阿扎卡屠肉者
SpectreY
Area马特兰水道, 阿扎卡泥沼, 焦土农田, 金字塔避难所, 燃烧废野
Tagsfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Packs
  • 阿扎卡泥沼: 阿扎卡蛮兵, 阿扎卡割裂者, 阿扎卡屠肉者
  • 阿扎卡泥沼, 焦土农田: 阿扎卡萨满, 阿扎卡重殴者, 阿扎卡执炬者, 阿扎卡潜伏者, 阿扎卡投矛者, 阿扎卡屠肉者
  • 马特兰水道: 阿扎卡萨满, 阿扎卡投矛者, 阿扎卡屠肉者
  • 阿扎卡泥沼: 阿扎卡重殴者, 阿扎卡屠肉者, 阿扎卡投矛者
  • 金字塔避难所: 阿扎卡蛮兵, 阿扎卡割裂者, 阿扎卡屠肉者
  • 金字塔避难所: 阿扎卡萨满, 阿扎卡投矛者, 阿扎卡屠肉者, 阿扎卡潜伏者
  • 金字塔避难所: 阿扎卡重殴者, 阿扎卡屠肉者, 阿扎卡投矛者
  • 生命
    110%
    +20%
    闪避
    +40%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 18
    攻击间隔
    1.245 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    110%
    Type
    VaalSavageSpearMelee
    Metadata
    VaalSavageSpearMelee
    等级
    65
    生命
    7,164
    2,428
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.245
    经验值
    23,658
    召唤物生命
    6,910
    召唤物伤害
    912
    召唤物护甲
    3,237
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 187–280
    暴击率: 5%
    攻击间隔: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2366
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', MainHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', MainHand );"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageSpearMelee"] = {
        name = "Azak Fleshstabber",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    StateMachine.define_shared_staterarity; bone; forearm; shoulder; skull; waist; double_skull; helmet;, fire;
    Stats.base_heavy_stun_duration_ms2366
    Edit

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