祖灵守卫
人形
stance movement speed +% final [-68]
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Ancestral Guardian
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 祖灵引导者, 祖灵守卫
  • 生命
    150%
    +75%
    抗性
    0 0 0 0
    伤害
    165%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiShieldAxe
    Metadata
    FallenKaruiShieldAxe
    等级
    68
    生命
    11,636
    4,223
    伤害
    385
    法术伤害
    385
    命中
    2,464
    攻击间隔
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    召唤物伤害
    1,598
    召唤物护甲
    7,842
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 308–462
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiShieldAxe"] = {
        name = "Ancestral Guardian",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-68]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    祖灵守卫
    人形
    stance movement speed +% final [-68]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    Ancestral Guardian
    SpectreY
    Area亡者之境, 天坑, 金字塔避难所
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 亡者之境: 祖灵引导者, 祖灵守卫, 祖灵猎头者
  • 亡者之境: 祖灵弓手, 祖灵守卫, 祖灵猎头者
  • 亡者之境: 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 金字塔避难所: 祖灵引导者, 祖灵守卫, 祖灵猎头者
  • 金字塔避难所: 祖灵弓手, 祖灵守卫, 祖灵猎头者
  • 金字塔避难所: 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 生命
    150%
    +75%
    抗性
    0 0 0 0
    伤害
    165%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiShieldAxe
    Metadata
    FallenKaruiShieldAxeHalls
    等级
    65
    生命
    9,770
    3,540
    伤害
    350
    法术伤害
    350
    命中
    2,214
    攻击间隔
    1.5
    经验值
    32,261
    召唤物生命
    9,423
    召唤物伤害
    1,368
    召唤物护甲
    6,575
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 280–420
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiShieldAxeHalls"] = {
        name = "Ancestral Guardian",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-68]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    祖灵守卫
    人形
    stance movement speed +% final [-68]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    Ancestral Guardian
    SpectreY
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 祖灵弓手, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 祖灵引导者, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 祖灵号角手, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 生命
    150%
    +75%
    抗性
    0 0 0 0
    伤害
    165%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiShieldAxe
    Metadata
    FallenKaruiShieldAxeStrongbox
    等级
    68
    生命
    11,636
    4,223
    伤害
    385
    法术伤害
    385
    命中
    2,464
    攻击间隔
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    召唤物伤害
    1,598
    召唤物护甲
    7,842
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 308–462
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiShieldAxeStrongbox"] = {
        name = "Ancestral Guardian",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-68]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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