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Power Ref /50
Monster Power
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (6080) Lightning Damage
+(300400) to Accuracy Rating
(530)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
RedbladeBanner
Requires: Level 33, 48 Str
Grants Skill: Raise Shield
(1015)% increased Block chance
(60100)% increased Armour
+(2030) to Strength
+(100150) to Stun Threshold
Enemies in your Presence count as having double Power
Vindromyr
Requires: Level 62, 64 Str, 64 Dex
Grants Skill: Raise Shield
(300400)% increased Armour and Evasion
+(4050)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
Murkmaw
Requires: Level 67, 134 Str
Grants Skill: Level 16 Harbinger of Madness
(240300)% increased Physical Damage
+(58)% to Critical Hit Chance
(1422)% increased Attack Speed
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
RoostOfTheRavenKingSwarm
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
BruteSeismicCry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
ChokingMistsSkillIcon
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
DruidBearWarcry
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
CastOnShockSkill
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
CastOnMinionDeath
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
BruteHammerOfTheGods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
ragingcrysupport
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
ElementalInvocationSkill
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
MeleeInvocationSkill
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastLightningSpellOnHitSkill
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
SmithOfKitavaTriggerFireballsSkillIcon
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Archon of Chayula
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain
Mountain's Teachings on Immobilising an enemy if
you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
stone skin duration ms [0]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Undying Hate: Kulemak
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
Flasks
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.

Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power

Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Warcries
Warcries are skills which count enemy Power within their area and Empower your subsequent Melee Attacks, sometimes depending on the total Power of enemies counted.
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.

The maximum number of Charm slots is capped at 3.
Banner Skills
Banner Skills generate Glory when you attack a Monster while it is activated. Glory generated corresponds to the Power of the Monster hit. Once at full Glory, the Banner can be placed to create powerful Buffing Areas.
Normally you have a limit of a single Banner placed at one time.
Glory
Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's Power. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 0.5 seconds per monster.

Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a Banner, but different Skills can generate Glory from the same Glorious action.
Runefather's Challenge
Runefather's Challenge is a Debuff which raises the Power of affected targets by 5.
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