Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
阿扎卡屠肉者
Azak Fleshstabber
Spectre
Area马特兰水道, 阿扎卡泥沼, 焦土农田, 金字塔避难所
Tagsfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Packs
  • 阿扎卡泥沼: 阿扎卡蛮兵, 阿扎卡割裂者, 阿扎卡屠肉者
  • 阿扎卡泥沼, 焦土农田: 阿扎卡萨满, 阿扎卡重殴者, 阿扎卡执炬者, 阿扎卡潜伏者, 阿扎卡投矛者, 阿扎卡屠肉者
  • 马特兰水道: 阿扎卡萨满, 阿扎卡投矛者, 阿扎卡屠肉者
  • 阿扎卡泥沼: 阿扎卡重殴者, 阿扎卡屠肉者, 阿扎卡投矛者
  • 金字塔避难所: 阿扎卡蛮兵, 阿扎卡割裂者, 阿扎卡屠肉者
  • 金字塔避难所: 阿扎卡萨满, 阿扎卡投矛者, 阿扎卡屠肉者, 阿扎卡潜伏者
  • 金字塔避难所: 阿扎卡重殴者, 阿扎卡屠肉者, 阿扎卡投矛者
  • 生命
    110%
    +20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 18
    攻击时间
    1.245 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    110%
    Type
    VaalSavageSpearMelee
    Metadata
    VaalSavageSpearMelee
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    等级
    65
    生命
    7,211
    2,428
    伤害
    234
    法术伤害
    234
    命中
    2,228
    攻击时间
    1.245
    经验值
    23,658
    召唤物生命
    6,910
    召唤物伤害
    912
    召唤物护甲
    3,237
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 187280
    暴击率: 5%
    攻击时间: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASSavageWeaponFire
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2366
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageSpearMelee"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Azak Fleshstabber",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    StateMachine.define_shared_staterarity; bone; forearm; shoulder; skull; waist; double_skull; helmet;, fire;
    Stats.base_heavy_stun_duration_ms2366
    Edit

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