Wells Ref /52
Requires: Level 60
Effect is not removed when Unreserved Mana is Filled
(200—250)% increased Duration
Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Requires: Level 60
(100—150)% increased Charges per use
Regenerate (2.5—5)% of maximum Runic Ward per second during Effect
Requires: Level 32
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Requires: Level 12
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Energy Shield Recharge starts on use
Requires: Level 18
Used when you start Bleeding
Gains (0.15—0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Requires: Level 50
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Requires: Level 49
This Flask cannot be Used but applies its Effect constantly
(70—80)% reduced Amount Recovered
Requires: Level 60
Effect is not removed when Unreserved Life is Filled
Cannot be Used manually
Used when you release a skill with Perfect Timing
Skills have (80—120)% longer Perfect Timing window during effect
(100—150)% increased Amount Recovered
(25—50)% reduced Recovery rate
(50—75)% reduced Charges per use
Requires: Level 50
(200—300)% increased Amount Recovered
70% reduced Recovery rate
(50—60)% reduced Charges
Lose 5% Life per second while you have no Runic Ward during Effect
Lesser Life Flask
Recovers 50 Life over 3 Second
Consumes 10 of 60 Charges on use
Currently has 60 Charges
Medium Life Flask
Recovers 90 Life over 5 Second
Consumes 10 of 65 Charges on use
Currently has 65 Charges
Requires: Level 4
Greater Life Flask
Recovers 150 Life over 4 Second
Consumes 10 of 70 Charges on use
Currently has 70 Charges
Requires: Level 10
Grand Life Flask
Recovers 260 Life over 5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 16
Giant Life Flask
Recovers 340 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 23
Colossal Life Flask
Recovers 450 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 30
Gargantuan Life Flask
Recovers 710 Life over 5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 40
Transcendent Life Flask
Recovers 840 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 50
Ultimate Life Flask
Recovers 920 Life over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 60
Lesser Mana Flask
Recovers 50 Mana over 2 Second
Consumes 10 of 60 Charges on use
Currently has 60 Charges
Medium Mana Flask
Recovers 70 Mana over 3 Second
Consumes 10 of 65 Charges on use
Currently has 65 Charges
Requires: Level 4
Greater Mana Flask
Recovers 90 Mana over 2.5 Second
Consumes 10 of 70 Charges on use
Currently has 70 Charges
Requires: Level 10
Grand Mana Flask
Recovers 110 Mana over 2.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 16
Giant Mana Flask
Recovers 165 Mana over 3.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 23
Colossal Mana Flask
Recovers 165 Mana over 2.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 30
Gargantuan Mana Flask
Recovers 185 Mana over 2 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 40
Transcendent Mana Flask
Recovers 285 Mana over 3.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 50
Ultimate Mana Flask
Recovers 310 Mana over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 60
Ruby Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Fire Resistance
Requires: Level 5
Sapphire Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Cold Resistance
Requires: Level 5
Topaz Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Lightning Resistance
Requires: Level 5
Amethyst Charm
Lasts 4 Second
Consumes 30 of 40 Charges on use
Currently has 40 Charges
+18% to Chaos Resistance
Requires: Level 40
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Flasks
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Utility Flasks
Utility Flasks can only hold charges while in a flask slot. They can be bound to action buttons to trigger strategically during combat. Utility Flasks offer a buff or combat ability for a limited time.
Flasks refill at Checkpoints, Wells or by killing Monsters. More powerful Monsters will grant more charges.
Flasks refill at Checkpoints, Wells or by killing Monsters. More powerful Monsters will grant more charges.
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
The maximum number of Charm slots is capped at 3.
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































































