Azak Torchbearer

区域: The Azak Bog
Spectre | Y |
---|---|
Area | The Azak Bog, The Azak Bog |
Tags | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Packs |
生命
100%
闪避值
+50%
抗性




伤害
110%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 18
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalSavageTorchbearer
Metadata
VaalSavageTorchbearer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
60
生命
5,103
[护甲]
2,146
闪避值
576
伤害
199
法术伤害
199
命中
1,668
攻击间隔
1.5
经验值
16,300
Minion Life
7,996
Minion Damage
1,224
Minion Armour
2,146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 159–239
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGSavageTorchEffigy
可触发
spell maximum action distance +% [-85]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageTorchbearer"] = { name = "Azak Torchbearer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "EGSavageTorchEffigy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSavageTorchEffigy"] = { name = "EGSavageTorchEffigy", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.