Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes105
IconArt/2DArt/SkillIcons/passives/plusdexterity.png
PassiveSkillsHash38776
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes106
IconArt/2DArt/SkillIcons/passives/plusdexterity.png
PassiveSkillsHash57816
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes113
IconArt/2DArt/SkillIcons/passives/plusdexterity.png
PassiveSkillsHash472
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes114
IconArt/2DArt/SkillIcons/passives/plusdexterity.png
PassiveSkillsHash3744
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Dexterity
+5 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDgeneric_attribute_dexterity
IconArt/2DArt/SkillIcons/passives/plusdexterity.png
PassiveSkillsHash14927
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Dexterity Ref /100
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(15–25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
Bleeding you inflict is Aggravated
(40–60)% reduced Duration of Bleeding on You
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1–3) Charm Slot
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Gain Deflection Rating equal to (20–30)% of Evasion Rating
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Grants Skill: Level 11 Cast on Charm Use
Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 12 Valako's Charge
(80–120)% increased Armour and Evasion
+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
(20–40)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Lesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Greater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Perfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7–10)% increased Strength, Dexterity or Intelligence
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Place into an empty Rune Socket in any Equipment to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +8 to Dexterity
Place into an empty Rune Socket in any Equipment to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +10 to Dexterity
Place into an empty Rune Socket in any Equipment to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapons: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to Dexterity
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Dexterity
Attributes
Strength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.

Each Attribute provides a different inherent bonus.
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Swords
Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.

Sword Attacks are commonly related to elemental damage.
Axes
Axes are Melee weapons that can be One-Handed or Two-Handed. Axes require Strength and Dexterity to equip.

Axe Attacks commonly involve throwing your axe and/or inflicting Bleeding.
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.

Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Claws
Claws are One-Handed Melee weapons that require Dexterity to equip. Claws can be Dual Wielded with another Claw, but cannot be combined with other equipped items in the off hand.

Claw Attacks are commonly fast and cause Bleeding.
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.

Quarterstaff Attacks often focus on high mobility in combat.
Spears
Spears are One-Handed Melee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded.

Spear combat is often a mix of both ranged and Melee, as many spear skills enable you to throw your spear.
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
Circular Teachings
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
Evasive
Monster gains extra Evasion based off of their Dexterity.
Thaumaturgical Dynamism
While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every eight seconds.

The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Item mods /10
NameLevelPre/SufDescriptionWeight
of the Mongoose1Suffix+(5–8) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Lynx11Suffix+(9–12) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Fox22Suffix+(13–16) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Falcon33Suffix+(17–20) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Panther44Suffix+(21–24) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Leopard55Suffix+(25–27) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Jaguar66Suffix+(28–30) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Phantom74Suffix+(31–33) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Wind81Suffix+(34–36) to Dexterity Attributegloves 1
default 0
1Corrupted+(10–15) to Dexterity Attributeamulet 1
belt 1
ring 1
Monsters mods /3
NameLevelPre/SufDescriptionWeight
of the Blur1Suffixmonster additional dexterity ratio % for evasion [100] Defences
Cat-Touched1Torment100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
dropped items are converted to dex items [1]
monster additional dexterity ratio % for evasion [100]
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(2–3)% increased Dexterity Attribute
1JewelCorrupted+(4–6) to Dexterity Attributejewel 1
of Dexterity1JewelUnique+(12–16) to Dexterity Attribute
of Athletics1JewelUnique+(8–10) to Strength and Dexterity Attribute
of Cunning1JewelUnique+(8–10) to Dexterity and Intelligence Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
Attribute
1JewelUnique+(16–24) to Dexterity Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
Attribute
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Damage Physical Attack
1JewelUniqueAdds 1 to 2 Lightning damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Damage Elemental Lightning Attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
Damage Physical Attack
1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
Attack
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
Damage Elemental Fire Attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
Damage Elemental Lightning Attack
of the Abyss1AbyssSuffix(1–2)% increased Dexterity Attribute
of Ulaman65AbyssSuffix+(9–15) to Strength and Dexterity ulaman Attribute
of Kurgal65AbyssSuffix+(9–15) to Dexterity and Intelligence kurgal Attribute
Item /1
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
Unique /42
100% increased Attack Speed
+(10–20) to Dexterity
(50–100)% increased Arrow Speed
40% less Attack Damage
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(15–25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
Bleeding you inflict is Aggravated
(40–60)% reduced Duration of Bleeding on You
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1–3) Charm Slot
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Gain Deflection Rating equal to (20–30)% of Evasion Rating
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
(6–15)% increased Rarity of Items found
(50–70)% increased Rarity of Items found
+10 to Dexterity
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
+(15–25) to Dexterity
+(15–25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(50–100)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Grants Skill: Level 11 Cast on Charm Use
Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 12 Valako's Charge
(80–120)% increased Armour and Evasion
+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
(20–40)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
Passive /28
25% increased Accuracy Rating with Quarterstaves
+25 to Dexterity
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
15% increased Accuracy Rating
+10 to Dexterity
20% increased Evasion Rating
Gain Deflection Rating equal to 5% of Evasion Rating
8% increased Dexterity
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
1% increased Attack Speed per 25 Dexterity
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
8% increased Melee Attack Speed
+10 to Dexterity
20% increased Accuracy Rating
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Timeless Jewel Passive /3
Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
Winter Forest
Kalguuran Notable
40% increased Cold Damage
+15 to Dexterity
Opportunistic Dexterity
Abyss Notable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
MarakethAttribute
+2 to Dexteritymaraketh_attribute_dex
MarakethNormal
+4 to Dexteritymaraketh_small_dex
MarakethNotable
+20 to Dexteritymaraketh_notable_add_dexterity
MarakethNotable
5% increased Dexteritymaraketh_notable_add_percent_dexterity
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.