阿兹马迪,法里顿王子
Azmadi, the Faridun Prince
Spectre | N |
---|---|
Area | 奇玛尔水库 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
生命
345%
+30%
闪避
+30%
抗性




伤害
399%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
115%
Type
FaridunOlroth
Metadata
FaridunOlroth_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASChronoPrinceLeapSlamStart
冷却时间: 20.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
冷却时间: 31.25 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
冷却时间: 16 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
法术, 位移
暴击率: 5%
施放间隔: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
法术, 位移
暴击率: 5%
施放间隔: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
冷却时间: 26.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
冷却时间: 25 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 90%
攻击间隔: 1.5 秒
冷却时间: 6.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTChronoPrinceEmpowered2
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 165%
攻击间隔: 1.5 秒
冷却时间: 15.5 秒
攻击伤害总增 65%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 162%
攻击间隔: 1.5 秒
冷却时间: 14.125 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 275%
攻击间隔: 1.5 秒
冷却时间: 35.75 秒
攻击伤害总增 175%
移动速度减慢 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11.125 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
攻击伤害总降 10%
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 90%
攻击间隔: 1.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 275%
攻击间隔: 1.5 秒
攻击伤害总增 175%
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
可触发
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
可触发, 攻击
Base Damage: 507–761
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/UsefulFunctions" BaseEvents { on_construction_complete = "AddToPlayerWakeGroup( true );" } Actor { basic_action = "Emerge" basic_action = "Emerge2" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { define_shared_state = " face_mode; chop; end_throwing; empowered; power_up_time; phase_change; FightStartShout; empowered_epks; " on_timer_face_player = " FaceNearestPlayer(); StartStateTimer( face_player, 0.034 ); " on_or_create_state_face_mode_0 = "SetMovementFaceMode( FaceDirection );" on_or_create_state_face_mode_1 = "SetMovementFaceMode( FaceAway );" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_base_heavy_stun_duration_ms = 6066 set_monster_delay_item_drops_millis = 3000 } Functions { track_player = "StartStateTimer( face_player, 0.034 );" stop_tracking = "CancelStateTimer( face_player );" reset_turn_duration = "ResetAnimatedTurnDuration( false );" face_mode = "arg1.SetMovementFaceMode( DontFace );" time_freeze = "SetTickWhileSimulationFrozen( );" } Preload { preload_object = "Metadata/Monsters/FaridunOlroth/Objects/OlrothSwordObject" preload_monster_variety = "Metadata/Monsters/FaridunOlroth/FaridunOlrothClone" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/domain_expansion.ao" preload_animated_object = "Metadata/Monsters/FaridunOlroth/FaridunBlackPrinceRuptureClone.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/UsefulFunctions" BaseEvents { on_construction_complete = " this.my_back_attach = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceBackAttachment/FaridunBlackPrinceBackAttachment.ao' ); this.my_sword = GetAttachedAOByType( 'Metadata/Monsters/FaridunOlroth/Attachments/FaridunBlackPrinceWeapon.ao' ); " } StateMachine { on_or_create_state_empowered_epks_0 = " my_sword.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' ); my_back_attach.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' ); " on_or_create_state_empowered_epks_1 = " /* my_sword.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/sword_empowered.epk' ); */ my_back_attach.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/back_empowered.epk' ); " } Actor {} Animated {} Render { use_ao_lights = true } Preload {} GlobalAudioParamEvents {} Functions { recall_sword = " wall_proj.AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 0.3 ); Delay( 0.2, { wall_proj.Delete(); } ); " hide_me = "HideMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );" im_back = "ShowMeshSegments( Body_meshShape, PantsShape, Wrap_ClothesShape );" hide_weapon = "HideWeapons( true, true );" show_weapon = "ShowWeapons( true, true );" light = "SetLightState( arg1, 1.0 );" time_freeze = " local timestop_effect = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/timestop.ao' ); timestop_effect.SetTickWhileSimulationFrozen(); timestop_effect.Delay( 0.6, { timestop_effect.PlayAnimation( End ); } ); timestop_effect.Delay( 1.6, { Delete(); } ); " clone_epk = "arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/temporal_clone.epk' );" player_death_dialogue = " Delay( 1, { TriggerClassBracket( player_death_dialogue, arg1 ); } ); " return_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/general_quickmove.epk', arg1 );" } Brackets { define_bracket = "player_death_dialogue;" player_death_dialogue_StrFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Sorc_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( Azmadi_KillsPlayer_Random, 'Metadata/Monsters/FaridunOlroth/FaridunOlroth_' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FaridunOlroth/FaridunOlroth_"] = { name = "Azmadi, the Faridun Prince", life = 3.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MAASChronoPrinceNonLacerate", "MPWChronoPrinceThrow", "MPWChronoPrinceThrowReturn", "CTS1Generic", "EASChronoPrinceLeapSlamStart", "GAChronoPrinceLacerate1", "GAChronoPrinceLacerate2", "GAChronoPrinceLacerate3", "GAChronoPrinceDash1", "GAChronoPrinceDash2", "GAChronoPrincePostDash2", "GAChronoPrinceCloneSplitStrikeDetonate", "GAChronoPrinceLeapSlamImpact", "GAChronoPrinceRuptureSlam", "GAChronoPrinceEmpoweredRuptureSlam", "GAChronoPrinceGroundSlam", "GAChronoPrinceDashLong", "GAChronoPrinceCloneSplitStrikeLacerate", "EAAChronoPrinceLacerate", "EAAChronoPrinceCloneSplitStrike", "EASChronoPrinceLeapSlamImpact", "EAAChronoPrinceManySidedStrike", "EAAChronoPrinceRepeatThrow", "EAAChronoPrinceFirstThrow", "EASChronoPrinceEmpowerTime", "GTChronoPrinceCloneSplitStrike", "DTTChronoPrince1", "DTTChronoPrince2", "DTTChronoPrinceEmpowered1", "DTTChronoPrinceEmpowered2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASChronoPrinceNonLacerate"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrow"] = { name = "MPWChronoPrinceThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrowReturn"] = { name = "MPWChronoPrinceThrowReturn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1Generic"] = { name = "CTS1Generic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamStart"] = { name = "EASChronoPrinceLeapSlamStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate1"] = { name = "GAChronoPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate2"] = { name = "GAChronoPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate3"] = { name = "GAChronoPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash1"] = { name = "GAChronoPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash2"] = { name = "GAChronoPrinceDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrincePostDash2"] = { name = "GAChronoPrincePostDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeDetonate"] = { name = "GAChronoPrinceCloneSplitStrikeDetonate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLeapSlamImpact"] = { name = "GAChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceRuptureSlam"] = { name = "GAChronoPrinceRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceEmpoweredRuptureSlam"] = { name = "GAChronoPrinceEmpoweredRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_skill_effect_duration", "base_movement_velocity_+%", "ground_tar_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceGroundSlam"] = { name = "GAChronoPrinceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDashLong"] = { name = "GAChronoPrinceDashLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeLacerate"] = { name = "GAChronoPrinceCloneSplitStrikeLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceLacerate"] = { name = "EAAChronoPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceCloneSplitStrike"] = { name = "EAAChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamImpact"] = { name = "EASChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceManySidedStrike"] = { name = "EAAChronoPrinceManySidedStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceRepeatThrow"] = { name = "EAAChronoPrinceRepeatThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceFirstThrow"] = { name = "EAAChronoPrinceFirstThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceEmpowerTime"] = { name = "EASChronoPrinceEmpowerTime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChronoPrinceCloneSplitStrike"] = { name = "GTChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince1"] = { name = "DTTChronoPrince1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince2"] = { name = "DTTChronoPrince2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered1"] = { name = "DTTChronoPrinceEmpowered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered2"] = { name = "DTTChronoPrinceEmpowered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
阿兹马迪,法里顿王子




monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain experience +% [0]
Azmadi, the Faridun Prince
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
生命
345%
+30%
闪避
+30%
抗性




伤害
399%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
115%
Type
FaridunOlrothClone
Metadata
FaridunOlrothClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASChronoPrinceLeapSlamStart
冷却时间: 20.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
冷却时间: 31.25 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
冷却时间: 16 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
法术, 位移
暴击率: 5%
施放间隔: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
法术, 位移
暴击率: 5%
施放间隔: 1 秒
冷却时间: 7.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
冷却时间: 26.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
冷却时间: 25 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 90%
攻击间隔: 1.5 秒
冷却时间: 6.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTChronoPrinceEmpowered2
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 165%
攻击间隔: 1.5 秒
冷却时间: 15.5 秒
攻击伤害总增 65%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 162%
攻击间隔: 1.5 秒
冷却时间: 14.125 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 275%
攻击间隔: 1.5 秒
冷却时间: 35.75 秒
攻击伤害总增 175%
移动速度减慢 50%
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 11.125 秒
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
攻击伤害总降 10%
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate2
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceLacerate3
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrinceDash1
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 90%
攻击间隔: 1.5 秒
攻击伤害总降 10%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAChronoPrincePostDash2
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 275%
攻击间隔: 1.5 秒
攻击伤害总增 175%
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
可触发
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
可触发, 攻击
Base Damage: 744–1116
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "dont_face;" on_or_create_state_dont_face_0 = "SetMovementFaceMode( FaceDirection );" on_or_create_state_dont_face_1 = "SetMovementFaceMode( DontFace );" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_base_heavy_stun_duration_ms = 6066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine {} Actor {} Render { use_ao_lights = true } Animated {} Preload {} GlobalAudioParamEvents {} BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FaridunOlroth/epk/temporal_clone.epk');" } Functions { tele = " //AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 0.2 ); //PlayEffect( CloneDeath, location:this ); " tele2 = " //AddEffectPack( 'Metadata/Effects/Spells/blood_scythe/fadeout_scythe.epk', 1.65 ); //PlayEffect( CloneDeath, location:this ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"] = { name = "Azmadi, the Faridun Prince", life = 3.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MAASChronoPrinceNonLacerate", "MPWChronoPrinceThrow", "MPWChronoPrinceThrowReturn", "CTS1Generic", "EASChronoPrinceLeapSlamStart", "GAChronoPrinceLacerate1", "GAChronoPrinceLacerate2", "GAChronoPrinceLacerate3", "GAChronoPrinceDash1", "GAChronoPrinceDash2", "GAChronoPrincePostDash2", "GAChronoPrinceCloneSplitStrikeDetonate", "GAChronoPrinceLeapSlamImpact", "GAChronoPrinceRuptureSlam", "GAChronoPrinceEmpoweredRuptureSlam", "GAChronoPrinceGroundSlam", "GAChronoPrinceDashLong", "GAChronoPrinceCloneSplitStrikeLacerate", "EAAChronoPrinceLacerate", "EAAChronoPrinceCloneSplitStrike", "EASChronoPrinceLeapSlamImpact", "EAAChronoPrinceManySidedStrike", "EAAChronoPrinceRepeatThrow", "EAAChronoPrinceFirstThrow", "EASChronoPrinceEmpowerTime", "GTChronoPrinceCloneSplitStrike", "DTTChronoPrince1", "DTTChronoPrince2", "DTTChronoPrinceEmpowered1", "DTTChronoPrinceEmpowered2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASChronoPrinceNonLacerate"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrow"] = { name = "MPWChronoPrinceThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1169, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrowReturn"] = { name = "MPWChronoPrinceThrowReturn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1172, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1Generic"] = { name = "CTS1Generic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamStart"] = { name = "EASChronoPrinceLeapSlamStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate1"] = { name = "GAChronoPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate2"] = { name = "GAChronoPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate3"] = { name = "GAChronoPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash1"] = { name = "GAChronoPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash2"] = { name = "GAChronoPrinceDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrincePostDash2"] = { name = "GAChronoPrincePostDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeDetonate"] = { name = "GAChronoPrinceCloneSplitStrikeDetonate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLeapSlamImpact"] = { name = "GAChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceRuptureSlam"] = { name = "GAChronoPrinceRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceEmpoweredRuptureSlam"] = { name = "GAChronoPrinceEmpoweredRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_skill_effect_duration", "base_movement_velocity_+%", "ground_tar_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {160, 3500, -50, 1002, baseMultiplier = 2.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceGroundSlam"] = { name = "GAChronoPrinceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {30, baseMultiplier = 1.65, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDashLong"] = { name = "GAChronoPrinceDashLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeLacerate"] = { name = "GAChronoPrinceCloneSplitStrikeLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceLacerate"] = { name = "EAAChronoPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceCloneSplitStrike"] = { name = "EAAChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamImpact"] = { name = "EASChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceManySidedStrike"] = { name = "EAAChronoPrinceManySidedStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceRepeatThrow"] = { name = "EAAChronoPrinceRepeatThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceFirstThrow"] = { name = "EAAChronoPrinceFirstThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceEmpowerTime"] = { name = "EASChronoPrinceEmpowerTime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChronoPrinceCloneSplitStrike"] = { name = "GTChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince1"] = { name = "DTTChronoPrince1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince2"] = { name = "DTTChronoPrince2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 0.9, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered1"] = { name = "DTTChronoPrinceEmpowered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered2"] = { name = "DTTChronoPrinceEmpowered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.define_shared_state | dont_face; |
StateMachine.on_or_create_state_dont_face_0 | SetMovementFaceMode( FaceDirection ); |
StateMachine.on_or_create_state_dont_face_1 | SetMovementFaceMode( DontFace ); |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart |
Actor.basic_action | Emerge, Emerge2 |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 6066 |
Stats.additional_life_scaling_index | 6 |
Stats.monster_uses_map_boss_difficulty_scaling | 1 |
Life.corpse_usable | false |
Monster.is_boss | true |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.