祖灵战士
人形
Ancestral Warrior
SpectreY
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 血热纵火者, 祖灵战士
  • 生命
    160%
    +50%
    抗性
    0 0 0 0
    伤害
    184%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxe
    等级
    68
    生命
    12,411
    3,620
    伤害
    429
    法术伤害
    429
    命中
    2,464
    攻击间隔
    1.5
    经验值
    45,814
    召唤物生命
    11,088
    召唤物伤害
    1,783
    召唤物护甲
    6,033
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 343–515
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_01.ao' );
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_02.ao' );
    		my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		my_weapon.AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxe"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    祖灵战士
    Ancestral Warrior
    SpectreY
    Area亡者之境, 天坑, 金字塔避难所
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 亡者之境: 祖灵号角手, 祖灵战士, 祖灵猎头者
  • 亡者之境: 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 金字塔避难所: 祖灵号角手, 祖灵战士, 祖灵猎头者
  • 金字塔避难所: 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 生命
    160%
    +50%
    抗性
    0 0 0 0
    伤害
    184%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxeHalls
    等级
    65
    生命
    10,421
    3,035
    伤害
    391
    法术伤害
    391
    命中
    2,214
    攻击间隔
    1.5
    经验值
    34,411
    召唤物生命
    10,051
    召唤物伤害
    1,525
    召唤物护甲
    5,058
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 313–469
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_01.ao' );
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_02.ao' );
    		my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		my_weapon.AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxeHalls"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    祖灵战士
    人形
    Ancestral Warrior
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 祖灵弓手, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 祖灵引导者, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 祖灵号角手, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 生命
    160%
    +50%
    抗性
    0 0 0 0
    伤害
    184%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    160%
    Model Size
    100%
    Type
    FallenKaruiTwoHandAxe
    Metadata
    FallenKaruiTwoHandAxeStrongbox
    等级
    68
    生命
    12,411
    3,620
    伤害
    429
    法术伤害
    429
    命中
    2,464
    攻击间隔
    1.5
    经验值
    45,814
    召唤物生命
    11,088
    召唤物伤害
    1,783
    召唤物护甲
    6,033
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 343–515
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EESFallenKaruiBuffSelf
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_01.ao' );
    		this.my_weapon += GetAttachedAOByType( 'Metadata/Monsters/FallenKarui/Weapons/FallenKarui_Pick_02.ao' );
    		my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		my_weapon.AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiTwoHandAxeStrongbox"] = {
        name = "Ancestral Warrior",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EESFallenKaruiBuffSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EESFallenKaruiBuffSelf"] = {
        name = "EESFallenKaruiBuffSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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