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Traps Item /13
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Trap01
Clay Trap
Throw Time: 0.75 Sec
Detonation Type: Proximity
Requires: Level 2
Trap02
Clamping Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 6
TrapRemote01
Shrapnel Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 10
Trap03
Urn Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 16
TrapRemote02
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
Trap04
Bladed Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 27
TrapRemote03
Dart Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 33
Trap05
Spike Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 38
TrapRemote04
Coiled Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 45
Trap06
Lead Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 49
Trap07
Medallion Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 52
TrapRemote05
Intricate Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 56
Trap08
Refined Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 65
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Trap Ref /16
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
AoE, Trap, Projectile, Trigger, Physical, Hazard
Level: 13
Cost: 60 Mana
Cooldown Time: 8.00s
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that fires a mass of small bomb Projectiles when Triggered. The bombs explode after a delay, or when Detonated. Both the Trap and the bombs Impale enemies with shrapnel when they explode.
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Detonator
Level: 9
Requires: Level 31, 32 Dex, 32 Int
Requires: Trap
Trigger all of your placed Traps, causing them to detonate in the order in which you placed them with more damage and area of effect. If you use this Skill from Stealth, all of the detonations count as Ambushing, and gain damage from your Darkness.
Has no Sockets
Traps Triggered have 26% more area of effect
Attack
AoE, Trap, Trigger, Lightning, Hazard
Level: 13
Cost: 31 Mana
Cooldown Time: 4.00s (3 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that discharges a blast of electricity when Triggered, Electrocuting targets caught in the blast. Any Impale on targets Hits is Electrified, causing it to deal extra Lightning damage and also Electrocute when Extracted.
AoE, Trap, Trigger, Fire, Detonator, Hazard
Level: 13
Cost: 38 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
FreezingTrap
Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.
MiracleApparatus
Physical Damage: 32-54
Fire Damage: 7-10
Critical Hit Chance: 10.00%
Attacks per Second: 1.85
Requires: Level 53, 23 Dex, 23 Int
Grants Skill: Shrapnel Trap
Ignites you inflict spread to other Enemies that
stay within 1.5 metres for 1 second
Adds 18 to 35 Physical Damage
12% increased Attack Speed
Grants 3 Life per Enemy Hit
Gain 35 Mana per enemy killed
NullTrap
Level: 20 (Max)
Cost: 51 Mana
Cooldown Time: 5.00s
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throws a Trap that rips a hole in space when Triggered, dealing chaos damage and Triggering [EngulfInDarkness|Engulf In Darkness] on each target hit.
AoE, Trap, Trigger, Fire, Chaos, Detonator, Hazard
Level: 13
Cost: 24 Mana
Cooldown Time: 3.00s (3 uses)
Requires: Level 52
Requires: Trap
Throw a Trap that spews Poisonous gas when Triggered. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
RuneGear
Physical Damage: 19-32
Critical Hit Chance: 10.00%
Attacks per Second: 1.70
Requires: Level 43, 34 Dex, 34 Int
Grants Skill: Shrapnel Trap
Impaling Hits with this Weapon Impale +1 time
+63 to Accuracy Rating
+1 to Level of all Trap Skills
Leeches 7.18% of Physical Damage as Mana
Gain 16 Mana per enemy killed
AoE, Trap, Trigger, Hazard
Level: 1
Cost: 0 Mana
Cooldown Time: 3.00s (4 uses)
Requires: Trap
Throw a Trap that sprays shards of metal when Triggered, damaging and impaling nearby enemies.
TrapRemote02
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
EnervationSupportGem
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
25% increased Trap Damage
25% increased Trap Damage
Remote Skills
Remote Skills are Skills that are performed for you by a different entity, such as a Totem, Trap, or Clone. Minions are not Remote Skills.
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