巴赫拉克,苍穹先知
野兽
区域: 混沌试炼
stance movement speed +% final [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Bahlak, the Sky Seer
SpectreN
Area混沌试炼
Tagsbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
生命
250%
Energy Shield From Life
11%
闪避
+22%
抗性
-30 0 75 0
伤害
333%
命中
100%
暴击 Chance
5%
Attack Distance
9 ~ 18
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ChaosGodOwlBoss
Metadata
ChaosGodOwlBoss__
等级
38
生命
2,390
伤害
277
法术伤害
277
命中
760
攻击间隔
1.5
经验值
9,115
召唤物生命
5,084
Minion Energy Shield
628
召唤物伤害
600
召唤物护甲
364
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 222–333
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
冷却时间: 20 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
冷却时间: 20 秒
攻击速度减慢 10%
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 170%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总增 70%
发射 8 个额外投射物
晕眩积蓄总增 150%
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 170%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总增 70%
发射 8 个额外投射物
晕眩积蓄总增 150%
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
可触发
冷却时间: 18 秒
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, 范围法术, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, 持续时间
天雷之珠
暴击率: 6%
施放间隔: 1 秒
冷却时间: 15 秒
发射一个缓慢移动并可以穿过敌人的投射物投射物本身无法击中敌人,但会向周围的敌人不断射出闪电
造成 104.1 - 312.3 闪电伤害
无法闪避敌人攻击
被辅助技能的投射物额外分叉 2
0.2 秒击中范围内的敌人
投射物速度降低 50%
使敌人[感电]的几率总增 50%
闪电会击中 +1.5 米内的敌人
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EAAChaosGodOwlBossNighttimeDaytime
冷却时间: 55 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
冷却时间: 40 秒
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 190.8 - 572.5 闪电伤害
使敌人[感电]的几率总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 215%
攻击间隔: 1.5 秒
攻击伤害总增 115%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDashKickLacerateRight
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 215%
攻击间隔: 1.5 秒
攻击伤害总增 115%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDiveBombImpact
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAChaosGodOwlBossBatDamage
可触发, 攻击
Base Damage: 222–333
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable
暴击率: 5%
施放间隔: 1 秒
造成 138.8 - 208.2 物理伤害
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Stats
{
	set_base_heavy_stun_duration_ms = 5200
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
}

StateMachine
{
	// used to disable/enable blocking for various skills
	define_shared_state = "non_collidable; paused_emerge;"
	on_or_create_state_non_collidable_1 = { RemoveCollidability(); }
	on_or_create_state_non_collidable_0 = { MakeCollidable(); }
	on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); }
	on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dashes */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "instant_turning;"

	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tornado Form */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "am_tornado;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Bat Swarm */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tornado Form */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',  ); }

	on_state_am_tornado_0 =
	{
		tornado.PlayAnimation( End );
		Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__"] = {
    name = "Bahlak, the Sky Seer",
    life = 2.5,
    energyShield = 0.11,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.33,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GPAChaosGodOwlBossFeatherSwipeLeft",
        "GPAChaosGodOwlBossFeatherSwipeRight",
        "ChaosGodOwlBossBallLightning",
        "CTS3ChaosGodOwlBossTornadoForm",
        "CTS1ChaosGodOwlBossExitTornadoForm",
        "GSChaosGodOwlBossLightningCascade",
        "GAChaosGodOwlBossDashKickLacerateLeft",
        "GAChaosGodOwlBossDashKickLacerateRight",
        "GAChaosGodOwlBossDiveBombImpact",
        "GAChaosGodOwlBossBatDamage",
        "EAAChaosGodOwlBossDashLeftShort",
        "EAAChaosGodOwlBossDashLeftMid",
        "EAAChaosGodOwlBossDashLeftLong",
        "EAAChaosGodOwlBossDashRightShort",
        "EAAChaosGodOwlBossDashRightMid",
        "EAAChaosGodOwlBossDashRightLong",
        "EAAChaosGodOwlBossDiveBomb",
        "EAAChaosGodOwlBossNighttimeDaytime",
        "EAAChaosGodOwlBossDashKick",
        "GTChaosGodOwlBossLightningCascade",
        "ChaosGodOwlBossSparknado",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "projectile_speed_variation_+%",
        "projectile_speed_variation_+%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "projectile_speed_variation_+%",
        "projectile_speed_variation_+%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Sustained] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "ball_lightning/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "ball_lightning_base_hit_frequency_ms",
        "number_of_additional_forks_base",
        "projectiles_fork_after_traveling_X_units_distance",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_travel_at_fixed_height",
        "is_area_damage",
        "base_cannot_evade",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3ChaosGodOwlBossTornadoForm"] = {
    name = "CTS3ChaosGodOwlBossTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
    name = "CTS1ChaosGodOwlBossExitTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChaosGodOwlBossLightningCascade"] = {
    name = "GSChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
    name = "GAChaosGodOwlBossDashKickLacerateLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
    name = "GAChaosGodOwlBossDashKickLacerateRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDiveBombImpact"] = {
    name = "GAChaosGodOwlBossDiveBombImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossBatDamage"] = {
    name = "GAChaosGodOwlBossBatDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftShort"] = {
    name = "EAAChaosGodOwlBossDashLeftShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftMid"] = {
    name = "EAAChaosGodOwlBossDashLeftMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftLong"] = {
    name = "EAAChaosGodOwlBossDashLeftLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightShort"] = {
    name = "EAAChaosGodOwlBossDashRightShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightMid"] = {
    name = "EAAChaosGodOwlBossDashRightMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightLong"] = {
    name = "EAAChaosGodOwlBossDashRightLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDiveBomb"] = {
    name = "EAAChaosGodOwlBossDiveBomb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossNighttimeDaytime"] = {
    name = "EAAChaosGodOwlBossNighttimeDaytime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashKick"] = {
    name = "EAAChaosGodOwlBossDashKick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChaosGodOwlBossLightningCascade"] = {
    name = "GTChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossSparknado"] = {
    name = "ChaosGodOwlBossSparknado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Invokable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "spark_projectile_bounces_off_walls",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 巴赫拉克,苍穹先知
    野兽
    区域: 地下暗河
    stance movement speed +% final [-50]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Bahlak, the Sky Seer
    SpectreN
    Area地下暗河
    Tagsbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
    生命
    250%
    Energy Shield From Life
    11%
    闪避
    +22%
    抗性
    -30 0 75 0
    伤害
    333%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    9 ~ 18
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    ChaosGodOwlBossMap
    Metadata
    ChaosGodOwlBossMAP_
    等级
    65
    生命
    14,491
    2,023
    伤害
    707
    法术伤害
    707
    命中
    2,214
    攻击间隔
    1.5
    经验值
    53,768
    召唤物生命
    13,977
    Minion Energy Shield
    1,728
    召唤物伤害
    2,760
    召唤物护甲
    2,023
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAChaosGodOwlBossDashLeftShort
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftMid
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftLong
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightShort
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightMid
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightLong
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDiveBomb
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashKick
    冷却时间: 20 秒
    攻击速度减慢 10%
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GPAChaosGodOwlBossFeatherSwipeLeft
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 170%
    攻击间隔: 1.5 秒
    冷却时间: 12 秒
    攻击伤害总增 70%
    发射 8 个额外投射物
    晕眩积蓄总增 150%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAChaosGodOwlBossFeatherSwipeRight
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 170%
    攻击间隔: 1.5 秒
    冷却时间: 12 秒
    攻击伤害总增 70%
    发射 8 个额外投射物
    晕眩积蓄总增 150%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTChaosGodOwlBossLightningCascade
    可触发
    冷却时间: 18 秒
    action attack or cast time uses animation length [1]
    ChaosGodOwlBossBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, 范围法术, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, 持续时间
    天雷之珠
    暴击率: 6%
    施放间隔: 1 秒
    冷却时间: 15 秒
    发射一个缓慢移动并可以穿过敌人的投射物投射物本身无法击中敌人,但会向周围的敌人不断射出闪电
    造成 261.8 - 785.4 闪电伤害
    无法闪避敌人攻击
    被辅助技能的投射物额外分叉 2
    0.2 秒击中范围内的敌人
    投射物速度降低 50%
    使敌人[感电]的几率总增 50%
    闪电会击中 +1.5 米内的敌人
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles fork after traveling X units distance [35]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    EAAChaosGodOwlBossNighttimeDaytime
    冷却时间: 55 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    CTS3ChaosGodOwlBossTornadoForm
    冷却时间: 40 秒
    action attack or cast time uses animation length [1]
    CTS1ChaosGodOwlBossExitTornadoForm
    action attack or cast time uses animation length [1]
    GSChaosGodOwlBossLightningCascade
    可触发, 法术, 伤害
    暴击率: 6%
    施放间隔: 1 秒
    造成 480 - 1440 闪电伤害
    使敌人[感电]的几率总增 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodOwlBossDashKickLacerateLeft
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 215%
    攻击间隔: 1.5 秒
    攻击伤害总增 115%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAChaosGodOwlBossDashKickLacerateRight
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 215%
    攻击间隔: 1.5 秒
    攻击伤害总增 115%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAChaosGodOwlBossDiveBombImpact
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 1.5 秒
    攻击伤害总增 150%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GAChaosGodOwlBossBatDamage
    可触发, 攻击
    Base Damage: 566–849
    暴击率: 5%
    攻击伤害: 60%
    攻击间隔: 1.5 秒
    攻击伤害总降 40%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    ChaosGodOwlBossSparknado
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable
    暴击率: 5%
    施放间隔: 1 秒
    造成 349.1 - 523.6 物理伤害
    base is projectile [1]
    base skill effect duration [8000]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile bounces off walls [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5200
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    }
    
    StateMachine
    {
    	// used to disable/enable blocking for various skills
    	define_shared_state = "non_collidable; paused_emerge;"
    	on_or_create_state_non_collidable_1 = { RemoveCollidability(); }
    	on_or_create_state_non_collidable_0 = { MakeCollidable(); }
    	on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); }
    	on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Dashes */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "instant_turning;"
    
    	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); }
    	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Tornado Form */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "am_tornado;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Bat Swarm */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); }
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Tornado Form */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',  ); }
    
    	on_state_am_tornado_0 =
    	{
    		tornado.PlayAnimation( End );
    		Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } );
    	}
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMAP_"] = {
        name = "Bahlak, the Sky Seer",
        life = 2.5,
        energyShield = 0.11,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GPAChaosGodOwlBossFeatherSwipeLeft",
            "GPAChaosGodOwlBossFeatherSwipeRight",
            "ChaosGodOwlBossBallLightning",
            "CTS3ChaosGodOwlBossTornadoForm",
            "CTS1ChaosGodOwlBossExitTornadoForm",
            "GSChaosGodOwlBossLightningCascade",
            "GAChaosGodOwlBossDashKickLacerateLeft",
            "GAChaosGodOwlBossDashKickLacerateRight",
            "GAChaosGodOwlBossDiveBombImpact",
            "GAChaosGodOwlBossBatDamage",
            "EAAChaosGodOwlBossDashLeftShort",
            "EAAChaosGodOwlBossDashLeftMid",
            "EAAChaosGodOwlBossDashLeftLong",
            "EAAChaosGodOwlBossDashRightShort",
            "EAAChaosGodOwlBossDashRightMid",
            "EAAChaosGodOwlBossDashRightLong",
            "EAAChaosGodOwlBossDiveBomb",
            "EAAChaosGodOwlBossNighttimeDaytime",
            "EAAChaosGodOwlBossDashKick",
            "GTChaosGodOwlBossLightningCascade",
            "ChaosGodOwlBossSparknado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Sustained] = true,
            [SkillType.NoAttackInPlace] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "ball_lightning/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "ball_lightning_base_hit_frequency_ms",
            "number_of_additional_forks_base",
            "projectiles_fork_after_traveling_X_units_distance",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_travel_at_fixed_height",
            "is_area_damage",
            "base_cannot_evade",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3ChaosGodOwlBossTornadoForm"] = {
        name = "CTS3ChaosGodOwlBossTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
        name = "CTS1ChaosGodOwlBossExitTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodOwlBossLightningCascade"] = {
        name = "GSChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
        name = "GAChaosGodOwlBossDashKickLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
        name = "GAChaosGodOwlBossDashKickLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDiveBombImpact"] = {
        name = "GAChaosGodOwlBossDiveBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossBatDamage"] = {
        name = "GAChaosGodOwlBossBatDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftShort"] = {
        name = "EAAChaosGodOwlBossDashLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftMid"] = {
        name = "EAAChaosGodOwlBossDashLeftMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftLong"] = {
        name = "EAAChaosGodOwlBossDashLeftLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightShort"] = {
        name = "EAAChaosGodOwlBossDashRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightMid"] = {
        name = "EAAChaosGodOwlBossDashRightMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightLong"] = {
        name = "EAAChaosGodOwlBossDashRightLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDiveBomb"] = {
        name = "EAAChaosGodOwlBossDiveBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossNighttimeDaytime"] = {
        name = "EAAChaosGodOwlBossNighttimeDaytime",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashKick"] = {
        name = "EAAChaosGodOwlBossDashKick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosGodOwlBossLightningCascade"] = {
        name = "GTChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossSparknado"] = {
        name = "ChaosGodOwlBossSparknado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "spark_projectile_bounces_off_walls",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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