Bahlak der Himmelsseher




Gebiet: Die Prüfung des Chaos
stance movement speed +% final [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Bahlak, the Sky Seer
Spectre | N |
---|---|
Area | Die Prüfung des Chaos |
Tags | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Leben
250%
Energy Shield From Life
11%
Ausweichen
+22%
Widerstand




Damage
333%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
9 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ChaosGodOwlBoss
Metadata
ChaosGodOwlBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
38
Leben
2,390
364
398
Damage
277
Zauberschaden
277
Genauigkeit
760
Angriffszeit
1.5
Erfahrung
9,115
Minion Life
5,084
Minion Energy Shield
628
Minion Damage
600
Minion Armour
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 222–333
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Abklingzeit: 20 Sek.
10% verringerte Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 170%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 70% mehr Angriffsschaden
Feuert 8 zusätzliche Projektile
150% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 170%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 70% mehr Angriffsschaden
Feuert 8 zusätzliche Projektile
150% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Triggerable
Abklingzeit: 18 Sek.
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Kugelblitz
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Feuert ein sich langsam bewegendes Projektil, das sich durch Gegner hindurch bewegt. Das Projektil selbst trifft Gegner nicht, aber entlädt wiederholt Blitze auf Gegner im Umkreis. Verbraucht wenn vorhanden eine Feuerinfusion, um eine Verlangsamung über Zeit auszulösen, entzündeten Boden zu erschaffen, während es sich bewegt, und zu explodieren, wenn es verschwindet, was Feuerschaden in einem Bereich verursacht.
Kann gegnerischen Angriffen nicht ausweichen
Projektile von unterstützten Fertigkeiten gabeln sich 2 zusätzliche Male auf
Trifft Gegner in Reichweite alle 0.2 Sekunden
50% verringerte Projektilgeschwindigkeit
50% mehr Chance auf Schocken
Blitze zielen auf Gegner innerhalb von +1.5 Metern
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]

EAAChaosGodOwlBossNighttimeDaytime
Abklingzeit: 55 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
100% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 215%
Angriffszeit: 1.5 Sek.
Verursacht 115% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 215%
Angriffszeit: 1.5 Sek.
Verursacht 115% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 250%
Angriffszeit: 1.5 Sek.
Verursacht 150% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAChaosGodOwlBossBatDamage
Triggerable, Attack
Base Damage: 222–333
Angriffsschaden: 60%
Angriffszeit: 1.5 Sek.
Verursacht 40% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable
Zauberzeit: 1 Sek.
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_base_heavy_stun_duration_ms = 5200 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 } StateMachine { // used to disable/enable blocking for various skills define_shared_state = "non_collidable; paused_emerge;" on_or_create_state_non_collidable_1 = { RemoveCollidability(); } on_or_create_state_non_collidable_0 = { MakeCollidable(); } on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); } on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dashes */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "instant_turning;" on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "am_tornado;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Bat Swarm */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',); } on_state_am_tornado_0 = { tornado.PlayAnimation( End ); Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__"] = { name = "Bahlak, the Sky Seer", life = 2.5, energyShield = 0.11, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.33, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPAChaosGodOwlBossFeatherSwipeLeft", "GPAChaosGodOwlBossFeatherSwipeRight", "ChaosGodOwlBossBallLightning", "CTS3ChaosGodOwlBossTornadoForm", "CTS1ChaosGodOwlBossExitTornadoForm", "GSChaosGodOwlBossLightningCascade", "GAChaosGodOwlBossDashKickLacerateLeft", "GAChaosGodOwlBossDashKickLacerateRight", "GAChaosGodOwlBossDiveBombImpact", "GAChaosGodOwlBossBatDamage", "EAAChaosGodOwlBossDashLeftShort", "EAAChaosGodOwlBossDashLeftMid", "EAAChaosGodOwlBossDashLeftLong", "EAAChaosGodOwlBossDashRightShort", "EAAChaosGodOwlBossDashRightMid", "EAAChaosGodOwlBossDashRightLong", "EAAChaosGodOwlBossDiveBomb", "EAAChaosGodOwlBossNighttimeDaytime", "EAAChaosGodOwlBossDashKick", "GTChaosGodOwlBossLightningCascade", "ChaosGodOwlBossSparknado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = { name = "GPAChaosGodOwlBossFeatherSwipeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeRight"] = { name = "GPAChaosGodOwlBossFeatherSwipeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "number_of_additional_forks_base", "projectiles_fork_after_traveling_X_units_distance", "active_skill_shock_chance_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_travel_at_fixed_height", "is_area_damage", "base_cannot_evade", }, levels = { [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3ChaosGodOwlBossTornadoForm"] = { name = "CTS3ChaosGodOwlBossTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1ChaosGodOwlBossExitTornadoForm"] = { name = "CTS1ChaosGodOwlBossExitTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodOwlBossLightningCascade"] = { name = "GSChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateLeft"] = { name = "GAChaosGodOwlBossDashKickLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateRight"] = { name = "GAChaosGodOwlBossDashKickLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDiveBombImpact"] = { name = "GAChaosGodOwlBossDiveBombImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossBatDamage"] = { name = "GAChaosGodOwlBossBatDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftShort"] = { name = "EAAChaosGodOwlBossDashLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftMid"] = { name = "EAAChaosGodOwlBossDashLeftMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftLong"] = { name = "EAAChaosGodOwlBossDashLeftLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightShort"] = { name = "EAAChaosGodOwlBossDashRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightMid"] = { name = "EAAChaosGodOwlBossDashRightMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightLong"] = { name = "EAAChaosGodOwlBossDashRightLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDiveBomb"] = { name = "EAAChaosGodOwlBossDiveBomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossNighttimeDaytime"] = { name = "EAAChaosGodOwlBossNighttimeDaytime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashKick"] = { name = "EAAChaosGodOwlBossDashKick", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChaosGodOwlBossLightningCascade"] = { name = "GTChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossSparknado"] = { name = "ChaosGodOwlBossSparknado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "spark_projectile_bounces_off_walls", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bahlak der Himmelsseher




Gebiet: Cenoten
stance movement speed +% final [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Bahlak, the Sky Seer
Spectre | N |
---|---|
Area | Cenoten |
Tags | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Leben
250%
Energy Shield From Life
11%
Ausweichen
+22%
Widerstand




Damage
333%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
9 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ChaosGodOwlBossMap
Metadata
ChaosGodOwlBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
14,491
2,023
809
1,791
Damage
707
Zauberschaden
707
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
13,977
Minion Energy Shield
1,728
Minion Damage
2,760
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 566–849
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Abklingzeit: 20 Sek.
10% verringerte Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 170%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 70% mehr Angriffsschaden
Feuert 8 zusätzliche Projektile
150% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 170%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 70% mehr Angriffsschaden
Feuert 8 zusätzliche Projektile
150% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Triggerable
Abklingzeit: 18 Sek.
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Kugelblitz
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Feuert ein sich langsam bewegendes Projektil, das sich durch Gegner hindurch bewegt. Das Projektil selbst trifft Gegner nicht, aber entlädt wiederholt Blitze auf Gegner im Umkreis. Verbraucht wenn vorhanden eine Feuerinfusion, um eine Verlangsamung über Zeit auszulösen, entzündeten Boden zu erschaffen, während es sich bewegt, und zu explodieren, wenn es verschwindet, was Feuerschaden in einem Bereich verursacht.
Kann gegnerischen Angriffen nicht ausweichen
Projektile von unterstützten Fertigkeiten gabeln sich 2 zusätzliche Male auf
Trifft Gegner in Reichweite alle 0.2 Sekunden
50% verringerte Projektilgeschwindigkeit
50% mehr Chance auf Schocken
Blitze zielen auf Gegner innerhalb von +1.5 Metern
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]

EAAChaosGodOwlBossNighttimeDaytime
Abklingzeit: 55 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
100% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 215%
Angriffszeit: 1.5 Sek.
Verursacht 115% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 215%
Angriffszeit: 1.5 Sek.
Verursacht 115% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 250%
Angriffszeit: 1.5 Sek.
Verursacht 150% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAChaosGodOwlBossBatDamage
Triggerable, Attack
Base Damage: 566–849
Angriffsschaden: 60%
Angriffszeit: 1.5 Sek.
Verursacht 40% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable
Zauberzeit: 1 Sek.
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_base_heavy_stun_duration_ms = 5200 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 } StateMachine { // used to disable/enable blocking for various skills define_shared_state = "non_collidable; paused_emerge;" on_or_create_state_non_collidable_1 = { RemoveCollidability(); } on_or_create_state_non_collidable_0 = { MakeCollidable(); } on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); } on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dashes */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "instant_turning;" on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "am_tornado;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Bat Swarm */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',); } on_state_am_tornado_0 = { tornado.PlayAnimation( End ); Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMAP_"] = { name = "Bahlak, the Sky Seer", life = 2.5, energyShield = 0.11, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.33, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPAChaosGodOwlBossFeatherSwipeLeft", "GPAChaosGodOwlBossFeatherSwipeRight", "ChaosGodOwlBossBallLightning", "CTS3ChaosGodOwlBossTornadoForm", "CTS1ChaosGodOwlBossExitTornadoForm", "GSChaosGodOwlBossLightningCascade", "GAChaosGodOwlBossDashKickLacerateLeft", "GAChaosGodOwlBossDashKickLacerateRight", "GAChaosGodOwlBossDiveBombImpact", "GAChaosGodOwlBossBatDamage", "EAAChaosGodOwlBossDashLeftShort", "EAAChaosGodOwlBossDashLeftMid", "EAAChaosGodOwlBossDashLeftLong", "EAAChaosGodOwlBossDashRightShort", "EAAChaosGodOwlBossDashRightMid", "EAAChaosGodOwlBossDashRightLong", "EAAChaosGodOwlBossDiveBomb", "EAAChaosGodOwlBossNighttimeDaytime", "EAAChaosGodOwlBossDashKick", "GTChaosGodOwlBossLightningCascade", "ChaosGodOwlBossSparknado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = { name = "GPAChaosGodOwlBossFeatherSwipeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeRight"] = { name = "GPAChaosGodOwlBossFeatherSwipeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "number_of_additional_forks_base", "projectiles_fork_after_traveling_X_units_distance", "active_skill_shock_chance_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_travel_at_fixed_height", "is_area_damage", "base_cannot_evade", }, levels = { [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3ChaosGodOwlBossTornadoForm"] = { name = "CTS3ChaosGodOwlBossTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1ChaosGodOwlBossExitTornadoForm"] = { name = "CTS1ChaosGodOwlBossExitTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodOwlBossLightningCascade"] = { name = "GSChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateLeft"] = { name = "GAChaosGodOwlBossDashKickLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateRight"] = { name = "GAChaosGodOwlBossDashKickLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDiveBombImpact"] = { name = "GAChaosGodOwlBossDiveBombImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossBatDamage"] = { name = "GAChaosGodOwlBossBatDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftShort"] = { name = "EAAChaosGodOwlBossDashLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftMid"] = { name = "EAAChaosGodOwlBossDashLeftMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftLong"] = { name = "EAAChaosGodOwlBossDashLeftLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightShort"] = { name = "EAAChaosGodOwlBossDashRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightMid"] = { name = "EAAChaosGodOwlBossDashRightMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightLong"] = { name = "EAAChaosGodOwlBossDashRightLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDiveBomb"] = { name = "EAAChaosGodOwlBossDiveBomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossNighttimeDaytime"] = { name = "EAAChaosGodOwlBossNighttimeDaytime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashKick"] = { name = "EAAChaosGodOwlBossDashKick", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChaosGodOwlBossLightningCascade"] = { name = "GTChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossSparknado"] = { name = "ChaosGodOwlBossSparknado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "spark_projectile_bounces_off_walls", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.