Azak Spearthrower
stance movement speed +% final [30]
Spectre | Y |
---|---|
Area | The Matlan Waterways, The Azak Bog, The Ziggurat Refuge, The Matlan Waterways, The Azak Bog |
Tags | allows_additional_projectiles, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Packs |
生命
110%
[护甲]
+20%
闪避值
+40%
抗性




伤害
110%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 8
攻击间隔
0.975 Second
Damage Spread
±20%
经验值
110%
Model Size
110%
Type
VaalSavageSpearThrower
Metadata
VaalSavageSpearThrower_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
70
生命
9,588
[护甲]
4,652
闪避值
703
伤害
273
法术伤害
273
命中
2,328
攻击间隔
0.975
经验值
38,103
Minion Life
13,493
Minion Damage
2,378
Minion Armour
6,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMAVaalSavageSpearThrow
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
Base Damage: 218–327
暴击几率: 5%
攻击间隔: 0.975 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
+50 近战打击范围
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTVaalSavageDaggerDashSlash
法术, 位移
施放间隔: 1 秒
leap slam minimum distance [16]
spell maximum action distance +% [-82]
walk emerge extra distance [-7]
GAVaalSavageDaggerDashSlash
可触发, 攻击
Base Damage: 218–327
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 0.975 秒
攻击伤害总降 20%
is area damage [1]
MPACannibalSpearThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 218–327
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 0.975 秒
攻击伤害总增 25%
+60 近战打击范围
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1030]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASCannibalThrowSpear
action attack or cast time uses animation length [1]
GAVaalSavageDaggerDashSlash2
可触发, 攻击
Base Damage: 218–327
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 0.975 秒
攻击伤害总降 20%
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
MASExtraAttackDistance12
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 218–327
暴击几率: 5%
攻击间隔: 0.975 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 218–327
暴击几率: 5%
攻击间隔: 0.975 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Monster { //flip_enabled = true } Transitionable {} StateMachine { define_shared_state = " sprint; slash; thrown; buffed; fire; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Actor { create_default = " AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " create_stance2 = " AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " create_stance3 = " IfState( thrown, 0, { AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao', R_Weapon ); } ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " on_effect_event_contact_for_MPACannibalSpearThrow = "DetachAllOfType( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao' );" on_effect_event_draw_dagger_for_MPACannibalSpearThrow = "AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon );" } StateMachine { on_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" } Transitionable { on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageSpearThrower_"] = { name = "Azak Spearthrower", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 0.975, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedComboTEMP", "MASExtraAttackDistance12", "MPACannibalSpearThrow", "MMAVaalSavageSpearThrow", "GAVaalSavageDaggerDashSlash", "GAVaalSavageDaggerDashSlash2", "EASCannibalThrowSpear", "EASSavageWeaponFire", "DTTVaalSavageDaggerDashSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance12"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPACannibalSpearThrow"] = { name = "MPACannibalSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1030, 60, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAVaalSavageSpearThrow"] = { name = "MMAVaalSavageSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalSavageDaggerDashSlash"] = { name = "GAVaalSavageDaggerDashSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalSavageDaggerDashSlash2"] = { name = "GAVaalSavageDaggerDashSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalThrowSpear"] = { name = "EASCannibalThrowSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalSavageDaggerDashSlash"] = { name = "DTTVaalSavageDaggerDashSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-7, 16, -82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [30]
Id | StanceVaalSavageRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.