Traps Item /13
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Clay Trap
Throw Time: 0.75 Sec
Detonation Type: Proximity
Requires: Level 2
Clamping Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 6
Shrapnel Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 10
Urn Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 16
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
Bladed Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 27
Dart Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 33
Spike Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 38
Coiled Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 45
Lead Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 49
Medallion Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 52
Intricate Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 56
Refined Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 65
Modifier weight information cannot be obtained from game files.
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Trap Ref /16
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.

Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Detonator
Level: 9
Requires: Level 31, 32 Dex, 32 Int
Requires: Trap
Trigger all of your placed Traps, causing them to detonate in the order in which you placed them with more damage and area of effect. If you use this Skill from Stealth, all of the detonations count as Ambushing, and gain damage from your Darkness.
Has no Sockets
Traps Triggered have 26% more area of effect
Attack
AoE, Trap, Trigger, Lightning, Hazard
Level: 13
Cost: 31 Mana
Cooldown Time: 4.00s (3 uses)
Requires: Trap
Throw a Trap that discharges a blast of electricity when Triggered, Electrocuting targets caught in the blast. Any Impale on targets Hits is Electrified, causing it to deal extra Lightning damage and also Electrocute when Extracted.

Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.

Physical Damage: 32-54
Fire Damage: 7-10
Critical Hit Chance: 10.00%
Attacks per Second: 1.85
Grants Skill: Shrapnel TrapAdds 18 to 35 Physical Damage
12% increased Attack Speed
Grants 3 Life per Enemy Hit
Gain 35 Mana per enemy killed


Physical Damage: 19-32
Critical Hit Chance: 10.00%
Attacks per Second: 1.70
Grants Skill: Shrapnel Trap+63 to Accuracy Rating
+1 to Level of all Trap Skills
Gain 16 Mana per enemy killed
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
25% increased Trap Damage
25% increased Trap Damage
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


























