Charms Unique /12
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Used when you become Shocked
(10–20)% increased Duration
(30–40)% increased Charges
Grants up to your maximum Rage on use
(10–15)% reduced Charges per use
Grants a Power Charge on use
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Charms Item /12
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
The maximum number of Charm slots is capped at 3.
Ruby Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Fire Resistance
Requires: Level 5
Sapphire Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Cold Resistance
Requires: Level 5
Topaz Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Lightning Resistance
Requires: Level 5
Amethyst Charm
Lasts 4 Second
Consumes 30 of 40 Charges on use
Currently has 40 Charges
+18% to Chaos Resistance
Requires: Level 40
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets.
Charm Ref /16
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
The maximum number of Charm slots is capped at 3.
-17% to Chaos Resistance
Charms use no Charges
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
Charms gain 0.15 charges per Second
Charms applied to you have 25% increased Effect
+1 Charm Slot
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.