Stun Ref /48
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
护甲提高 (30–60)%
攻击附加 (6–10) - (12–16) 物理伤害
攻击速度减慢 5%
[晕眩]积蓄值提高 (20–30)%
附加 (10–14) - (16–20) 物理伤害
+(30–50) 命中
攻击速度减慢 20%
+(10–20) 力量
造成的晕眩积蓄值翻倍
附加 (30–36) - (75–81) 物理伤害
+(50–100) 命中
晕眩持续时间延长 (10–20)%
造成相当于伤害 100% 的恍惚积蓄
攻击附加 1 - 4 物理伤害
+(20–30) 力量
技能获得等于基础魔力消耗10%的基础生命消耗
对你对晕眩的敌人造成荆棘伤害
(24–35) - (35–53) 物理荆棘伤害
附加 (12–15) - (22–25) 物理伤害
攻击速度加快 (10–15)%
造成的晕眩积蓄值提高 (30–50)%
重度晕眩的敌人必定暴击
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
装备节杖防御提高 30%
节杖恍惚积蓄提高 30%
节杖冻结积蓄值提高 30%
节杖晕眩积蓄值提高 30%
攻击速度减慢 5%
[晕眩]积蓄值提高 20%
双手武器的攻击伤害提高 40%
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 30%
攻击速度减慢 5%
[晕眩]积蓄值提高 20%
双手武器的攻击伤害提高 40%
若你近期内被击中,则闪避值提高 30%
晕眩回复提高 40%
眩晕时在 1 秒内恢复 5% 的生命
你[Recently}近期]每被晕眩一次,晕眩阈值提高 60%
攻击暴击率提高 20%
攻击伤害的暴击伤害加成 +20%
20% more Stun Buildup with Critical Hits
致盲使你晕眩的敌人
致盲效果提高20%
[晕眩]积蓄值提高 30%
+15 力量
[晕眩]积蓄值提高 30%
晕眩阈值提高 30%
力量提高 5%
[晕眩]积蓄值提高 30%
重度晕眩稀有或传奇敌人时,获得一个耐力球
[晕眩]积蓄值提高 30%
强化攻击晕眩积蓄值提高 50%
强化攻击期间,晕眩阈值提高 100%
近战伤害提高 15%
近战伤害晕眩积蓄值提高 15%
+15 力量
[晕眩]积蓄值提高 30%
若你近期内晕眩过敌人,则效果区域扩大 15%
近战伤害晕眩积蓄值提高 30%
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
攻击速度减慢 8%
投射物伤害提高 40%
[晕眩]积蓄值提高 30%
恍惚积蓄提高 30%
[晕眩]积蓄值提高 30%
Hits Break 50% increased Armour on targets with Ailments
击中低血的敌人时,伤害提高 60%
低血敌人造成的晕眩积蓄提高 30%
若你近期内晕眩过敌人,则效果区域扩大 15%
攻击技能的效果区域扩大 15%
[晕眩]积蓄值提高 20%
攻击范围伤害提高 25%
攻击速度减慢 5%
[晕眩]积蓄值提高 30%
攻击伤害提高 50%
[晕眩]积蓄值提高 10%
近战伤害提高 16%
+10 力量
投射物伤害提高 15%
对 2 米内的敌人的晕眩积蓄值提高 30%
[晕眩]积蓄值提高 20%
击退距离延长 20%
+10 力量
[晕眩]积蓄值提高 35%
冻结积蓄值提高 35%
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Skill Gem /49
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
在地上放置法印,当你和友军站在其中时候给你们提供增益效果,并持续一段时间。你在其中消耗魔力会给法印积累层数,强化增益效果。同时只能有一个威能法印。
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
召唤霹雳闪电轰击一名敌人。
召唤一场闪电风暴,在一段时间内,霹雳闪电会反复打击范围内的敌人。
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
举起盾牌,[格挡]所有可格挡的攻击。
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem 画质 /4
Minions cause (0–20)% more Stun buildup
在场的敌人的
元素异常状态阈值降低 (0–5)%
在场的敌人的晕眩阈值降低 (0–5)%
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Support Gem /14
Supports Projectile skills, making their Projectiles Fork.
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Warcries, causing them to Daze Enemies on use.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
[DNT-UNUSED] Stun CDR
物品 词缀 /61
名字等级Pre/SufDescriptionWeight
甲虫的10前缀护甲提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
螃蟹的19前缀护甲提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
犰狳的30前缀护甲提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
犀牛的44前缀护甲提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
大象的60前缀护甲提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
长毛象的78前缀护甲提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力) 1
Normal 0
蚊子的10前缀闪避值提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
飞蛾的19前缀闪避值提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
蝴蝶的30前缀闪避值提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
黄蜂的44前缀闪避值提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
蜻蜓的60前缀闪避值提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
蜂鸟的78前缀闪避值提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏) 1
Normal 0
妖精的10前缀该装备的能量护盾提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
小魔怪的19前缀该装备的能量护盾提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
幻形怪的30前缀该装备的能量护盾提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
纳迦的44前缀该装备的能量护盾提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
巨灵的60前缀该装备的能量护盾提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
六翼天使的78前缀该装备的能量护盾提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
focus 0
护甲(智) 1
Normal 0
队长的10前缀该装备的护甲与闪避提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
军官的19前缀该装备的护甲与闪避提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
头目的30前缀该装备的护甲与闪避提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
元帅的44前缀该装备的护甲与闪避提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
将军的60前缀该装备的护甲与闪避提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
督军的78前缀该装备的护甲与闪避提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力敏) 1
Normal 0
守护者的10前缀该装备的护甲与能量护盾提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
保护者的19前缀该装备的护甲与能量护盾提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
庇护者的30前缀该装备的护甲与能量护盾提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
守卫者的44前缀该装备的护甲与能量护盾提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
监守者的60前缀该装备的护甲与能量护盾提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
护卫的78前缀该装备的护甲与能量护盾提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(力智) 1
Normal 0
直觉的10前缀该装备的闪避与能量护盾提高 (6–13)%
+(8–13) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
心思的19前缀该装备的闪避与能量护盾提高 (14–20)%
+(14–24) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
传感的30前缀该装备的闪避与能量护盾提高 (21–26)%
+(25–40) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
幻术师的44前缀该装备的闪避与能量护盾提高 (27–32)%
+(41–63) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
卜算师的60前缀该装备的闪避与能量护盾提高 (33–38)%
+(64–94) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
欺诈师的78前缀该装备的闪避与能量护盾提高 (39–42)%
+(95–136) 晕眩阈值
胸甲 0
头部 0
手套 0
护甲(敏智) 1
Normal 0
厚皮之1后缀+(6–11) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
韧皮之8后缀+(12–29) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
石皮之15后缀+(30–49) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
金属皮之22后缀+(50–72) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
钢皮之29后缀+(73–97) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
岩皮之36后缀+(98–124) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
铂金皮之45后缀+(125–163) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
金刚皮之54后缀+(164–206) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
玉皮之63后缀+(207–253) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
黑曜皮之72后缀+(254–304) 晕眩阈值胸甲 1
鞋子 1
盾 1
腰带 1
Normal 0
钛金皮之80后缀+(305–352) 晕眩阈值鞋子 1
Normal 0
冲击之5后缀晕眩持续时间延长 (11–13)%ranged 0
武器 1
Normal 0
晕眩之18后缀晕眩持续时间延长 (14–16)%ranged 0
武器 1
Normal 0
击晕之30后缀晕眩持续时间延长 (17–19)%ranged 0
武器 1
Normal 0
轰击之44后缀晕眩持续时间延长 (20–22)%ranged 0
武器 1
Normal 0
蹒跚之58后缀晕眩持续时间延长 (23–26)%ranged 0
武器 1
Normal 0
of the Concussion71后缀晕眩持续时间延长 (27–30)%ranged 0
武器 1
Normal 0
拳击之5后缀造成的晕眩积蓄值提高 (21–30)%ranged 0
武器 1
Normal 0
打斗之20后缀造成的晕眩积蓄值提高 (31–40)%ranged 0
武器 1
Normal 0
格斗家之30后缀造成的晕眩积蓄值提高 (41–50)%ranged 0
武器 1
Normal 0
战斗之44后缀造成的晕眩积蓄值提高 (51–60)%ranged 0
武器 1
Normal 0
角斗士之58后缀造成的晕眩积蓄值提高 (61–70)%ranged 0
武器 1
Normal 0
冠军之74后缀造成的晕眩积蓄值提高 (71–80)%ranged 0
武器 1
Normal 0
1已腐化晕眩阈值提高 (20–30)%鞋子 1
1已腐化造成的晕眩积蓄值提高 (20–30)%锤 1
warstaff 1
怪物 词缀 /29
名字等级Pre/SufDescriptionWeight
打斗之1后缀[晕眩]积蓄值提高 100%
石皮之1后缀免疫晕眩
石皮之1后缀晕眩阈值提高 250%
坚韧的1传奇免疫晕眩
1传奇免疫晕眩
1传奇你被晕眩的时间延长 100%
1传奇你被晕眩的时间延长 (20–50)%
1传奇你被晕眩的时间延长 (30–50)%
1传奇无法被击退
免疫晕眩
not affected by action speed modifiers [1]
1传奇免疫晕眩
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1传奇免疫晕眩
no movement speed [1]
1传奇50% 攻击伤害格挡率
最大格挡几率 +5%
你格挡的击中无法将你晕眩
1传奇免疫晕眩
base cannot be damaged [1]
is hidden monster [1]
1传奇晕眩阈值提高 30%
1传奇你的晕眩门槛由能量护盾计算,而不再基于生命
1传奇免疫晕眩
承受伤害降低 50%
stance movement speed +% final [-41]
速度
丰沃之灵20猎魔生命上限提高 50%
伤害提高 30%
免疫晕眩
你的行动速度无法被减速至基础以下
monster dropped item rarity +% [0]
生命 速度
1传奇base chance to stun % [25]
1传奇无法被击退
免疫晕眩
你的行动速度无法被减速至基础以下
1传奇cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1传奇cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1传奇cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1传奇晕眩阈值提高 300%
1传奇无法被冰冻
免疫晕眩
base cannot be electrocuted [1]
1传奇怪物的异常状态阈值提高 (80–100)%
怪物的晕眩阈值提高 (80–100)%
1传奇怪物的晕眩积蓄提高 (30–50)%
Bear-Touched1责难生命上限提高 20%
[晕眩]积蓄值提高 60%
晕眩阈值提高 100%
Hunted by the Great Bear1责难生命上限提高 20%
[晕眩]积蓄值提高 60%
晕眩阈值提高 100%
dropped items are converted to str items [1]
Spirit Of The Bear1责难生命上限提高 20%
[晕眩]积蓄值提高 60%
晕眩阈值提高 60%
地心 Area 词缀 /1
名字等级Pre/SufDescriptionWeight
1DelveArea怪物免疫晕眩
该区域物品掉落数量提高 (5–10)%
该地图的物品稀有度提高 (3–6)%
怪物群规模扩大 (3–6)%
生命
夺宝奇兵 Area 词缀 /5
名字等级Pre/SufDescriptionWeight
坚定不移的1前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物生命总增 (5–9)%
怪物免疫晕眩
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
生命
坚定不移的46前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物生命总增 (10–14)%
怪物免疫晕眩
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
生命
坚定不移的68前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物生命总增 (15–19)%
怪物免疫晕眩
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
生命
坚定不移的73前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物生命总增 (20–24)%
怪物免疫晕眩
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
生命
坚定不移的78前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物生命总增 (25–30)%
怪物免疫晕眩
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
生命
其他属性 词缀 /21
名字等级DomainPre/SufDescriptionWeight
1Flask传奇当你被晕眩时使用
1Flask传奇生效期间不会被晕眩
1Flask传奇生效期间免疫冻结、冻缓、诅咒和晕眩
of Thumping1Jewel后缀锤类晕眩积蓄提高 (15–25)% 攻击strjewel 1
Normal 0
击晕之1Jewel后缀[晕眩]积蓄值提高 (10–20)%strjewel 1
Normal 0
of Withstanding1Jewel后缀晕眩阈值提高 (6–16)%strjewel 1
Normal 0
of Barriers1Jewel后缀Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
Normal 0
of Stoutness1Jewel后缀若你[近期]未被晕眩晕眩阈值提高 (15–25)%dexjewel 1
Normal 0
of Biding1Jewel后缀(15–25)% increased Stun Threshold while Parryingdexjewel 1
Normal 0
of Thumping1Jewel后缀锤类晕眩积蓄提高 (6–12)% 攻击str_radius_jewel 1
Normal 0
击晕之1Jewel后缀[晕眩]积蓄值提高 (5–10)%str_radius_jewel 1
Normal 0
of Withstanding1Jewel后缀晕眩阈值提高 (1–2)%str_radius_jewel 1
Normal 0
of Barriers1Jewel后缀Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
Normal 0
of Stoutness1Jewel后缀若你[近期]未被晕眩晕眩阈值提高 (2–3)%dex_radius_jewel 1
Normal 0
of Biding1Jewel后缀(8–12)% increased Stun Threshold while Parryingdex_radius_jewel 1
Normal 0
击晕之1Jewel传奇敌人的晕眩时间延长 (10–14)%
恢复之1Jewel传奇晕眩回复提高 (25–35)%
坚韧之1Jewel传奇(6–8)% 几率避免被晕眩
1Jewel传奇图腾无法被击晕
1Jewel传奇若范围内含有 40 点力量,【裂地之击】在晕眩敌人时有 35% 的几率获得耐力球 攻击
1MapDevice传奇怪物生命总增 10%
怪物伤害提高 %
奖励强化 10%
怪物的眩晕避免率在每次再生时 +20%
怪物的生命在每次再生时每秒再生 1%
怪物的生命上限在每次再生时都提高 10%
map fragment level + [2]
生命 伤害
物品 /9
不屈卡鲁印记
怪物在每次再生时生命上限都提高提高 10%
怪物的生命在每次再生时都每秒再生 1%
怪物在每次再生时避免眩晕的几率 +20%
奖励提高 10%
Blunt Quiver
需求: 等级 33
敌人晕眩阈值降低 (20–30)%
重革腰带
需求: 等级 50
咒符+(1–3)
晕眩阈值提高 (20–30)%
Stone Charm
持续 3
每次使用会从 40 充能次数中消耗 20
目前有 40 充能次数
免疫晕眩
需求: 等级 8
当你被晕眩时使用
Utzaal Cuirass
[护甲]: 445
Base Movement Speed: -0.05
需求: 等级 75, 157 Str
晕眩阈值提高 (30–40)%
Conqueror Plate
[护甲]: 445
Base Movement Speed: -0.05
需求: 等级 68, 157 Str
晕眩阈值提高 (30–40)%
Ironwood Greathammer
物理伤害: 94-174
攻击暴击率: 5%
每秒攻击次数: 1.05
武器范围: 1.3
需求: 等级 77, 212 Str
造成的晕眩积蓄值提高 (30–50)%
Snakewood Greathammer
物理伤害: 59-109
攻击暴击率: 5%
每秒攻击次数: 1.05
武器范围: 1.3
需求: 等级 45, 104 Str
造成的晕眩积蓄值提高 (30–50)%
橡木大锤
物理伤害: 14-26
攻击暴击率: 5%
每秒攻击次数: 1.05
武器范围: 1.3
需求: 等级 4, 11 Str
造成的晕眩积蓄值提高 (30–50)%
传奇 /28
移动速度加快 10%
该装备的护甲与闪避提高 (30–50)%
+(30–50) 晕眩阈值
获得技能: 架盾
格挡几率提高 (30–50)%
该装备的护甲与闪避提高 (60–80)%
+(60–80) 晕眩阈值
在场友军格挡几率与你相同
护甲提高 (30–60)%
攻击附加 (6–10) - (12–16) 物理伤害
攻击速度减慢 5%
[晕眩]积蓄值提高 (20–30)%
获得技能: 架盾
移动速度减慢 10%
护甲提高 (100–150)%
+(100–150) 晕眩阈值
可以格挡所有击中的伤害
无法使用盾牌技能
获得技能: 架盾
+(40–60) 最大生命
+(10–15) 力量
+(60–80) 晕眩阈值
格挡时永久威吓敌人
物品稀有度提高 (12–20)%
生命上限降低 (20–30)%
+(10–15)属性
Cannot be Light Stunned
魔力再生率提高 (20–30)%
+(30–50) 最大生命
+(30–50) 最大魔力
暴击几率提高 (100–200)%
+(60–100) 晕眩阈值
你的暴击不造成额外暴击伤害
+(60–100) 最大生命
+(60–100) 晕眩阈值
无法闪避敌人攻击
受到近战物理伤害的 250% 会反射给攻击者
被包围每秒再生 5% 生命
+(40–60) 护甲
+(5–15) 力量
+(5–15) 智慧
所有元素抗性 +10%
+(40–60) 晕眩阈值
护甲对元素伤害生效
该装备的护甲与闪避提高 (80–100)%
+(80–100) 最大生命
+(75–150) 晕眩阈值
被击中时有 25% 的几率受到流血
该装备的护甲与闪避提高 (100–150)%
+(20–30) 力量
+(100–150) 晕眩阈值
该装备的护甲与闪避提高 (100–150)%
+(100–150) 最大生命
+(100–150) 晕眩阈值
药剂的生命回复立即生效
(25–30) - (35–40) 物理荆棘伤害
移动速度加快 (10–20)%
+(40–60) 最大生命
+(60–80) 晕眩阈值
荆棘暴击几率 +25%
(10–15) - (20–25) 物理荆棘伤害
+(50–70) 护甲
+(50–70) 晕眩阈值
承受投射物攻击造成的物理伤害 -10
格挡几率 +10%
该装备的护甲与闪避提高 (150–200)%
生命每秒再生 (20–25)
晕眩回复提高 200%
你被冰缓的持续时间缩短 (30–50)%
你被冰冻的持续时间缩短 (30–50)%
你被感电的持续时间缩短 (30–50)%
+20 护甲
物品稀有度提高 (5–15)%
+(20–30) 敏捷
近战击中时获得 1 怒火
每一点怒火还会使晕眩阈值提高 1%
护甲提高 (80–120)%
生命每秒再生 (10–15)
+(100–150) 晕眩阈值
同场效果范围扩大 (30–60)%
在场的敌人至少保留 10% 的生命
附加 (10–14) - (16–20) 物理伤害
+(30–50) 命中
攻击速度减慢 20%
+(10–20) 力量
造成的晕眩积蓄值翻倍
附加 (30–36) - (75–81) 物理伤害
+(50–100) 命中
晕眩持续时间延长 (10–20)%
造成相当于伤害 100% 的恍惚积蓄
攻击附加 1 - 4 物理伤害
+(20–30) 力量
技能获得等于基础魔力消耗10%的基础生命消耗
对你对晕眩的敌人造成荆棘伤害
(24–35) - (35–53) 物理荆棘伤害
获得技能: 架盾
护甲提高 (60–80)%
+(10–15) 力量
生命每秒再生 (3–5)
晕眩阈值降低 20%
举起盾牌时晕眩阈值翻倍
获得技能: 架盾
护甲提高 (100–150)%
火焰抗性 +(30–40)%
混沌抗性 +(23–29)%
+(150–200) 晕眩阈值
每 1% 格挡几率获得相当于伤害 1% 的火焰伤害
获得技能: 架盾
格挡几率提高 (20–30)%
护甲提高 (60–100)%
+(20–30) 力量
+(100–150) 晕眩阈值
在场的敌人视作威力值翻倍
获得技能: 架盾
格挡几率提高 (40–60)%
护甲提高 (150–200)%
+(150–200) 晕眩阈值
格挡时回复 4% 生命
附加 (12–15) - (22–25) 物理伤害
攻击速度加快 (10–15)%
造成的晕眩积蓄值提高 (30–50)%
重度晕眩的敌人必定暴击
护甲提高 (400–500)%
(-5–-1)% 元素抗性上限
+(200–300) 晕眩阈值
不会受到暴击所造成的额外暴击伤害
护甲提高 (50–100)%
+(40–60) 最大魔力
+(10–20) 力量
+(60–80) 晕眩阈值
阻挡的物理伤害的 50% 吸纳为生命
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /59
装备节杖防御提高 30%
节杖恍惚积蓄提高 30%
节杖冻结积蓄值提高 30%
节杖晕眩积蓄值提高 30%
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
锤类武器对重度晕眩的敌人造成的伤害总增 20%
攻击速度减慢 5%
[晕眩]积蓄值提高 20%
双手武器的攻击伤害提高 40%
使敌人重度晕眩的击中具有终结效果
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 30%
攻击速度减慢 5%
[晕眩]积蓄值提高 20%
双手武器的攻击伤害提高 40%
护甲提高 25%
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
满血时闪避值提高 50%
满血时晕眩阈值提高 25%
能量护盾上限提高 28%
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
获得等同于头盔的闪避值护甲中最低者的晕眩阈值
护甲闪避值提高 20%
晕眩阈值提高 20%
若你近期内被击中,则闪避值提高 30%
能量护盾提早 30% 开始恢复
满血时晕眩阈值提高 30%
[格挡]几率提高 12%
Your Heavy Stun buildup empties 50% faster
全局防御提高 10%
晕眩阈值提高 25%
晕眩回复提高 40%
眩晕时在 1 秒内恢复 5% 的生命
晕眩阈值提高 25%
移动时生命再生速度加快 20%
晕眩阈值提高 30%
异常状态阈值提高 30%
生命上限提高 3%
晕眩阈值提高 30%
+5属性
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
眩晕门槛按照 30% 的能量护盾计算,而非按照生命
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
满血时晕眩阈值提高 20%
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
晕眩回复提高 20%
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
生命、魔力和能量护盾上限提高 3%
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
你[Recently}近期]每被晕眩一次,晕眩阈值提高 60%
药剂效果的持续时间延长 15%
获得的药剂充能提高 15%
女猎手: 异常状态阈值提高 25%
女猎手: 满血时晕眩阈值提高 25%
攻击伤害的暴击伤害加成 +25%
对眩晕敌人的暴击伤害提高 +25%
攻击暴击率提高 20%
攻击伤害的暴击伤害加成 +20%
20% more Stun Buildup with Critical Hits
致盲使你晕眩的敌人
致盲效果提高20%
[晕眩]积蓄值提高 30%
+15 力量
[晕眩]积蓄值提高 30%
晕眩阈值提高 30%
力量提高 5%
[晕眩]积蓄值提高 30%
重度晕眩稀有或传奇敌人时,获得一个耐力球
[晕眩]积蓄值提高 30%
重度晕眩稀有或传奇敌人时,回复 20% 生命
被敌人击中时获得 3怒火
每一点怒火还会使晕眩阈值提高 2%
强化攻击晕眩积蓄值提高 50%
强化攻击期间,晕眩阈值提高 100%
近战伤害提高 15%
近战伤害晕眩积蓄值提高 15%
+15 力量
[晕眩]积蓄值提高 30%
若你近期内晕眩过敌人,则效果区域扩大 15%
近战伤害提高 20%
重度晕眩的敌人的近战伤害提高 40%
近战伤害晕眩积蓄值提高 30%
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
攻击速度减慢 8%
投射物伤害提高 40%
[晕眩]积蓄值提高 30%
恍惚积蓄提高 30%
[晕眩]积蓄值提高 30%
Hits Break 50% increased Armour on targets with Ailments
击中低血的敌人时,伤害提高 60%
低血敌人造成的晕眩积蓄提高 30%
若你近期内晕眩过敌人,则效果区域扩大 15%
攻击技能的效果区域扩大 15%
[晕眩]积蓄值提高 20%
攻击范围伤害提高 25%
攻击速度减慢 5%
[晕眩]积蓄值提高 30%
攻击伤害提高 50%
[晕眩]积蓄值提高 10%
近战伤害提高 16%
+10 力量
投射物伤害提高 15%
对 2 米内的敌人的晕眩积蓄值提高 30%
[晕眩]积蓄值提高 20%
击退距离延长 20%
+10 力量
[晕眩]积蓄值提高 35%
冻结积蓄值提高 35%
Cannot be Light Stunned
Cannot Dodge Roll
升华试炼 Passive /4
升华: 泰坦
角色: 战士
重度晕眩的敌人的伤害总增 50%
角色: 战士
Body Armour grants 100% increased Stun Threshold
升华: 时空巫师
角色: 魔巫
获得技能: Unleash
永恒珠宝 Passive /3
丛林迷踪
瓦尔 显著
(8–10)% 几率避免元素异常状态
(8–10)% 几率避免被晕眩
Force of Will
Kalguuran 显著
魔力上限提高 2%
[晕眩]积蓄值提高 30%
Mercenary's Lot
Kalguuran 显著
攻击速度加快 10%
晕眩阈值提高 15%
永恒珠宝 Passive Additions /3
FactionCategory显示物品素质Code
卡鲁显著
敌人的晕眩时间延长 20%karui_notable_add_stun_duration
卡鲁显著
敌人晕眩阈值降低 10%karui_notable_add_reduced_stun_threshold
马拉克斯显著
20% 几率避免被晕眩maraketh_notable_add_ailment_avoid
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.