Rarity Ref /222
Requires: Level 50
Has (1—3) Charm Slots
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Ruby Prefix: (5—15)% increased Global Physical Damage
Sapphire Prefix: (7—13)% increased Chaos Damage
Emerald Prefix: (5—15)% increased Elemental Damage
Stack Size: 1 / 10
 
Ruby Suffix: (4—6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5—15)% increased Spell Damage
Emerald Suffix: (3—5)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: (5—10)% increased Life Regeneration rate
Sapphire Suffix: Recover (1—2)% of maximum Mana on Kill
Emerald Suffix: Recover (1—2)% of maximum Life on Kill
Stack Size: 1 / 10
 
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
 
Ruby Suffix: (10—20)% increased Warcry Speed
Sapphire Suffix: (10—20)% increased Critical Spell Damage Bonus
Stack Size: 1 / 10
 
Ruby Prefix: +(1—2) to Maximum Rage
Sapphire Prefix: (4—6)% increased Area of Effect
Emerald Suffix: (1—2)% increased Movement Speed
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Suffix: +1% to Maximum Fire Resistance
Sapphire Suffix: +1% to Maximum Cold Resistance
Emerald Suffix: +1% to Maximum Lightning Resistance
Diamond Suffix: +1% to Maximum Chaos Resistance
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Cast Speed
Emerald Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Attack Speed
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs
Emerald Suffix: Notable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (3—5)% increased Life Regeneration rate
Sapphire Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
Emerald Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Spell Damage Bonus
Emerald Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Damage Bonus for Attack Damage
Stack Size: 1 / 10
 
Ruby Prefix: Notable Passive Skills in Radius also grant +1 to Maximum Rage
Sapphire Prefix: Notable Passive Skills in Radius also grant (2—3)% increased Area of Effect
Emerald Suffix: Notable Passive Skills in Radius also grant 1% increased Movement Speed
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Prefix: (40—60)% increased Effect of Suffixes
Ruby Suffix: (40—60)% increased Effect of Prefixes
Sapphire Prefix: (40—60)% increased Effect of Suffixes
Sapphire Suffix: (40—60)% increased Effect of Prefixes
Emerald Prefix: (40—60)% increased Effect of Suffixes
Emerald Suffix: (40—60)% increased Effect of Prefixes
Diamond Prefix: (40—60)% increased Effect of Suffixes
Diamond Suffix: (40—60)% increased Effect of Prefixes
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Stack Size: 1 / 10
 
Ruby Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Sapphire Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Emerald Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Diamond Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Fire Resistance
Sapphire Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Cold Resistance
Emerald Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Lightning Resistance
Diamond Suffix: Notable Passive Skills in Radius also grant +(4—5)% to Chaos Resistance
Stack Size: 1 / 10
 
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Legacy of The Vile Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Ascendancy: Ritualist
Character: Huntress
15% more Damage against Enemies affected by Blood Boils
Ascendancy: Ritualist
Character: Huntress
head hunt without a corpse [1]
30% increased Stun Buildup
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
50% increased amount of Mana Leeched
5% increased Attack Speed
Ascendancy: Disciple of Varashta
Character: Sorceress
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
20% increased Rare Monsters
10% increased Magic Pack Size
1 Rare Monsters per Area are Duplicated
20% increased Magic Monsters
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
SubTree: Delirium
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Ritual
SubTree: Abyss
SubTree: Incursion
SubTree: Incursion
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
Applies to{{ Level 75+}} Areas
Quantity: 4
Applies to{{ Level 75+}} Areas
Quantity: 4
Applies to{{ Level 75+}} Areas
Quantity: 4
Applies to{{ Level 75+}} Areas
Quantity: 4
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 75+}} Areas
Quantity: 2
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Select a bonus for Rare Monsters
- 15% increased Effectiveness of Rare Monsters in your Maps
- Rare Monsters have 30% increased chance of Monster Modifiers
- Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster
- 10% increased Rarity of Items Dropped by Rare Monsters
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 75+}} Areas
Quantity: 9
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 75+}} Areas
Quantity: 9
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 70+}} Areas
Quantity: 9
Applies to{{ Level 75+}} Areas
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Monster Power
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:
Normal: 1
Magic: 2
Rare: 5
Unique monsters always have 20 Power.
Normal: 1
Magic: 2
Rare: 5
Unique monsters always have 20 Power.
Slow
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.
Higher Rarity enemies are less affected by Slows:
15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.
Higher Rarity enemies are less affected by Slows:
15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.
Flasks
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Exposure
Exposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances. By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances, this can cause the enemy's Resistance to become negative.
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Valour
Valour is used to fuel Banner Skills. Killing an enemy with an Attack generates 1 Valour, and Banners passively gain 1 Valour per second while a Unique enemy is in your Presence. You can only gain Valour once every 0.5 seconds, and a Banner skill cannot gain Valour while its Banner is placed.
Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will disappear.
Magic monsters are able to gain Delirium specific Modifiers while inside the fog.
Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own.
Fractured Mirrors may be found within Delirium Fog, summoning extra monsters while Fracturing Mirror Shards are found at set depths, with more varied rewards.
Defeating Map Bosses has a chance to summon a Grand Mirror on a nearby map.
You must stay within this fog as it expands to maintain the Delirium or it will disappear.
Magic monsters are able to gain Delirium specific Modifiers while inside the fog.
Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own.
Fractured Mirrors may be found within Delirium Fog, summoning extra monsters while Fracturing Mirror Shards are found at set depths, with more varied rewards.
Defeating Map Bosses has a chance to summon a Grand Mirror on a nearby map.
Unique Map
Contains a Unique Map layout which may contain specialised rewards.
Unique Maps cannot gain additional content, Essences, Shrines, or Strongboxes.
Unique Maps cannot gain additional content, Essences, Shrines, or Strongboxes.
Rogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps.
They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any Unique equipment that they were using in combat.
If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them.
They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any Unique equipment that they were using in combat.
If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them.
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Possessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Spirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them.
Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding.
Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding.
Map Objective Waystone Drops
The final Rare Monster slain in a Map Area has a chance to drop a Waystone equal to the tier of the Waystone used to create that Map Area.
The chance diminishes the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
The chance diminishes the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
Delirious Players
Delirious players are assaulted by illusions, making combat more difficult. Higher delirium causes monsters to deal more damage and have additional Toughness. It can also cause additional monsters to appear or can grant additional modifiers to existing monsters. Monster item drops are improved by higher delirium.
Maps within Fog Banks gain Deliriousness as Map Bosses, Rare Monsters or Unique Monsters are killed.
Maps within Fog Banks gain Deliriousness as Map Bosses, Rare Monsters or Unique Monsters are killed.
Mounting Greed
Players with Mounting Greed gain increased Rarity of Items on kill up to a limit of 100%. This increased Rarity decays over time.
Higher Rarity monsters grant a greater amount of Rarity.
Higher Rarity monsters grant a greater amount of Rarity.
Monster Rarity
Monster Rarity increases the chance for monsters to be Rare and Magic.
Monster Rarity also increases Monster Modifier Chance for Rare Monsters.
Monster Rarity also increases Monster Modifier Chance for Rare Monsters.
Rogue Exile Hunting Ground
Rogue Exile Hunting Grounds contain 2 additional Rogue Exiles and 5 additional Packs of Rare Beasts.
Secured Strongbox
Secured Strongboxes are guarded by additional Packs of Rare Monsters and may roll Modifiers which add Monster Modifiers to any Rares guarding the Strongbox.
Skill Gem /25
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Skill Gem Quality /1
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Support Gem /9
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Item mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Plunder | 3 | Suffix | (6—10)% increased Rarity of Items found | ring 1 amulet 1 gloves 1 boots 1 helmet 1 default 0 |
| of Raiding | 24 | Suffix | (11—14)% increased Rarity of Items found | ring 1 amulet 1 gloves 1 boots 1 helmet 1 default 0 |
| of Archaeology | 40 | Suffix | (15—18)% increased Rarity of Items found | ring 1 amulet 1 gloves 1 boots 1 helmet 1 default 0 |
| Magpie's | 10 | Prefix | (8—11)% increased Rarity of Items found | ring 1 amulet 1 helmet 1 default 0 |
| Collector's | 29 | Prefix | (12—15)% increased Rarity of Items found | ring 1 amulet 1 helmet 1 default 0 |
| Hoarder's | 47 | Prefix | (16—19)% increased Rarity of Items found | ring 1 amulet 1 helmet 1 default 0 |
| 1 | Corrupted | (10—15)% increased Rarity of Items found | ring 1 amulet 1 default 0 | |
| of Bounty | 1 | Suffix | (25—40)% increased Rarity of Fish Caught | fishing_rod 1 default 0 |
| 1 | Unique | (25—35)% increased Rarity of Items found | ring 1 amulet 1 default 0 |
Monsters mods /128
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | monster dropped item quantity +% [800] monster dropped item rarity +% [800] monster map key of at least same tier as current map drop chance % [25] monster slain experience +% [6000] unique monster guarantee one rare [1] | ||
| 1 | Unique | monster dropped item quantity +% [800] monster dropped item rarity +% [1600] monster map key of at least same tier as current map drop chance % [25] monster slain experience +% [7500] unique monster guarantee one rare [1] | ||
| 1 | Unique | monster dropped item quantity +% [800] monster dropped item rarity +% [3200] monster map key of at least same tier as current map drop chance % [25] monster slain experience +% [9000] unique monster guarantee one rare [1] | ||
| 1 | Unique | monster dropped item rarity +% [9500] monster map key of at least same tier as current map drop chance % [0] monster slain experience +% [0] unique monster guarantee one rare [1] | ||
| of Wealth | 1 | Unique | display monster wealth mod [1] monster dropped item quantity +% [2000] monster dropped item rarity +% [2000] | default 1 |
| 1 | Unique | display monster wealth mod [0] monster dropped item quantity +% [400] monster dropped item rarity +% [0] | ||
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | monster dropped item rarity +% [25] | ||
| 1 | Unique | monster rarity damage +% final [0] | ||
| 1 | Unique | slow potency +% final from rarity [-15] | ||
| 1 | Unique | curse effect on self +% final from rarity [-15] | ||
| 1 | Unique | exposure effect on self +% final from rarity [-15] | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | monster dropped item rarity +% [167] | ||
| 1 | Unique | slow potency +% final from rarity [-30] | ||
| 1 | Unique | knockback distance +% final from rarity [-50] | ||
| 1 | Unique | curse effect on self +% final from rarity [-30] | ||
| 1 | Unique | exposure effect on self +% final from rarity [-30] | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | monster dropped item rarity +% [1500] | ||
| 1 | Unique | monster rarity damage +% final [-35] | ||
| 1 | Unique | slow potency +% final from rarity [-50] | ||
| 1 | Unique | knockback distance +% final from rarity [-75] | ||
| 1 | Unique | curse effect on self +% final from rarity [-50] | ||
| 1 | Unique | exposure effect on self +% final from rarity [-50] | ||
| 1 | Unique | i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0] | ||
| 1 | Unique | i am boss of tier [3] monster dropped item rarity +% [4800] monster slain experience +% [0] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [-750] monster slain experience +% [0] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [4500] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [5000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [5500] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [15000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [6000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [10000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [11000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [12000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [13000] monster slain experience +% [250] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [20000] monster slain experience +% [325] | ||
| 1 | Unique | i am boss of tier [0] monster dropped item rarity +% [20000] monster slain experience +% [400] | ||
| 1 | Unique | monster dropped item rarity +% [5000] | ||
| 1 | Unique | monster dropped item rarity +% [20000] | ||
| 1 | Unique | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster map key of at least same tier as current map drop chance % [100] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | monster dropped item quantity +% [3000] monster dropped item rarity +% [0] monster map key of at least same tier as current map drop chance % [0] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item quantity +% [1500] monster dropped item rarity +% [1500] monster map key of at least same tier as current map drop chance % [0] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [858] monster additional quantity of dropped items in merciless +% [1715] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [1286] monster additional quantity of dropped items in merciless +% [2572] monster additional rarity of dropped items in cruel +% [900] monster additional rarity of dropped items in merciless +% [1800] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [1715] monster additional quantity of dropped items in merciless +% [3430] monster additional rarity of dropped items in cruel +% [1200] monster additional rarity of dropped items in merciless +% [2400] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [2000] monster additional quantity of dropped items in merciless +% [4000] monster additional rarity of dropped items in cruel +% [1500] monster additional rarity of dropped items in merciless +% [3000] | ||
| 1 | Unique | monster dropped item rarity +% [0] | ||
| 1 | Unique | monster dropped item quantity +% [300] monster dropped item rarity +% [800] | ||
| 1 | Unique | monster dropped item quantity +% [800] monster dropped item rarity +% [1600] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | ||
| 1 | Unique | monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] | ||
| 1 | Unique | monster dropped item rarity +% [0] monster map key of at least same tier as current map drop chance % [200] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item quantity +% [2000] monster dropped item rarity +% [2000] monster map key of at least same tier as current map drop chance % [20000] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item rarity +% [0] monster map key of at least same tier as current map drop chance % [13100] monster slain experience +% [0] unique monster guarantee one rare [0] | ||
| 1 | Unique | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] | ||
| 1 | Unique | monster dropped item rarity +% [0] monster no map drops [1] monster slain experience +% [0] | ||
| 1 | Unique | monster dropped item rarity +% [750] monster no map drops [0] monster slain experience +% [0] | ||
| 1 | Unique | 75% more maximum Life monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] monster slain experience +% [300] | ||
| 1 | Torment | monster dropped item quantity +% [1850] monster dropped item rarity +% [4500] | default 1 | |
| 1 | Torment | monster dropped item quantity +% [925] monster dropped item rarity +% [4000] | ||
| 1 | Torment | monster dropped item quantity +% [1850] monster dropped item rarity +% [5000] | default 1 | |
| 1 | Torment | monster dropped item quantity +% [1850] monster dropped item rarity +% [5500] | default 1 | |
| Keepers of the Trove | 1 | Bloodlines | bloodlines force drop of pack item type rarity [3] | no_forced_item_drops 0 |
| 1 | Unique | monster dropped item rarity +% [3300] | ||
| 1 | Unique | monster dropped item rarity +% [3400] | ||
| 1 | Unique | monster dropped item rarity +% [3500] | ||
| 1 | Torment | 50% increased Attack Speed 50% increased Cast Speed 20% increased Damage cant touch this [1] from league item rarity +% permyriad [50] monster is touched by ghost [1] Attack Caster Speed | ||
| 1 | Torment | 15% increased Movement Speed 15% increased Attack Speed 15% increased Cast Speed 10% increased Damage from league item rarity +% permyriad [35] monster is possessed [0] Attack Caster Speed | ||
| 1 | Torment | 35% increased Movement Speed 35% increased Attack Speed 21% increased Cast Speed 1% increased Damage from league item rarity +% permyriad [0] monster is possessed [0] Attack Caster Speed | ||
| 1 | Torment | monster dropped item quantity +% [800] monster dropped item rarity +% [400] | ||
| 1 | Talisman | monster dropped item quantity +% [200] monster dropped item rarity +% [1500] | ||
| 1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] Minion | ||
| Aspect of the Hellion | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Spectral Stampede | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Tiger Prey | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Crushing Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Raven Caller | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Vile Hatchery | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Satyr Storm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Unstable Swarm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Infested Earth | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Erupting Winds | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Blood Geyser | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Incendiary Mite | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Putrid Flight | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Churning Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Spectral Swipe | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Saqawine Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_sands 1 default 0 |
| Fertile Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_wilds 1 default 0 |
| Farric Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Attack Speed Critical | bestiary_wilds 1 default 0 |
| Craicic Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Cold | bestiary_deep 1 default 0 |
| Deep One's Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Lightning | bestiary_deep 1 default 0 |
| Fenumal Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Chaos Ailment | bestiary_caverns 1 default 0 |
| Winter Bloom | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Hadal Dive | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Crimson Flock | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| 1 | Unique | 150% increased maximum Life monster dropped item rarity +% [0] Life | ||
| 1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [500] Life | ||
| 1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [333] Life | ||
| 1 | Unique | 10% increased Damage delve monster life +% final [10] monster dropped item rarity +% [0] monster slain experience +% [1500] Life | ||
| 1 | Unique | 20% increased Damage delve monster life +% final [20] monster dropped item rarity +% [0] monster slain experience +% [3000] Life | ||
| 1 | Unique | monster dropped item rarity +% [0] monster no map drops [0] monster slain experience +% [7500] | ||
| 1 | Unique | monster dropped item rarity +% [0] monster no map drops [0] monster slain experience +% [3000] | ||
| 1 | Unique | monster rarity [1] | ||
| 1 | Unique | monster rarity [2] | ||
| 1 | Unique | monster rarity [3] | ||
| 1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] Life Damage | ||
| 1 | Unique | 15% increased Monster Damage map item drop rarity +% final from map [60] | ||
| 1 | Unique | Monsters have 15% increased Skill Speed map item drop rarity +% final from map [60] | ||
| 1 | Unique | Monsters have 100% increased Critical Hit Chance map item drop rarity +% final from map [60] | ||
| 1 | Unique | Monsters deal 20% of Damage as Extra Fire map item drop rarity +% final from map [60] | ||
| 1 | Unique | Monsters deal 20% of Damage as Extra Cold map item drop rarity +% final from map [60] | ||
| 1 | Unique | Monsters deal 20% of Damage as Extra Lightning map item drop rarity +% final from map [60] | ||
| 1 | Torment | 30% increased Damage from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] possessed by primal spirit [1] | ||
| 1 | Torment | from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by wild spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] possessed by vivid spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] | ||
| Hunger of the Stalker | 1 | Torment | You cannot increase the Rarity of Items found | |
| Transformation of the Cocoon | 1 | Torment | dropped items are converted to currency based on rarity [1] | |
| 1 | Unique | from league item quantity +% permyriad [-3000] from league item rarity +% permyriad [8000] | ||
| 1 | Unique | (100—150)% more Rarity of Contained Items | ||
| 1 | Unique | (50—100)% more Rarity of Contained Items | ||
| 1 | Unique | dropped items are converted to currency based on rarity [1] |
Map mods /428
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Hallowed | 1 | Unique | Area contains (6—8) additional packs of Undead 10% increased Waystones found in Area map item drop rarity +% [10] | low_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (9—11) additional packs of Undead 10% increased Waystones found in Area map item drop rarity +% [10] | mid_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (12—13) additional packs of Undead 10% increased Waystones found in Area map item drop rarity +% [10] | top_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (6—8) additional packs of Faridun Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | low_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (9—11) additional packs of Faridun Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | mid_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (12—13) additional packs of Faridun Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | top_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (6—8) additional packs of Plagued Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | low_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (9—11) additional packs of Plagued Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | mid_tier_map 1 default 0 |
| Hallowed | 1 | Unique | Area contains (12—13) additional packs of Plagued Monsters 10% increased Waystones found in Area map item drop rarity +% [10] | top_tier_map 1 default 0 |
| Frostbitten | 1 | Prefix | Monsters deal (5—9)% of Damage as Extra Cold 14% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_low 1 default 0 |
| Frostbitten | 1 | Prefix | Monsters deal (10—14)% of Damage as Extra Cold 14% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_medium 1 default 0 |
| Frostbitten | 1 | Prefix | Monsters deal (15—19)% of Damage as Extra Cold 14% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_high 1 default 0 |
| Frostbitten | 1 | Prefix | Monsters deal (20—24)% of Damage as Extra Cold 14% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of the Prism | 1 | Suffix | +(20—24)% Monster Elemental Resistances 14% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_low 1 default 0 |
| of the Prism | 1 | Suffix | +(25—29)% Monster Elemental Resistances 14% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_medium 1 default 0 |
| of the Prism | 1 | Suffix | +(30—34)% Monster Elemental Resistances 14% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_high 1 default 0 |
| of the Prism | 1 | Suffix | +(35—40)% Monster Elemental Resistances 14% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_highest 1 default 0 |
| of Buffering | 1 | Suffix | Monsters gain (12—25)% of maximum Life as Extra maximum Energy Shield 13% more Rarity of Items found in this Area 15% more Waystones found in Area | default 1 |
| Profane | 1 | Prefix | Monsters deal (5—9)% of Damage as Extra Chaos 15% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_low 1 default 0 |
| Profane | 1 | Prefix | Monsters deal (10—14)% of Damage as Extra Chaos 15% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_medium 1 default 0 |
| Profane | 1 | Prefix | Monsters deal (15—19)% of Damage as Extra Chaos 15% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_high 1 default 0 |
| Profane | 1 | Prefix | Monsters deal (20—24)% of Damage as Extra Chaos 15% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Overpowering | 1 | Suffix | Monster have (60—79)% increased Elemental Ailment Application 11% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_low 1 default 0 |
| of Overpowering | 1 | Suffix | Monster have (80—99)% increased Elemental Ailment Application 11% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_medium 1 default 0 |
| of Overpowering | 1 | Suffix | Monster have (100—119)% increased Elemental Ailment Application 11% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_high 1 default 0 |
| of Overpowering | 1 | Suffix | Monster have (120—130)% increased Elemental Ailment Application 11% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Erosion | 1 | Suffix | Players are periodically Cursed with Elemental Weakness 13% more Rarity of Items found in this Area 20% more Waystones found in Area | default 1 |
| of Sleet | 1 | Suffix | Area has patches of Chilled Ground 12% more Rarity of Items found in this Area 15% more Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [3] map ground effect radius [26] | map_key_low 1 default 0 |
| Sleet | 1 | Suffix | Area has patches of Chilled Ground 12% more Rarity of Items found in this Area 15% more Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [4] map ground effect radius [26] | map_key_medium 1 default 0 |
| Sleet | 1 | Suffix | Area has patches of Chilled Ground 12% more Rarity of Items found in this Area 15% more Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [5] map ground effect radius [26] | map_key_high 1 default 0 |
| Sleet | 1 | Suffix | Area has patches of Chilled Ground 12% more Rarity of Items found in this Area 15% more Waystones found in Area ground ice art variation [1014] map ground effect patches per 100 tiles [6] map ground effect radius [26] | map_key_highest 1 default 0 |
| Penetrating | 1 | Prefix | Monster Damage Penetrates (6—8)% Elemental Resistances 16% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_low 1 default 0 |
| Penetrating | 1 | Prefix | Monster Damage Penetrates (9—11)% Elemental Resistances 16% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_medium 1 default 0 |
| Penetrating | 1 | Prefix | Monster Damage Penetrates (12—14)% Elemental Resistances 16% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_high 1 default 0 |
| Penetrating | 1 | Prefix | Monster Damage Penetrates (14—16)% Elemental Resistances 16% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_highest 1 default 0 |
| of Smothering | 1 | Suffix | Players have (20—29)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_low 1 default 0 |
| of Smothering | 1 | Suffix | Players have (30—35)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_medium 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_high 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_highest 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (15—20)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_low 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (20—25)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_medium 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (25—30)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_high 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (25—30)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Hexwarding | 1 | Suffix | (20—30)% less effect of Curses on Monsters 10% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_low 1 default 0 |
| of Hexwarding | 1 | Suffix | (30—40)% less effect of Curses on Monsters 10% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_medium 1 default 0 |
| of Hexwarding | 1 | Suffix | (40—50)% less effect of Curses on Monsters 10% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_high 1 default 0 |
| of Hexwarding | 1 | Suffix | (40—50)% less effect of Curses on Monsters 10% more Rarity of Items found in this Area 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Ceremonial | 1 | Unique | Area contains many Totems 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Antagonist's | 1 | Unique | 5% increased Pack size (20—30)% increased number of Rare Monsters map extra content weighting [1] map item drop quantity +% [13] map item drop rarity +% [8] map rare monsters have nemesis mod [1] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Bloodlines | 1 | Unique | 4% increased Pack size (20—30)% increased number of Magic Monsters map extra content weighting [1] map item drop quantity +% [10] map item drop rarity +% [6] map magic pack mod rules [1] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Anarchic | 1 | Unique | Area is inhabited by 2 additional Rogue Exiles 4% increased Pack size map extra content weighting [1] map ignore rogue exile rarity bias [1] map item drop quantity +% [10] map item drop rarity +% [6] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Skeletal | 1 | Unique | Area is inhabited by Skeletons 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Capricious | 1 | Unique | Area is inhabited by Goatmen 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Slithering | 1 | Unique | Area is inhabited by Sea Witches and their Spawn 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Undead | 1 | Unique | Area is inhabited by Undead 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Emanant | 1 | Unique | Area is inhabited by ranged monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Feral | 1 | Unique | Area is inhabited by Animals 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Demonic | 1 | Unique | Area is inhabited by Demons 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Bipedal | 1 | Unique | Area is inhabited by Humanoids 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Solar | 1 | Unique | Area is inhabited by Solaris fanatics 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Lunar | 1 | Unique | Area is inhabited by Lunaris fanatics 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Haunting | 1 | Unique | Area is inhabited by Ghosts 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Feasting | 1 | Unique | Area is inhabited by Cultists of Kitava 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Multifarious | 1 | Unique | Area has increased monster variety 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Chaining | 1 | Unique | Monsters' skills Chain 2 additional times 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Chaining | 1 | Unique | Monsters' skills Chain 2 additional times map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| Chaining | 1 | Unique | Monsters' skills Chain 2 additional times 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 expedition_logbook 1 default 0 |
| Hexproof | 1 | Unique | Monsters are Hexproof 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Hexproof | 1 | Unique | Monsters are Hexproof map item drop quantity +% [16] map item drop rarity +% [9] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 0 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Venom | 1 | Unique | Monsters Poison on Hit map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 expedition_logbook 1 default 0 |
| Otherworldly | 1 | Unique | Slaying Enemies close together can attract monsters from Beyond this realm 4% increased Pack size map extra content weighting [1] map item drop quantity +% [10] map item drop rarity +% [6] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Balance | 1 | Unique | Players cannot inflict Exposure 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Balance | 1 | Unique | Players cannot inflict Exposure map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| of Balance | 1 | Unique | Players cannot inflict Exposure 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | secret_area 0 expedition_logbook 1 default 0 |
| Twinned | 1 | Unique | Area contains two Unique Bosses 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] | cannot_be_twinned 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Unwavering | 1 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (10—14)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | low_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 68 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 73 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Unwavering | 78 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Splitting | 1 | Unique | Monsters fire 2 additional Projectiles 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Splitting | 1 | Unique | Monsters fire 2 additional Projectiles map item drop quantity +% [19] map item drop rarity +% [11] | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| Splitting | 1 | Unique | Monsters fire 2 additional Projectiles 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] | secret_area 0 maven_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 45% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 25% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 68 | Unique | Monsters have 45% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 70% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 73 | Unique | Monsters have 70% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Giants | 78 | Unique | Monsters have 100% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 1 | Unique | Monsters have (60—100)% increased Critical Hit Chance Monsters have +(25—29)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 68 | Unique | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 73 | Unique | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Deadliness | 1 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Deadliness | 1 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Deadliness | 78 | Unique | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| Armoured | 1 | Unique | +20% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Armoured | 1 | Unique | +10% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Armoured | 68 | Unique | +20% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Armoured | 1 | Unique | +30% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Armoured | 73 | Unique | +30% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Armoured | 1 | Unique | +40% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Armoured | 1 | Unique | +40% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Armoured | 78 | Unique | +40% Monster Physical Damage Reduction 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (20—29)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (10—19)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 68 | Unique | (20—29)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (30—39)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 73 | Unique | (30—39)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Fecund | 78 | Unique | (40—49)% more Monster Life 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Savage | 1 | Unique | (14—17)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Savage | 1 | Unique | (10—13)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 0 expedition_logbook 1 default 0 |
| Savage | 68 | Unique | (14—17)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 0 expedition_logbook 1 default 0 |
| Savage | 1 | Unique | (18—21)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Savage | 73 | Unique | (18—21)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 0 expedition_logbook 1 default 0 |
| Savage | 1 | Unique | (22—25)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Savage | 1 | Unique | (22—25)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Savage | 78 | Unique | (22—25)% increased Monster Damage 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Damage | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Burning | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Burning | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Burning | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Fire 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Freezing | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Freezing | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Freezing | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Cold 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 1 | Unique | Monsters deal (30—49)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 68 | Unique | Monsters deal (50—69)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 73 | Unique | Monsters deal (70—89)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Shocking | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Shocking | 1 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Shocking | 78 | Unique | Monsters deal (90—110)% of Physical Damage as Extra Lightning 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 73 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Profane | 78 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 1 | Unique | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 1 | Unique | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 68 | Unique | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 1 | Unique | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 73 | Unique | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 1 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 1 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Fleet | 78 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 13% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 68 | Unique | Monsters reflect 13% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 15% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 73 | Unique | Monsters reflect 15% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Punishing | 1 | Unique | Monsters reflect 18% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Punishing | 1 | Unique | Monsters reflect 18% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Punishing | 78 | Unique | Monsters reflect 18% of Physical Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Physical | top_tier_map 0 expedition_logbook 1 default 0 |
| Mirrored | 1 | Unique | Monsters reflect 13% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Mirrored | 68 | Unique | Monsters reflect 13% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | top_tier_map 0 expedition_logbook 1 default 0 |
| Mirrored | 1 | Unique | Monsters reflect 15% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Mirrored | 73 | Unique | Monsters reflect 15% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | top_tier_map 0 expedition_logbook 1 default 0 |
| Mirrored | 1 | Unique | Monsters reflect 18% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Mirrored | 1 | Unique | Monsters reflect 18% of Elemental Damage map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Mirrored | 78 | Unique | Monsters reflect 18% of Elemental Damage 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 10% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 68 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 73 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Smothering | 78 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Flames | 1 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Flames | 1 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| of Flames | 68 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| of Flames | 1 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Flames | 73 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| of Flames | 1 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Flames | 1 | Unique | Area has patches of Ignited Ground map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Flames | 78 | Unique | Area has patches of Ignited Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 68 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 73 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Ice | 1 | Unique | Area has patches of Chilled Ground map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Ice | 78 | Unique | Area has patches of Chilled Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 10% 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 20% 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 68 | Unique | Area has patches of Shocked Ground which increase Damage taken by 20% 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 35% 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 73 | Unique | Area has patches of Shocked Ground which increase Damage taken by 35% 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Lightning | 1 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Lightning | 78 | Unique | Area has patches of Shocked Ground which increase Damage taken by 50% 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Desecration | 1 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| of Desecration | 1 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Desecration | 68 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| of Desecration | 1 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Desecration | 73 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| of Desecration | 1 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Desecration | 1 | Unique | Area has patches of desecrated ground map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Desecration | 78 | Unique | Area has patches of desecrated ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| of Elemental Weakness | 1 | Unique | Players are Cursed with Elemental Weakness 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Elemental Weakness | 1 | Unique | Players are Cursed with Elemental Weakness 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Elemental Weakness | 68 | Unique | Players are Cursed with Elemental Weakness 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Elemental Weakness | 1 | Unique | Players are Cursed with Elemental Weakness 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Elemental Weakness | 1 | Unique | Players are Cursed with Elemental Weakness map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Elemental Weakness | 73 | Unique | Players are Cursed with Elemental Weakness 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Vulnerability | 1 | Unique | Players are Cursed with Vulnerability 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Vulnerability | 1 | Unique | Players are Cursed with Vulnerability 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Vulnerability | 68 | Unique | Players are Cursed with Vulnerability 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Vulnerability | 1 | Unique | Players are Cursed with Vulnerability 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Vulnerability | 1 | Unique | Players are Cursed with Vulnerability map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Vulnerability | 73 | Unique | Players are Cursed with Vulnerability 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Enfeeblement | 1 | Unique | Players are Cursed with Enfeeble 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Enfeeblement | 1 | Unique | Players are Cursed with Enfeeble 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Enfeeblement | 68 | Unique | Players are Cursed with Enfeeble 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Enfeeblement | 1 | Unique | Players are Cursed with Enfeeble 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Enfeeblement | 1 | Unique | Players are Cursed with Enfeeble map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Enfeeblement | 73 | Unique | Players are Cursed with Enfeeble 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Temporal Chains | 1 | Unique | Players are Cursed with Temporal Chains 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Temporal Chains | 1 | Unique | Players are Cursed with Temporal Chains 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Temporal Chains | 68 | Unique | Players are Cursed with Temporal Chains 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Temporal Chains | 1 | Unique | Players are Cursed with Temporal Chains 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Temporal Chains | 1 | Unique | Players are Cursed with Temporal Chains map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Temporal Chains | 73 | Unique | Players are Cursed with Temporal Chains 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Energy Shield | mid_tier_map 1 top_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Energy Shield | mid_tier_map 0 top_tier_map 0 expedition_logbook 1 default 0 |
| of Exposure | 1 | Unique | (-8—-5)% maximum Player Resistances 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Elemental Resistance | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Exposure | 1 | Unique | (-8—-5)% maximum Player Resistances 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Elemental Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| of Exposure | 1 | Unique | (-12—-9)% maximum Player Resistances 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Elemental Resistance | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Exposure | 1 | Unique | (-12—-9)% maximum Player Resistances map item drop quantity +% [19] map item drop rarity +% [11] Elemental Resistance | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Exposure | 73 | Unique | (-12—-9)% maximum Player Resistances 7% increased Pack size map item drop quantity +% [19] map item drop rarity +% [11] Elemental Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| Overlord's | 1 | Unique | Unique Boss deals 15% increased Damage Unique Boss has 20% increased Attack and Cast Speed 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Overlord's | 1 | Unique | Unique Boss deals 20% increased Damage Unique Boss has 25% increased Attack and Cast Speed 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Overlord's | 1 | Unique | Unique Boss deals 25% increased Damage Unique Boss has 30% increased Attack and Cast Speed 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Overlord's | 1 | Unique | Unique Boss deals 25% increased Damage Unique Boss has 30% increased Attack and Cast Speed map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| Titan's | 1 | Unique | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] Life | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| of Congealment | 1 | Unique | Cannot Leech from Monsters 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Congealment | 1 | Unique | Cannot Leech from Monsters map item drop quantity +% [16] map item drop rarity +% [9] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Insulation | 1 | Unique | Monsters have 30% chance to Avoid Elemental Ailments 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Insulation | 1 | Unique | Monsters have 50% chance to Avoid Elemental Ailments 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Insulation | 1 | Unique | Monsters have 70% chance to Avoid Elemental Ailments 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Insulation | 1 | Unique | Monsters have 70% chance to Avoid Elemental Ailments map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (25—30)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 1 | Unique | Monsters take (20—24)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 68 | Unique | Monsters take (25—30)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (31—35)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 73 | Unique | Monsters take (31—35)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Toughness | 1 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Toughness | 1 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Toughness | 78 | Unique | Monsters take (36—40)% reduced Extra Damage from Critical Hits 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 30% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 20% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 68 | Unique | Players gain 30% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 40% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 73 | Unique | Players gain 40% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Drought | 78 | Unique | Players gain 50% reduced Flask Charges 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| Hexwarded | 1 | Unique | 25% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Hexwarded | 1 | Unique | 10% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| Hexwarded | 68 | Unique | 25% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| Hexwarded | 1 | Unique | 40% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Hexwarded | 73 | Unique | 40% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| Hexwarded | 1 | Unique | 60% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Hexwarded | 1 | Unique | 60% less effect of Curses on Monsters map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Hexwarded | 78 | Unique | 60% less effect of Curses on Monsters 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 10% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 73 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Empowered | 78 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Abhorrent | 1 | Unique | Area is inhabited by Abominations 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Unstoppable | 1 | Unique | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Speed | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Unstoppable | 1 | Unique | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value map item drop quantity +% [10] map item drop rarity +% [6] Speed | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| Unstoppable | 1 | Unique | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Speed | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| Conflagrating | 1 | Unique | All Monster Damage from Hits always Ignites 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Ailment | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| Conflagrating | 1 | Unique | All Monster Damage from Hits always Ignites map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Ailment | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| Resistant | 1 | Unique | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Resistant | 1 | Unique | +10% Monster Chaos Resistance +10% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| Resistant | 68 | Unique | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| Resistant | 1 | Unique | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Resistant | 73 | Unique | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| Resistant | 1 | Unique | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Resistant | 1 | Unique | +25% Monster Chaos Resistance +40% Monster Elemental Resistances map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Resistant | 78 | Unique | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | top_tier_map 0 expedition_logbook 1 default 0 |
| Impervious | 1 | Unique | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Impervious | 1 | Unique | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Impervious | 68 | Unique | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Impervious | 1 | Unique | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Impervious | 73 | Unique | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Impervious | 1 | Unique | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Impervious | 1 | Unique | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Impervious | 78 | Unique | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 15% less Armour Players have 10% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 68 | Unique | Players have 20% less Armour Players have 20% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 73 | Unique | Players have 25% less Armour Players have 30% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Rust | 1 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Rust | 78 | Unique | Players have 30% less Armour Players have 40% reduced Chance to Block 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Armour | top_tier_map 0 expedition_logbook 1 default 0 |
| of Miring | 1 | Unique | Monsters have 20% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 0 expedition_logbook 1 default 0 |
| of Miring | 1 | Unique | Monsters have 30% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Miring | 68 | Unique | Monsters have 30% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 0 expedition_logbook 1 default 0 |
| of Miring | 1 | Unique | Monsters have 40% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Miring | 73 | Unique | Monsters have 40% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 0 expedition_logbook 1 default 0 |
| of Miring | 1 | Unique | Monsters have 50% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Miring | 1 | Unique | Monsters have 50% increased Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Miring | 78 | Unique | Monsters have 50% increased Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Attack | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 15% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 10% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 68 | Unique | Players have 15% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 20% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 73 | Unique | Players have 20% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Impotence | 78 | Unique | Players have 25% less Area of Effect 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | top_tier_map 0 expedition_logbook 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| Impaling | 1 | Unique | Monsters have 25% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | primordial_map 0 low_tier_map 1 default 0 |
| Impaling | 1 | Unique | Monsters have 40% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | primordial_map 0 mid_tier_map 1 default 0 |
| Impaling | 1 | Unique | Monsters have 60% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | primordial_map 0 top_tier_map 1 default 0 |
| Impaling | 1 | Unique | Monsters have 60% chance to Impale with Attacks map item drop quantity +% [16] map item drop rarity +% [9] | maven_map 1 primordial_map 1 default 0 |
| Impaling | 1 | Unique | Monsters have 15% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | expedition_logbook 1 default 0 |
| Impaling | 68 | Unique | Monsters have 25% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | expedition_logbook 1 default 0 |
| Impaling | 73 | Unique | Monsters have 40% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | expedition_logbook 1 default 0 |
| Impaling | 78 | Unique | Monsters have 60% chance to Impale with Attacks 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | expedition_logbook 1 default 0 |
| Oppressive | 1 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 low_tier_map 1 default 0 |
| Oppressive | 1 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 mid_tier_map 1 default 0 |
| Oppressive | 1 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 top_tier_map 1 default 0 |
| Oppressive | 1 | Unique | map item drop quantity +% [13] map item drop rarity +% [8] | maven_map 1 primordial_map 1 default 0 |
| Oppressive | 1 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Oppressive | 68 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Oppressive | 73 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Oppressive | 78 | Unique | 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| Enthralled | 1 | Unique | Map Bosses are Hunted by Azmeri Spirits 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] | cannot_possess_boss 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Blinding | 1 | Unique | Monsters Blind on Hit map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Consecration | 1 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 low_tier_map 1 default 0 |
| of Consecration | 1 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 mid_tier_map 1 default 0 |
| of Consecration | 1 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 top_tier_map 1 default 0 |
| of Consecration | 1 | Unique | Area has patches of Consecrated Ground map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 0 default 0 |
| of Consecration | 1 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Consecration | 68 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Consecration | 73 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Consecration | 78 | Unique | Area has patches of Consecrated Ground 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Fatigue | 1 | Unique | Players have 20% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 low_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 30% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 mid_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 40% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 top_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 40% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] | maven_map 1 primordial_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 15% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Fatigue | 68 | Unique | Players have 20% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Fatigue | 73 | Unique | Players have 30% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Fatigue | 78 | Unique | Players have 40% less Cooldown Recovery Rate 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Transience | 1 | Unique | Buffs on Players expire 30% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 low_tier_map 1 default 0 |
| of Transience | 1 | Unique | Buffs on Players expire 50% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 mid_tier_map 1 default 0 |
| of Transience | 1 | Unique | Buffs on Players expire 70% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | primordial_map 0 top_tier_map 1 default 0 |
| of Transience | 1 | Unique | Buffs on Players expire 70% faster map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Transience | 1 | Unique | Buffs on Players expire 20% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Transience | 68 | Unique | Buffs on Players expire 30% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Transience | 73 | Unique | Buffs on Players expire 50% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Transience | 78 | Unique | Buffs on Players expire 70% faster 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Doubt | 1 | Unique | Players have 25% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 low_tier_map 1 default 0 |
| of Doubt | 1 | Unique | Players have 40% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 mid_tier_map 1 default 0 |
| of Doubt | 1 | Unique | Players have 60% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 top_tier_map 1 default 0 |
| of Doubt | 1 | Unique | Players have 60% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [13] map item drop rarity +% [8] | maven_map 1 primordial_map 1 default 0 |
| of Doubt | 1 | Unique | Players have 15% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Doubt | 68 | Unique | Players have 25% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Doubt | 73 | Unique | Players have 40% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Doubt | 78 | Unique | Players have 60% reduced effect of Non-Curse Auras from Skills 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Imprecision | 1 | Unique | Players have 15% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 low_tier_map 1 default 0 |
| of Imprecision | 1 | Unique | Players have 20% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 mid_tier_map 1 default 0 |
| of Imprecision | 1 | Unique | Players have 25% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | primordial_map 0 top_tier_map 1 default 0 |
| of Imprecision | 1 | Unique | Players have 25% less Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] | maven_map 1 primordial_map 1 default 0 |
| of Imprecision | 1 | Unique | Players have 10% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Imprecision | 68 | Unique | Players have 15% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Imprecision | 73 | Unique | Players have 20% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| of Imprecision | 78 | Unique | Players have 25% less Accuracy Rating 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | expedition_logbook 1 default 0 |
| 1 | Unique | Area is inhabited by 5 additional Rogue Exiles map extra content weighting [0] map ignore rogue exile rarity bias [1] map league allow duplicate selection of league items [0] map override rogue exile min level [2] | default 1 | |
| 1 | Unique | Area is inhabited by 2 additional Rogue Exiles map extra content weighting [0] map ignore rogue exile rarity bias [1] map league allow duplicate selection of league items [0] map override rogue exile min level [2] | default 1 |
Delve Area mods /151
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size (40—50)% increased number of Rare Monsters map extra content weighting [1] map rare monsters have nemesis mod [1] | default 1 | |
| 1 | DelveArea | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size (20—30)% increased number of Magic Monsters map extra content weighting [1] map magic pack mod rules [1] | default 1 | |
| 1 | DelveArea | Monsters' skills Chain 1 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters' skills Chain 3 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters are Hexproof 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Caster Curse | default 1 | |
| 1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | default 1 | |
| 52 | DelveArea | Slaying Enemies close together can attract monsters from Beyond this realm 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map extra content weighting [1] | default 1 | |
| 1 | DelveArea | Monsters cannot be Stunned (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size Life | default 1 | |
| 1 | DelveArea | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have 30% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters have 60% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 92 | DelveArea | Monsters have 75% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (100—150)% increased Critical Hit Chance Monsters have +(20—25)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 20 | DelveArea | Monsters have (151—200)% increased Critical Hit Chance Monsters have +(26—30)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 52 | DelveArea | Monsters have (201—250)% increased Critical Hit Chance Monsters have +(31—35)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 92 | DelveArea | Monsters have (251—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 173 | DelveArea | Monsters have (301—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Critical | default 1 | |
| 1 | DelveArea | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Physical | default 1 | |
| 52 | DelveArea | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Physical | default 1 | |
| 173 | DelveArea | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Physical | default 1 | |
| 1 | DelveArea | (20—30)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 20 | DelveArea | (31—40)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 52 | DelveArea | (41—50)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 92 | DelveArea | (51—60)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 173 | DelveArea | (61—70)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | (10—14)% increased Monster Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage | default 1 | |
| 20 | DelveArea | (15—18)% increased Monster Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage | default 1 | |
| 52 | DelveArea | (19—22)% increased Monster Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage | default 1 | |
| 92 | DelveArea | (23—26)% increased Monster Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage | default 1 | |
| 173 | DelveArea | (27—30)% increased Monster Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage | default 1 | |
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Fire | default 1 | |
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Cold | default 1 | |
| 1 | DelveArea | Monsters deal (10—19)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 20 | DelveArea | Monsters deal (20—49)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 52 | DelveArea | Monsters deal (50—69)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 92 | DelveArea | Monsters deal (70—89)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 173 | DelveArea | Monsters deal (90—110)% of Physical Damage as Extra Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Elemental Lightning | default 1 | |
| 92 | DelveArea | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 173 | DelveArea | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 1 | DelveArea | (10—15)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 20 | DelveArea | (16—20)% increased Monster Movement Speed (16—20)% increased Monster Attack Speed (16—20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 52 | DelveArea | (21—25)% increased Monster Movement Speed (21—25)% increased Monster Attack Speed (21—25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 92 | DelveArea | (26—30)% increased Monster Movement Speed (26—30)% increased Monster Attack Speed (26—30)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 173 | DelveArea | (31—35)% increased Monster Movement Speed (31—35)% increased Monster Attack Speed (31—35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 52 | DelveArea | Area has patches of Ignited Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] Damage Elemental Fire | default 1 | |
| 173 | DelveArea | Area has patches of Ignited Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] Damage Elemental Fire | default 1 | |
| 1 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 | |
| 52 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 | |
| 173 | DelveArea | Area has patches of Chilled Ground 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 | |
| 1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 | |
| 52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 | |
| 173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 | |
| 1 | DelveArea | Area has patches of desecrated ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] Damage Chaos | default 1 | |
| 52 | DelveArea | Area has patches of desecrated ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] Damage Chaos | default 1 | |
| 173 | DelveArea | Area has patches of desecrated ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] Damage Chaos | default 1 | |
| 1 | DelveArea | Area has patches of Consecrated Ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 | |
| 52 | DelveArea | Area has patches of Consecrated Ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 | |
| 173 | DelveArea | Area has patches of Consecrated Ground (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 | |
| 1 | DelveArea | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 52 | DelveArea | Monsters have 40% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 173 | DelveArea | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 1 | DelveArea | Monsters take (15—20)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 20 | DelveArea | Monsters take (21—25)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 52 | DelveArea | Monsters take (26—30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 92 | DelveArea | Monsters take (31—35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 173 | DelveArea | Monsters take (36—40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Damage Critical | default 1 | |
| 1 | DelveArea | 25% less effect of Curses on Monsters (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size Caster Curse | default 1 | |
| 52 | DelveArea | 40% less effect of Curses on Monsters (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size Caster Curse | default 1 | |
| 173 | DelveArea | 60% less effect of Curses on Monsters (5—10)% increased Quantity of Items found in this Area (3—6)% increased Rarity of Items found in this Area (3—6)% increased Pack size Caster Curse | default 1 | |
| 1 | DelveArea | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Speed | default 1 | |
| 92 | DelveArea | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Elemental Fire Ailment | default 1 | |
| 1 | DelveArea | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Chaos Resistance | default 1 | |
| 52 | DelveArea | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Chaos Resistance | default 1 | |
| 173 | DelveArea | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Chaos Resistance | default 1 | |
| 1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Physical Chaos Attack Ailment | default 1 | |
| 52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Physical Chaos Attack Ailment | default 1 | |
| 173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Physical Chaos Attack Ailment | default 1 | |
| 20 | DelveArea | Monsters have (20—25)% increased Accuracy Rating 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Attack | default 1 | |
| 52 | DelveArea | Monsters have (26—30)% increased Accuracy Rating 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Attack | default 1 | |
| 92 | DelveArea | Monsters have (31—40)% increased Accuracy Rating 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Attack | default 1 | |
| 173 | DelveArea | Monsters have (41—50)% increased Accuracy Rating 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Attack | default 1 | |
| 20 | DelveArea | Monsters have 15% chance to Impale with Attacks 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters have 25% chance to Impale with Attacks 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 92 | DelveArea | Monsters have 40% chance to Impale with Attacks 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters have 60% chance to Impale with Attacks 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1 | |
| 20 | DelveArea | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 92 | DelveArea | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have Onslaught 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have a (10—15)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 52 | DelveArea | Monsters have a (16—25)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 173 | DelveArea | Monsters have a (26—35)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 52 | DelveArea | Monsters drop items (1—3) Levels higher 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Monster Damage Penetrates 6% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage Elemental | default 1 | |
| 52 | DelveArea | Monster Damage Penetrates 9% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage Elemental | default 1 | |
| 173 | DelveArea | Monster Damage Penetrates 12% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Damage Elemental | default 1 | |
| 1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Encounters have (5—15)% chance to be rarer 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1000 | DelveArea | Encounters have (16—25)% chance to be rarer 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Ring Unique Boss has 100% more maximum Life 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15—25) additional Fossils Unique Boss's Hits are always Critical Hits 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 | |
| 1 | DelveArea | Azurite Veins contain (20—40)% more Azurite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 52 | DelveArea | Azurite Veins contain (41—60)% more Azurite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 173 | DelveArea | Azurite Veins contain (61—80)% more Azurite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Crawler consumes (20—30)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 200 | DelveArea | Crawler consumes (30—40)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Crawler consumes (40—50)% reduced Sulphite 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Encounters have (10—15)% chance to contain an extra Reward Chest 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | delve_city_biome 0 default 1 | |
| 52 | DelveArea | Encounters have (16—20)% chance to contain an extra Reward Chest 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | delve_city_biome 0 default 1 | |
| 173 | DelveArea | Encounters have (21—25)% chance to contain an extra Reward Chest 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | delve_city_biome 0 default 1 | |
| 200 | DelveArea | Side passages contain (50—100)% more Fossilised Remains 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 200 | DelveArea | Side passages contain (50—100)% more Resonator Chests 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 200 | DelveArea | Side passages contain (50—100)% more Currency Chests 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 200 | DelveArea | Side passages contain (50—100)% more Azurite Veins 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Fractured Walls only conceal Fossilised Remains 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Fractured Walls only conceal Resonator Chests 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Fractured Walls only conceal Currency Chests 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 500 | DelveArea | Fractured Walls only conceal Azurite Veins 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1000 | DelveArea | Monsters have 1% chance to drop a Fossil 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Area contains (3—5) extra Packs of Insects 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Area contains (6—8) extra Packs of Insects 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Area contains (9—10) extra Packs of Insects 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 500 | DelveArea | City Chambers may contain unusual Chests 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /272
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Antagonist's | 1 | Prefix | heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map extra content weighting [1] map item drop quantity +% [13] map item drop rarity +% [8] map number of rare packs +% [20,30] map rare monsters have nemesis mod [1] | default 1 |
| Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Speed | default 1 |
| Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Ailment | default 1 |
| Hexproof | 46 | Prefix | Monsters are Hexproof heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Caster Curse | default 1 |
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 1 |
| Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 1 |
| Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 1 |
| Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 1 |
| Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 1 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Savage | 1 | Prefix | (8—10)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1 |
| Savage | 46 | Prefix | (11—13)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1 |
| Savage | 68 | Prefix | (14—17)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1 |
| Savage | 73 | Prefix | (18—21)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1 |
| Savage | 78 | Prefix | (22—25)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1 |
| Burning | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1 |
| Burning | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1 |
| Burning | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1 |
| Burning | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1 |
| Burning | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1 |
| Freezing | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1 |
| Freezing | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1 |
| Freezing | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1 |
| Freezing | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1 |
| Freezing | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1 |
| Shocking | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1 |
| Shocking | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1 |
| Shocking | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1 |
| Shocking | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1 |
| Shocking | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1 |
| Profane | 73 | Prefix | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Profane | 78 | Prefix | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Fleet | 1 | Prefix | (5—10)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1 |
| Fleet | 46 | Prefix | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1 |
| Fleet | 68 | Prefix | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1 |
| Fleet | 73 | Prefix | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1 |
| Fleet | 78 | Prefix | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1 |
| Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 1 |
| Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 1 |
| Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 1 |
| Mirrored | 68 | Prefix | Monsters reflect 13% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 1 |
| Mirrored | 73 | Prefix | Monsters reflect 15% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 1 |
| Mirrored | 78 | Prefix | Monsters reflect 18% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 1 |
| Hexwarded | 46 | Prefix | 15% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| Hexwarded | 68 | Prefix | 25% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| Hexwarded | 73 | Prefix | 40% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| Hexwarded | 78 | Prefix | 60% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 1 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 1 |
| Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 1 |
| Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 1 |
| Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 1 |
| Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 1 |
| Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 1 |
| Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 1 |
| Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 1 |
| Impaling | 46 | Prefix | Monsters have 15% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Impaling | 68 | Prefix | Monsters have 25% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Impaling | 73 | Prefix | Monsters have 40% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Impaling | 78 | Prefix | Monsters have 60% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Oppressive | 46 | Prefix | heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Oppressive | 68 | Prefix | heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Oppressive | 73 | Prefix | heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Oppressive | 78 | Prefix | heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Elite | 1 | Prefix | Patrol Packs have (10—12)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Elite | 46 | Prefix | Patrol Packs have (13—16)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Elite | 68 | Prefix | Patrol Packs have (17—20)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Elite | 73 | Prefix | Patrol Packs have (21—25)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Elite | 78 | Prefix | Patrol Packs have (26—30)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
| Secure | 1 | Prefix | Patrolling Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Secure | 46 | Prefix | Patrolling Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Secure | 68 | Prefix | Patrolling Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Secure | 73 | Prefix | Patrolling Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Secure | 78 | Prefix | Patrolling Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Dutiful | 1 | Prefix | Patrol Packs take (13—15)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Dutiful | 46 | Prefix | Patrol Packs take (16—18)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Dutiful | 68 | Prefix | Patrol Packs take (19—22)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Dutiful | 73 | Prefix | Patrol Packs take (23—26)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Dutiful | 78 | Prefix | Patrol Packs take (27—30)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Tempting | 1 | Prefix | Reward Room Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Tempting | 46 | Prefix | Reward Room Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Tempting | 68 | Prefix | Reward Room Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Tempting | 73 | Prefix | Reward Room Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Tempting | 78 | Prefix | Reward Room Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Inimicable | 1 | Prefix | Reward Room Monsters take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Inimicable | 46 | Prefix | Reward Room Monsters take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Inimicable | 68 | Prefix | Reward Room Monsters take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Inimicable | 73 | Prefix | Reward Room Monsters take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Inimicable | 78 | Prefix | Reward Room Monsters take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Indifferent | 1 | Prefix | Guards deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Indifferent | 46 | Prefix | Guards deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Indifferent | 68 | Prefix | Guards deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Indifferent | 73 | Prefix | Guards deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Indifferent | 78 | Prefix | Guards deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1 |
| Stoic | 1 | Prefix | Guards take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Stoic | 46 | Prefix | Guards take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Stoic | 68 | Prefix | Guards take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Stoic | 73 | Prefix | Guards take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Stoic | 78 | Prefix | Guards take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Impeding | 1 | Prefix | (13—15)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Impeding | 46 | Prefix | (16—18)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Impeding | 68 | Prefix | (19—22)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Impeding | 73 | Prefix | (23—26)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Impeding | 78 | Prefix | (27—30)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (13—15)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (16—18)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (19—22)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (23—26)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (27—30)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (10—15)% increased Attack Speed Reinforcements have (10—15)% increased Cast Speed Reinforcements have (5—10)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (15—20)% increased Attack Speed Reinforcements have (15—20)% increased Cast Speed Reinforcements have (10—15)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (20—25)% increased Attack Speed Reinforcements have (20—25)% increased Cast Speed Reinforcements have (15—20)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (25—35)% increased Attack Speed Reinforcements have (25—35)% increased Cast Speed Reinforcements have (20—25)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (35—45)% increased Attack Speed Reinforcements have (35—45)% increased Cast Speed Reinforcements have (25—30)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 1 |
| Instantaneous | 68 | Prefix | Lockdown occurs immediately when Alert Level is full heist contract alert level +% final [-10] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [10] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Bloodlines | 1 | Suffix | heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map extra content weighting [1] map item drop quantity +% [10] map item drop rarity +% [6] map magic pack mod rules [1] map number of magic packs +% [20,30] | default 1 |
| of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | default 1 |
| of Balance | 68 | Suffix | Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Deadliness | 1 | Suffix | Monsters have (100—125)% increased Critical Hit Chance Monsters have +(20—24)% Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 1 |
| of Deadliness | 46 | Suffix | Monsters have (126—150)% increased Critical Hit Chance Monsters have +(25—29)% Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 1 |
| of Deadliness | 68 | Suffix | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 1 |
| of Deadliness | 73 | Suffix | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 1 |
| of Deadliness | 78 | Suffix | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 1 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | default 1 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | default 1 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Energy Shield | default 1 |
| of Flames | 46 | Suffix | Area has patches of Ignited Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 1 |
| of Flames | 68 | Suffix | Area has patches of Ignited Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 1 |
| of Flames | 73 | Suffix | Area has patches of Ignited Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 1 |
| of Flames | 78 | Suffix | Area has patches of Ignited Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 1 |
| of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 1 |
| of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 1 |
| of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 1 |
| of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 1 |
| of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 1 |
| of Desecration | 46 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 1 |
| of Desecration | 68 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 1 |
| of Desecration | 73 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 1 |
| of Desecration | 78 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 1 |
| of Consecration | 46 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Consecration | 68 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Consecration | 73 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Consecration | 78 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Elemental Weakness | 73 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Elemental Weakness | 78 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Vulnerability | 73 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Vulnerability | 78 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Enfeeblement | 73 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Enfeeblement | 78 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Temporal Chains | 73 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Temporal Chains | 78 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Energy Shield | default 1 |
| of Exposure | 73 | Suffix | (-8—-5)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1 |
| of Exposure | 78 | Suffix | (-12—-9)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1 |
| of Congealment | 78 | Suffix | Cannot Leech from Monsters heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 1 |
| of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 1 |
| of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 1 |
| of Toughness | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 1 |
| of Toughness | 46 | Suffix | Monsters take (20—24)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 1 |
| of Toughness | 68 | Suffix | Monsters take (25—30)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 1 |
| of Toughness | 73 | Suffix | Monsters take (31—35)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 1 |
| of Toughness | 78 | Suffix | Monsters take (36—40)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 1 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Armour | default 1 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Armour | default 1 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Armour | default 1 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Armour | default 1 |
| of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 1 |
| of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 1 |
| of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 1 |
| of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 1 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Transience | 46 | Suffix | Buffs on Players expire 20% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Transience | 68 | Suffix | Buffs on Players expire 30% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Transience | 73 | Suffix | Buffs on Players expire 50% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Transience | 78 | Suffix | Buffs on Players expire 70% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Doubt | 46 | Suffix | Players have 15% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Doubt | 68 | Suffix | Players have 25% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Doubt | 73 | Suffix | Players have 40% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Doubt | 78 | Suffix | Players have 60% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Imprecision | 46 | Suffix | Players have 10% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Imprecision | 68 | Suffix | Players have 15% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Imprecision | 73 | Suffix | Players have 20% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Imprecision | 78 | Suffix | Players have 25% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Expense | 1 | Suffix | (13—15)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Expense | 46 | Suffix | (16—18)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Expense | 68 | Suffix | (19—22)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Expense | 73 | Suffix | (23—26)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Expense | 78 | Suffix | (27—30)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Selfishness | 68 | Suffix | The Ring takes no Cut heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Paranoia | 68 | Suffix | Alert Level increases by 0.2% per second heist contract alert level +% final [0] heist contract lockdown timer +% [15] heist monster spawner alive limit +% [0] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1 |
| of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1 |
| of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 1 |
| of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 1 |
| of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 1 |
| of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 1 |
| of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 1 |
| of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 1 |
| of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 1 |
| of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 1 |
| of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 1 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Armour | default 1 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Armour | default 1 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Armour | default 1 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Armour | default 1 |
| of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Evasion | default 1 |
| of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Evasion | default 1 |
| of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Evasion | default 1 |
| of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Evasion | default 1 |
| of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Energy Shield | default 1 |
| of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Energy Shield | default 1 |
| of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Energy Shield | default 1 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
| of Clouded Judgement | 46 | Suffix | Players have 6% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 1 |
| of Clouded Judgement | 73 | Suffix | Players have 12% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 1 |
| of Clouded Judgement | 78 | Suffix | Players have 16% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 1 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
Heist Equipment mods /28
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | (11—15)% increased Rarity of Items dropped in Heists | ||
| 1 | Unique | (16—20)% increased Rarity of Items dropped in Heists | ||
| 1 | Unique | (21—25)% increased Rarity of Items dropped in Heists | ||
| 1 | Unique | (26—30)% increased Rarity of Items dropped in Heists | ||
| Footpad's | 1 | Prefix | (3—4)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Crook's | 45 | Prefix | (5—6)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Criminal's | 75 | Prefix | (7—8)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Mastermind's | 81 | Prefix | (9—10)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Capable | 1 | Prefix | +1 to Character Level map item drop quantity +% [0] map item drop rarity +% [0] | heist_equipment_utility 1 heist_equipment_tool 1 default 0 |
| Experienced | 45 | Prefix | +2 to Character Level map item drop quantity +% [0] map item drop rarity +% [0] | heist_equipment_utility 1 heist_equipment_tool 1 default 0 |
| Accomplished | 75 | Prefix | +3 to Character Level map item drop quantity +% [0] map item drop rarity +% [0] | heist_equipment_utility 1 heist_equipment_tool 1 default 0 |
| Veteran | 83 | Prefix | +4 to Character Level map item drop quantity +% [0] map item drop rarity +% [0] | heist_equipment_utility 1 heist_equipment_tool 1 default 0 |
| Shrewd | 1 | Prefix | (23—26)% increased Rarity of Items dropped in Heists | heist_equipment_reward 1 default 0 |
| Tasteful | 45 | Prefix | (27—30)% increased Rarity of Items dropped in Heists | heist_equipment_reward 1 default 0 |
| Cultured | 75 | Prefix | (31—35)% increased Rarity of Items dropped in Heists | heist_equipment_reward 1 default 0 |
| Sophisticated | 82 | Prefix | (36—40)% increased Rarity of Items dropped in Heists | heist_equipment_reward 1 default 0 |
| of Personality | 1 | Suffix | (6—7)% reduced Hiring Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Presence | 45 | Suffix | (8—9)% reduced Hiring Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Charm | 75 | Suffix | (10—12)% reduced Hiring Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Charisma | 81 | Suffix | (13—15)% reduced Hiring Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Bartering | 1 | Suffix | The Ring's Cut reduced by (6—7)% map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Negotiating | 45 | Suffix | The Ring's Cut reduced by (8—9)% map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Selfishness | 75 | Suffix | The Ring's Cut reduced by (10—12)% map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Greed | 81 | Suffix | The Ring's Cut reduced by (13—15)% map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Efficiency | 1 | Suffix | (6—7)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Shortcuts | 45 | Suffix | (8—9)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Bypasses | 75 | Suffix | (10—12)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Passage | 81 | Suffix | (13—15)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
Trinket mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | (10—12)% increased Rarity of Items dropped in Heists | default 1 |
| Lucky | 50 | Prefix | (13—16)% increased Rarity of Items dropped in Heists | default 1 |
| Lucky | 70 | Prefix | (17—20)% increased Rarity of Items dropped in Heists | default 1 |
Misc mods /85
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | (20—30)% increased Rarity of Items found during Effect | ||
| 1 | Chest | Unique | chest hidden item rarity +% [50] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [125] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [200] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [700] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [1050] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [1400] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [1500] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [2200] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [2900] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [100] | ||
| 1 | Chest | Unique | (1800—2400)% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 700% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 5000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 2500% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 2000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 1500% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 3000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 1200% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 1700% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 2300% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | chest hidden item rarity +% [2000] | ||
| 1 | Chest | Unique | 3100% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 6000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 10000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 4000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 8000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 32000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 214% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 1357% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 157% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 786% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 20000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 40000% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | 450% increased Rarity of Contained Items | ||
| 1 | Chest | Unique | chest hidden item rarity +% [71] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [357] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [0] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [8500] | ||
| 1 | Chest | Unique | chest hidden item quantity +% [1100] chest hidden item rarity +% [12000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [500] | ||
| 1 | Chest | Unique | chest hidden item quantity +% [4900] chest hidden item rarity +% [1443] | ||
| 1 | Chest | Unique | chest hidden item quantity +% [6150] chest hidden item rarity +% [2214] | ||
| 1 | Chest | Unique | chest hidden item quantity +% [7400] chest hidden item rarity +% [5643] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [6700] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [13500] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [27100] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [40000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [50000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [25000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [35000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [80000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [85000] | ||
| 1 | Chest | Unique | chest hidden item rarity +% [5000] | ||
| 1 | Strongbox | Unique | chest hidden item rarity +% [700] | ||
| 1 | Strongbox | Unique | chest hidden item rarity +% [1000] | ||
| 1 | Strongbox | Unique | chest hidden item rarity +% [6000] | ||
| of Treasures | 1 | Strongbox | Suffix | (50—100)% more Rarity of Contained Items | strongbox_robot_rare_guard 0 default 1 |
| of Monstrous Treasures | 1 | Strongbox | Suffix | (40—60)% more Rarity of Contained Items (40—60)% increased Rarity of Items Dropped from Strongbox Monsters | strongbox_robot_rare_guard 0 default 1 |
| of Greater Treasures | 1 | Strongbox | Suffix | (150—250)% more Rarity of Contained Items | strongbox_robot_rare_guard 0 default_highertiermod 1 default 0 |
| of Monstrous Treasures | 1 | Strongbox | Suffix | (60—100)% more Rarity of Contained Items (60—100)% increased Rarity of Items Dropped from Strongbox Monsters | strongbox_robot_rare_guard 0 default_highertiermod 1 default 0 |
| Arctic | 8 | Strongbox | Prefix | (10—20)% more Rarity of Contained Items Freezes you when activated | strongbox_robot_rare_guard 0 default 1 |
| Scorched | 1 | Strongbox | Prefix | (10—20)% more Rarity of Contained Items Summons Volatile Crags chest play warning sound [1] | strongbox_robot_rare_guard 0 default 1 |
| Vibrating | 1 | Strongbox | Prefix | (10—20)% more Rarity of Contained Items Casts Lightning Storms chest play warning sound [1] | strongbox_robot_rare_guard 0 default 1 |
| Chaotic | 1 | Strongbox | Prefix | (10—20)% more Rarity of Contained Items Casts Chaos Barrages chest play warning sound [1] | strongbox_robot_rare_guard 0 default 1 |
| of Raiding | 1 | Jewel | Unique | (4—6)% increased Rarity of Items found | default 1 |
| 1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | default 1 | |
| Abyssal | 1 | Abyss | Prefix | Area contains (2—3) additional Abysses map item drop rarity +% final from map [25] map map item drop chance +% final from map [20] | map 1 default 0 |
| Abyssal | 1 | Abyss | Prefix | Abysses lead to an Abyssal Depths map item drop rarity +% final from map [25] map map item drop chance +% final from map [20] | map 1 default 0 |
| Abyssal | 78 | Abyss | Prefix | Abysses lead to an Abyssal Boss map item drop rarity +% final from map [25] map map item drop chance +% final from map [10] | map 1 default 0 |
| of Deceleration | 1 | Abyss | Suffix | Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently map item drop rarity +% final from map [45] map map item drop chance +% final from map [25] | map 1 default 0 |
| of Retribution | 1 | Abyss | Suffix | Players are Marked for Death for 10 seconds after killing a Rare or Unique monster map item drop quantity +% [0] map item drop rarity +% final from map [40] map map item drop chance +% final from map [25] map pack size +% final from map [10] | map 1 default 0 |
| 1 | ExpeditionRelic | Suffix | 40% increased Rarity of Items Dropped by Monsters | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Suffix | 40% increased Rarity of Items Found in Excavated Chests | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Suffix | 15% increased Rarity of Items Dropped by Monsters expedition remnant goblin totem bonus [1] | expedition_peninsula_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Suffix | 20% increased Rarity of Items Dropped by Monsters expedition remnant sulphite bonus [1] | expedition_wastes_sulphite_remnant 1 default 0 | |
| of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (50—100)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Raiding | 55 | Sentinel | Suffix | Empowered Monsters have (110—150)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Greed | 80 | Sentinel | Suffix | Empowered Monsters have (160—250)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 0 default 1 |
| of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (300—400)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Raiding | 55 | Sentinel | Suffix | Empowered Monsters have (420—500)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| of Greed | 80 | Sentinel | Suffix | Empowered Monsters have (520—650)% increased Rarity of Items Found | special_sentinel_mod 0 sentinel_c 1 default 0 |
| Collector's | 1 | Tower | Prefix | (8—12)% increased Rarity of Items found in Map | default 1 |
| Abounding | 1 | Tower | Prefix | Map has (15—20)% increased Monster Rarity | default 1 |
| of Treasure | 1 | Tower | Suffix | (35—60)% increased Rarity of Items dropped by Map Bosses | tower_augment_map_boss 1 default 0 |
Item /187
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Stack Size: 1 / 20
Removes a random modifier and augments a Rare item with a new random modifier
Stack Size: 1 / 30
Augments a Magic item with a new random modifier
Stack Size: 1 / 20
Augments a Rare item with a new random modifier
Stack Size: 1 / 10
Replaces up to 2 modifiers on a Corrupted Vaal Unique
Replaces other Uniques with a Corrupted Unique of the same Item Class
Replaces other Uniques with a Corrupted Unique of the same Item Class
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4—6)% increased maximum Mana
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10—15)% of Physical Damage from Hits taken as Chaos Damage
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive Skill
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10—15)% increased Quantity of Gold Dropped by Slain Enemies
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Stack Size: 1 / 10
 
Ruby Prefix: (10—20)% increased Armour
Sapphire Prefix: (10—20)% increased maximum Energy Shield
Emerald Prefix: (10—20)% increased Evasion Rating
Stack Size: 1 / 10
 
Ruby Prefix: (5—15)% increased Global Physical Damage
Sapphire Prefix: (7—13)% increased Chaos Damage
Emerald Prefix: (5—15)% increased Elemental Damage
Stack Size: 1 / 10
 
Ruby Suffix: (4—6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5—15)% increased Spell Damage
Emerald Suffix: (3—5)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: (5—10)% increased Life Regeneration rate
Sapphire Suffix: Recover (1—2)% of maximum Mana on Kill
Emerald Suffix: Recover (1—2)% of maximum Life on Kill
Stack Size: 1 / 10
 
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
 
Ruby Suffix: (10—20)% increased Warcry Speed
Sapphire Suffix: (10—20)% increased Critical Spell Damage Bonus
Stack Size: 1 / 10
 
Ruby Prefix: +(1—2) to Maximum Rage
Sapphire Prefix: (4—6)% increased Area of Effect
Emerald Suffix: (1—2)% increased Movement Speed
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Suffix: +1% to Maximum Fire Resistance
Sapphire Suffix: +1% to Maximum Cold Resistance
Emerald Suffix: +1% to Maximum Lightning Resistance
Diamond Suffix: +1% to Maximum Chaos Resistance
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Cast Speed
Emerald Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Attack Speed
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs
Emerald Suffix: Notable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (3—5)% increased Life Regeneration rate
Sapphire Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
Emerald Suffix: Notable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Spell Damage Bonus
Emerald Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Damage Bonus for Attack Damage
Stack Size: 1 / 10
 
Ruby Prefix: Notable Passive Skills in Radius also grant +1 to Maximum Rage
Sapphire Prefix: Notable Passive Skills in Radius also grant (2—3)% increased Area of Effect
Emerald Suffix: Notable Passive Skills in Radius also grant 1% increased Movement Speed
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Prefix: (40—60)% increased Effect of Suffixes
Ruby Suffix: (40—60)% increased Effect of Prefixes
Sapphire Prefix: (40—60)% increased Effect of Suffixes
Sapphire Suffix: (40—60)% increased Effect of Prefixes
Emerald Prefix: (40—60)% increased Effect of Suffixes
Emerald Suffix: (40—60)% increased Effect of Prefixes
Diamond Prefix: (40—60)% increased Effect of Suffixes
Diamond Suffix: (40—60)% increased Effect of Prefixes
Stack Size: 1 / 10
Players in Area are 50% Delirious
 
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Stack Size: 1 / 10
 
Ruby Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Sapphire Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Emerald Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Diamond Prefix: Upgrades Radius to Very Large
local jewel effect base radius [500]
local jewel effect base radius [500]
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Fire Resistance
Sapphire Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Cold Resistance
Emerald Suffix: Notable Passive Skills in Radius also grant +(5—7)% to Lightning Resistance
Diamond Suffix: Notable Passive Skills in Radius also grant +(4—5)% to Chaos Resistance
Stack Size: 1 / 10
 
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Omen of Chaotic Rarity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Item Rarity
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Item Rarity
Omen of Chaotic Monsters
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Monster Rarity
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that do not grant Monster Rarity
Omen of the Ancients
Stack Size: 1 / 10
While this item is active in your inventory your next
Orb of Chance will upgrade the Item to a random
Unique of the same Item Class
Orb of Chance will upgrade the Item to a random
Unique of the same Item Class
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 20
Desecrates a Rare Amulet, Ring or Belt
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 20
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ring: +(37—49) to maximum Runic Ward
Amulet: (6—10)% increased maximum Runic Ward
Belt: (15—20)% increased Runic Ward Regeneration Rate
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: +(51—74) to maximum Runic Ward
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Boots: (15—19)% increased Skill Effect Duration
Gloves: (20—25)% increased Duration of Damaging Ailments on Enemies
Helmet: (35—42)% increased Archon Buff duration
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gold Amulet
Requires: Level 35
(12—20)% increased Rarity of Items found
Gold Ring
Requires: Level 40
(6—15)% increased Rarity of Items found
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
[DNT-UNUSED] Vaal Sun Worshipper Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants +10% increased Rarity of Items found
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Unique /29
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
(10—15)% increased Rarity of Items found
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 52
+(10—15) to Spirit
(10—15)% increased Rarity of Items found
+(1—4) to Level of all Fire Skills
(30—40)% increased Mana Regeneration Rate
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 25 Int
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 5, 7 Str, 7 Int
(10—15)% increased Rarity of Items found
+1 to Level of all Skills
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 26
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Requires: Level 35
(20—30)% increased Critical Hit Chance
(20—30)% increased Light Radius
You have Consecrated Ground around you while stationary
Requires: Level 40
You can only Socket Ruby Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Has 1 Jewel Socket (Hidden)
Requires: Level 1
You can only Socket Sapphire Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Has 1 Jewel Socket (Hidden)
Requires: Level 40
You can only Socket Emerald Jewels in this item
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Has 1 Jewel Socket (Hidden)
Requires: Level 60
Grants 1 additional Skill Slots
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 52, 64 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Mana
(10—15)% increased Rarity of Items found
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 43, 45 Str, 45 Int
+(200—300) to Accuracy Rating
+(20—30) to maximum Mana
(6—15)% increased Rarity of Items found
+(2—5)% to Quality of all Skills
(7—10)% increased Cast Speed
Your Maximum Resistances are (75—80)%
Random 3 Unique Ring Modifiers
Passive /71
30% increased Stun Buildup
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
50% increased amount of Mana Leeched
5% increased Attack Speed
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
20% increased Rare Monsters
10% increased Magic Pack Size
1 Rare Monsters per Area are Duplicated
20% increased Magic Monsters
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
SubTree: Delirium
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Ritual
SubTree: Abyss
SubTree: Incursion
SubTree: Incursion
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
20% increased Rarity of Items dropped by Possessed Monsters
15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
25% increased Rarity of Items Dropped by Rogue Exiles
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Select a bonus for Rare Monsters
- 15% increased Effectiveness of Rare Monsters in your Maps
- Rare Monsters have 30% increased chance of Monster Modifiers
- Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster
- 10% increased Rarity of Items Dropped by Rare Monsters
Applies to{{ Level 75+}} Areas
35% increased Unique item options from the Nameless Seer in the Moment of Zen
Applies to{{ Level 75+}} Areas
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 70+}} Areas
Applies to{{ Level 75+}} Areas
Applies to{{ Level 70+}} Areas
Select between Pack Size, Effectiveness or Rarity
- 6% increased Pack Size
- 15% increased Effectiveness of Monsters in your Maps
- 10% increased Rarity of Items found
Ascendancy Passive /5
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
+200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of bonuses gained from Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Disciple of Varashta
Character: Sorceress
Timeless Jewel Passive /1
40% increased Rarity of Items found
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rarity
Item rarity tier system
Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.
How the 10-tier system works is as follows:
Rarity tier 1-5:
- Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
- This conversely reduces the chance for dropped items to be converted to gold[2]
- Increases the chance to upgrade currency to higher value currency
- Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
- Does not affect the outcomes of modifiers on unidentified items
Rarity tier 6-10 / Unidentified (Tier 2-6):
- Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
- When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
- This does not affect the outcome of modifiers added after the item is identified, such as through crafting.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


































































































































































































































