Azmadi, der Faridunprinz




Gebiet: Qimah-Reservoir
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain experience +% [0]
Azmadi, the Faridun Prince
Spectre | N |
---|---|
Area | Qimah-Reservoir |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Leben
345%
+30%
Ausweichen
+30%
Widerstand




Damage
399%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
115%
Type
FaridunOlroth
Metadata
FaridunOlroth_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
12,958
1,529
698
Damage
634
Zauberschaden
634
Genauigkeit
1,588
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
15,929
Minion Damage
2,046
Minion Armour
2,234
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 507–761
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASChronoPrinceLeapSlamStart
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Abklingzeit: 30 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 507–761
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTChronoPrinceEmpowered2
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Abklingzeit: 15 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Abklingzeit: 35 Sek.
Verursacht 200% mehr Angriffsschaden
50% verringerte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 507–761
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 507–761
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 62% mehr Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack
Base Damage: 507–761
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Triggerable
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack
Base Damage: 507–761
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/FaridunOlroth/FaridunOlroth_"] = { name = "Azmadi, the Faridun Prince", life = 3.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MAASChronoPrinceNonLacerate", "MPWChronoPrinceThrow", "MPWChronoPrinceThrowReturn", "CTS1Generic", "EASChronoPrinceLeapSlamStart", "GAChronoPrinceLacerate1", "GAChronoPrinceLacerate2", "GAChronoPrinceLacerate3", "GAChronoPrinceDash1", "GAChronoPrinceDash2", "GAChronoPrincePostDash2", "GAChronoPrinceCloneSplitStrikeDetonate", "GAChronoPrinceLeapSlamImpact", "GAChronoPrinceRuptureSlam", "GAChronoPrinceEmpoweredRuptureSlam", "GAChronoPrinceGroundSlam", "GAChronoPrinceDashLong", "GAChronoPrinceCloneSplitStrikeLacerate", "EAAChronoPrinceLacerate", "EAAChronoPrinceCloneSplitStrike", "EASChronoPrinceLeapSlamImpact", "EAAChronoPrinceManySidedStrike", "EAAChronoPrinceRepeatThrow", "EAAChronoPrinceFirstThrow", "EASChronoPrinceEmpowerTime", "GTChronoPrinceCloneSplitStrike", "DTTChronoPrince1", "DTTChronoPrince2", "DTTChronoPrinceEmpowered1", "DTTChronoPrinceEmpowered2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASChronoPrinceNonLacerate"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrow"] = { name = "MPWChronoPrinceThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1169, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrowReturn"] = { name = "MPWChronoPrinceThrowReturn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1172, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1Generic"] = { name = "CTS1Generic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamStart"] = { name = "EASChronoPrinceLeapSlamStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate1"] = { name = "GAChronoPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate2"] = { name = "GAChronoPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate3"] = { name = "GAChronoPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash1"] = { name = "GAChronoPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash2"] = { name = "GAChronoPrinceDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrincePostDash2"] = { name = "GAChronoPrincePostDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeDetonate"] = { name = "GAChronoPrinceCloneSplitStrikeDetonate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLeapSlamImpact"] = { name = "GAChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceRuptureSlam"] = { name = "GAChronoPrinceRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceEmpoweredRuptureSlam"] = { name = "GAChronoPrinceEmpoweredRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_skill_effect_duration", "base_movement_velocity_+%", "ground_tar_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {160, 3500, -50, 1002, baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceGroundSlam"] = { name = "GAChronoPrinceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {30, baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDashLong"] = { name = "GAChronoPrinceDashLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeLacerate"] = { name = "GAChronoPrinceCloneSplitStrikeLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceLacerate"] = { name = "EAAChronoPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceCloneSplitStrike"] = { name = "EAAChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamImpact"] = { name = "EASChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceManySidedStrike"] = { name = "EAAChronoPrinceManySidedStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceRepeatThrow"] = { name = "EAAChronoPrinceRepeatThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceFirstThrow"] = { name = "EAAChronoPrinceFirstThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceEmpowerTime"] = { name = "EASChronoPrinceEmpowerTime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChronoPrinceCloneSplitStrike"] = { name = "GTChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince1"] = { name = "DTTChronoPrince1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince2"] = { name = "DTTChronoPrince2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered1"] = { name = "DTTChronoPrinceEmpowered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered2"] = { name = "DTTChronoPrinceEmpowered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Azmadi, der Faridunprinz




monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain experience +% [0]
Azmadi, the Faridun Prince
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Leben
345%
+30%
Ausweichen
+30%
Widerstand




Damage
399%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
115%
Type
FaridunOlrothClone
Metadata
FaridunOlrothClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
26,762
3,137
920
Damage
930
Zauberschaden
930
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
85,902
Minion Life
23,909
Minion Damage
3,865
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 744–1116
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASChronoPrinceLeapSlamStart
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EAAChronoPrinceManySidedStrike
Abklingzeit: 30 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be interrupted [1]
EAAChronoPrinceLacerate
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
DTTChronoPrince1
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
DTTChronoPrince2
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
skill maximum travel distance [50]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
EAAChronoPrinceCloneSplitStrike
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
CTS1Generic
action attack or cast time uses animation length [1]
EAAChronoPrinceFirstThrow
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAAChronoPrinceRepeatThrow
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
DTTChronoPrinceEmpowered1
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MAASChronoPrinceNonLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 744–1116
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTChronoPrinceEmpowered2
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GAChronoPrinceGroundSlam
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Abklingzeit: 15 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAChronoPrinceRuptureSlam
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
is area damage [1]
GAChronoPrinceEmpoweredRuptureSlam
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Abklingzeit: 35 Sek.
Verursacht 200% mehr Angriffsschaden
50% verringerte Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
attack maximum action distance + [160]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [3500]
ground tar art variation [1002]
is area damage [1]
MPWChronoPrinceThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 744–1116
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1169]
projectile uses contact position [1]
use scaled contact offset [1]
MPWChronoPrinceThrowReturn
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 744–1116
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 62% mehr Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1172]
projectile uses contact position [1]
use scaled contact offset [1]
EASChronoPrinceEmpowerTime
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GAChronoPrinceLacerate1
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceLacerate2
Triggerable, Attack
Base Damage: 744–1116
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceLacerate3
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 162%
Angriffszeit: 1.5 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash1
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDash2
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceDashLong
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrincePostDash2
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAChronoPrinceCloneSplitStrikeDetonate
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GTChronoPrinceCloneSplitStrike
Triggerable
action attack or cast time uses animation length [1]
GAChronoPrinceLeapSlamImpact
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASChronoPrinceLeapSlamImpact
action attack or cast time uses animation length [1]
action do not face target [1]
GAChronoPrinceCloneSplitStrikeLacerate
Triggerable, Attack
Base Damage: 744–1116
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/FaridunOlroth/FaridunOlrothClone"] = { name = "Azmadi, the Faridun Prince", life = 3.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MAASChronoPrinceNonLacerate", "MPWChronoPrinceThrow", "MPWChronoPrinceThrowReturn", "CTS1Generic", "EASChronoPrinceLeapSlamStart", "GAChronoPrinceLacerate1", "GAChronoPrinceLacerate2", "GAChronoPrinceLacerate3", "GAChronoPrinceDash1", "GAChronoPrinceDash2", "GAChronoPrincePostDash2", "GAChronoPrinceCloneSplitStrikeDetonate", "GAChronoPrinceLeapSlamImpact", "GAChronoPrinceRuptureSlam", "GAChronoPrinceEmpoweredRuptureSlam", "GAChronoPrinceGroundSlam", "GAChronoPrinceDashLong", "GAChronoPrinceCloneSplitStrikeLacerate", "EAAChronoPrinceLacerate", "EAAChronoPrinceCloneSplitStrike", "EASChronoPrinceLeapSlamImpact", "EAAChronoPrinceManySidedStrike", "EAAChronoPrinceRepeatThrow", "EAAChronoPrinceFirstThrow", "EASChronoPrinceEmpowerTime", "GTChronoPrinceCloneSplitStrike", "DTTChronoPrince1", "DTTChronoPrince2", "DTTChronoPrinceEmpowered1", "DTTChronoPrinceEmpowered2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASChronoPrinceNonLacerate"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrow"] = { name = "MPWChronoPrinceThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1169, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWChronoPrinceThrowReturn"] = { name = "MPWChronoPrinceThrowReturn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", "always_pierce", }, levels = { [1] = {1172, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1Generic"] = { name = "CTS1Generic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamStart"] = { name = "EASChronoPrinceLeapSlamStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate1"] = { name = "GAChronoPrinceLacerate1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate2"] = { name = "GAChronoPrinceLacerate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLacerate3"] = { name = "GAChronoPrinceLacerate3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash1"] = { name = "GAChronoPrinceDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDash2"] = { name = "GAChronoPrinceDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrincePostDash2"] = { name = "GAChronoPrincePostDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeDetonate"] = { name = "GAChronoPrinceCloneSplitStrikeDetonate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceLeapSlamImpact"] = { name = "GAChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceRuptureSlam"] = { name = "GAChronoPrinceRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceEmpoweredRuptureSlam"] = { name = "GAChronoPrinceEmpoweredRuptureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_skill_effect_duration", "base_movement_velocity_+%", "ground_tar_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {160, 3500, -50, 1002, baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceGroundSlam"] = { name = "GAChronoPrinceGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {30, baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceDashLong"] = { name = "GAChronoPrinceDashLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChronoPrinceCloneSplitStrikeLacerate"] = { name = "GAChronoPrinceCloneSplitStrikeLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceLacerate"] = { name = "EAAChronoPrinceLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceCloneSplitStrike"] = { name = "EAAChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceLeapSlamImpact"] = { name = "EASChronoPrinceLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceManySidedStrike"] = { name = "EAAChronoPrinceManySidedStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceRepeatThrow"] = { name = "EAAChronoPrinceRepeatThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChronoPrinceFirstThrow"] = { name = "EAAChronoPrinceFirstThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASChronoPrinceEmpowerTime"] = { name = "EASChronoPrinceEmpowerTime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChronoPrinceCloneSplitStrike"] = { name = "GTChronoPrinceCloneSplitStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince1"] = { name = "DTTChronoPrince1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrince2"] = { name = "DTTChronoPrince2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 35, 50, -60, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered1"] = { name = "DTTChronoPrinceEmpowered1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTChronoPrinceEmpowered2"] = { name = "DTTChronoPrinceEmpowered2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Azmadi, der Faridunprinz Text Audio /50
Name |
---|
Ich bin Legion! — Azmadi_ChronoLeapSlam_Random |
Ich bin Legion! — Azmadi_ChronoLeapSlam_2 |
Ich bin Legion! — Azmadi_ChronoLeapSlam_3 |
Dies hätte … meine Krönung … sein sollen … — Azmadi_Death_Random |
Ein Prinz, dem sein Thron verwehrt wird … — Azmadi_Death_2 |
Ein Prinz, dem sein Thron verwehrt wird … — Azmadi_Death_3 |
Mein Imperium … nicht geboren … — Azmadi_Death_4 |
Mein Imperium … nicht geboren … — Azmadi_Death_5 |
Eure Unterbrechung ändert nichts. Meine Herrschaft beginnt jetzt! — Azmadi_Emerge_Random |
Eure Unterbrechung ändert nichts. Meine Herrschaft beginnt jetzt! — Azmadi_Emerge_2 |
Ihr würdet die Befreiung der Wüste aufhalten?! — Azmadi_Emerge_3 |
Geht mit den alten Traditionen unter! — Azmadi_Emerge_4 |
Euer Volk hat das meine in die Schatten verbannt. Jetzt erheben wir uns! — Azmadi_EmergeSorc |
Ich habe das Recht, ihn zu beanspruchen! — Azmadi_EmpoweredByZarokh_A_Random |
Ich habe das Recht, ihn zu beanspruchen! — Azmadi_EmpoweredByZarokh_A_2 |
Und ich werde dafür sorgen, dass es geschieht! — Azmadi_EmpoweredByZarokh_B_Random |
Und ich werde dafür sorgen, dass es geschieht! — Azmadi_EmpoweredByZarokh_B_2 |
Und sie darin ertränken! — Azmadi_EmpoweredByZarokh_C_Random |
Und sie darin ertränken! — Azmadi_EmpoweredByZarokh_C_2 |
Das erste Opfer meines neuen Imperiums. — Azmadi_KillsPlayer_Random |
Das erste Opfer meines neuen Imperiums. — Azmadi_KillsPlayer_2 |
So beginnt mein Vermächtnis. — Azmadi_KillsPlayer_3 |
So beginnt mein Vermächtnis. — Azmadi_KillsPlayer_4 |
Lasst die Geschichtenhüterinnen von Eurem Untergang singen. — Azmadi_KillsPlayer_Sorc_Random |
Lasst die Geschichtenhüterinnen {davon} singen. — Azmadi_KillsPlayer_Sorc_2 |
Ugh … Ihr zerstört das Design! — Azmadi_Knockdown_Random |
Ugh … Ihr beeinflusst das Schicksal! — Azmadi_Knockdown_2 |
Ugh … Das wurde nicht vorhergesehen … — Azmadi_Knockdown_3 |
Jetzt ist unsere Zeit gekommen! — Azmadi_ManySidesStrike_Random |
Jetzt ist unsere Zeit gekommen! — Azmadi_ManySidesStrike_2 |
Jetzt ist unsere Zeit gekommen! — Azmadi_ManySidesStrike_3 |
Bleibe standhaft, Rashi. Bald wird dein Geschenk den Durst des Sandes löschen. — Azmadi_Pre-Emerge_Random |
Bleibe standhaft, Rashi. Bald wird dein Geschenk den Durst des Sandes löschen. — Azmadi_Pre-Emerge_2 |
Weiche nicht, Djinn. Das RItual ist fast vollbracht. — Azmadi_Pre-Emerge_3 |
Weiche nicht, Djinn. Das RItual ist fast vollbracht. — Azmadi_Pre-Emerge_4 |
Halte aus, Rashi. Heute stirbt der Durst der Wüste. — Azmadi_Pre-Emerge_5 |
Halte aus, Rashi. Heute stirbt der Durst der Wüste. — Azmadi_Pre-Emerge_6 |
Verrottet, wo Ihr steht! — Azmadi_RendRealitySlice_Random |
Verrottet, wo Ihr steht! — Azmadi_RendRealitySlice_2 |
Verrottet, wo Ihr steht! — Azmadi_RendRealitySlice_3 |
Die Faridun werden sich erheben! — Azmadi_TripleLacerate_Random |
Die Faridun werden sich erheben! — Azmadi_TripleLacerate_2 |
Die Faridun werden sich erheben! — Azmadi_TripleLacerate_3 |
Der Tod, aus jeder Richtung! — Azmadi_UltCloneStrike_Random |
Der Tod, aus jeder Richtung! — Azmadi_UltCloneStrike_2 |
Der Tod, aus jeder Richtung! — Azmadi_UltCloneStrike_3 |
Die Vastiri gehört mir! — Azmadi_TripleLacerate_4 |
Die Vastiri gehört mir! — Azmadi_TripleLacerate_5 |
Es gibt keinen Ausweg! — Azmadi_TripleLacerate_6 |
Es gibt keinen Ausweg! — Azmadi_TripleLacerate_7 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.