Portador de antorcha azak
Azak Torchbearer
SpectreY
AreaEl pantano de los azak, Tierras de cultivo calcinadas
Tagsfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Packs
  • El pantano de los azak, Tierras de cultivo calcinadas: Chamán azak, Luchador azak, Portador de antorcha azak, Acechador azak, Asesino azak
  • El pantano de los azak, Tierras de cultivo calcinadas: Chamán azak, Luchador azak, Portador de antorcha azak, Acechador azak, Tiralanzas azak, Apuñalador azak
  • Vida
    100%
    Evasión
    +50%
    Resistencia
    30 0 0 0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    3 ~ 18
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VaalSavageTorchbearer
    Metadata
    VaalSavageTorchbearer
    Nivel
    54
    Vida
    3,307
    Damage
    163
    Daño de hechizos
    163
    Precisión
    1,472
    Tiempo de ataque
    1.5
    Experiencia
    10,997
    Minion Life
    4,298
    Minion Damage
    505
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 131–196
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSavageTorchEffigy
    Triggerable
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageTorchbearer"] = {
        name = "Azak Torchbearer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGSavageTorchEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSavageTorchEffigy"] = {
        name = "EGSavageTorchEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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