |||
38 | 562 | 100%, 100% | 118.6 | |||
39 | 612 | 100%, 100% | 123.7 | |||
40 | 666 | 100%, 100% | 128.8 |
Attribute /8
Tornado
Name | Show Full Descriptions |
---|---|
Acronym | Hinder |
BaseType | Tornado |
Class | Skill Gems |
TargetTypes | Ground, Enemy, , , , |
Type | Spell, Duration, Trappable, Totemable, Mineable, Triggerable, Damage, Physical, Area, Orb, AreaSpell, UsableWhileMoving, DamageOverTime, NoAttackInPlace |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemTornado |
ActiveSkillsCode | tornado |
Tornado
Level: (1–20)
Cost: (10–110) Mana
Cast Time: 0.75 sec
Critical Hit Chance: 10.00%
Requires: Level (1–90), (4–86) Str, (4–86) Int
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Deals (1.6–44.4) Base Physical Damage per second
Enemies in range are Hindered
active skill base area of effect radius [30]
base skill effect duration [15000]
can perform skill while moving [1]
damage cannot be reflected or leech if used by other object [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
number of tornados allowed [1]
precise cursor targeting uses contact point height offset [1]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [1000]
tornado pull interval ms [100]
tornado slow % at max range [50]
tornado slow amount [60]
visual hit effect physical is wind [1]
Skills can be managed in the Skills Panel.


Microtransactions /2
Shark Tornado Effect
Your Tornado becomes a Shark Effect.
Abyssal Tornado Effect
Your Tornado becomes an Abyssal Effect.
Supported By /152
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Tornado
You are taking Physical Damage over time and your Movement Speed is being reduced due to being inside the Tornado. An additional stack of this effect is applied when deep inside the Tornado.
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Attribute /3
perennial_king_tornado_degen
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Tornado
You are taking Physical Damage over time and your Movement Speed is being reduced due to being inside the Tornado. An additional stack of this effect is applied when deep inside the Tornado.
base_movement_velocity_+%
base_physical_damage_taken_per_minute
Attribute /3
tornado_degen
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Tornado
You are taking Physical Damage over time while inside the Tornado
base_physical_damage_taken_per_minute
Attribute /3
chaos_god_owl_boss_tornado
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Tornado

monster no drops or experience [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Life
100%
Resistance




Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Tornado
Metadata
Tornado
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.immune_to_hellscape = true;" } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } Positioned { trigger_blocking = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_monster_grants_no_flask_charges = 1 set_base_maximum_life_is_one = 1 set_cannot_die = 1 set_hidden_monster_can_have_auras = 1 set_hide_mini_life_bar = 1 does_not_count_as_monster = 1 } Life { corpse_usable = false ignore_on_life_changed_stats = true } Pathfinding { base_speed = 8 } DiesAfterTime { } StateMachine { define_shared_state = " tornado_radius; tornado_state; tornado_physical; tornado_fire; tornado_cold; tornado_lightning; tornado_chaos; tornado_main_element; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { allow_attached_arrows = false } BaseEvents { on_construction_complete = " this.animated_object.is_high_priority_effect = true; this.tornado_aoe = AddAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao',, ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ), 5 ); IfState( tornado_main_element, 2, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_cold ); } ); IfState( tornado_main_element, 3, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_fire ); } ); IfState( tornado_main_element, 4, { PlayAnimationAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', storm_lightning ); } ); " } StateMachine { on_change_state_tornado_radius = "ScaleAttached( 'Metadata/Effects/Spells/ascendancy_classes/stormweaver/elemental_storm.ao', ScaleMiscAnimated( TornadoAoe, GetState( tornado_radius ) ) );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tornado/Tornado"] = { name = "Tornado", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.