Bahlak, el Profeta alado
stance movement speed +% final [-50]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Bahlak, the Sky Seer
SpectreN
AreaLa Prueba de Caos
Tagsbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Vida
250%
Energy Shield From Life
11%
Evasión
+22%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
750%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
9 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ChaosGodOwlBoss
Metadata
ChaosGodOwlBoss__
Nivel
38
Vida
3,580
Armadura
521
Evasión
233
Energy Shield
158
Damage
625
Daño de hechizos
625
Precisión
372
Attack Time
1.5
Experiencia
9,115
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Tiempo de recarga: 20 seg
Velocidad de ataque reducida un 10%
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
Inflige un 15% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 12 seg
Inflige un 15% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Triggerable
Tiempo de recarga: 18 seg
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nonpathing, CannotChain, Sustained
Bola de rayos
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Dispara un proyectil lento que lanza repetidamente descargas de rayo a los enemigos cercanos.
Inflige de 22.15 a 66.44 de daño de rayo
No puedes evadir los ataques de los enemigos
Los proyectiles de las habilidades asistidas se bifurcan 2 veces adicionales
Impacta a los enemigos que están a su alcance cada 0.2 segundos
Velocidad de los proyectiles reducida un 50%
100% más de probabilidad de electrocutar
Dispara haces a los objetivos en un radio de @1.5 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EAAChaosGodOwlBossNighttimeDaytime
Tiempo de recarga: 55 seg
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 7%
Tiempo de lanzamiento: 1 seg
Inflige de 88.59 a 265.8 de daño de rayo
100% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 250%
Attack Time: 1.5 seg
Inflige un 150% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossBatDamage
Triggerable, Attack
Base Damage: 500–750
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 29.53 a 44.29 de daño físico
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Stats
{
	set_base_heavy_stun_duration_ms = 5200
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
}

StateMachine
{
	// used to disable/enable blocking for various skills
	define_shared_state = "non_collidable; paused_emerge;"
	on_or_create_state_non_collidable_1 = { RemoveCollidability(); }
	on_or_create_state_non_collidable_0 = { MakeCollidable(); }
	on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); }
	on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dashes */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "instant_turning;"

	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tornado Form */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "am_tornado;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Bat Swarm */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tornado Form */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',  ); }

	on_state_am_tornado_0 =
	{
		tornado.PlayAnimation( End );
		Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__"] = {
    name = "Bahlak, the Sky Seer",
    life = 2.5,
    energyShield = 0.11,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 7.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GPAChaosGodOwlBossFeatherSwipeLeft",
        "GPAChaosGodOwlBossFeatherSwipeRight",
        "ChaosGodOwlBossBallLightning",
        "CTS3ChaosGodOwlBossTornadoForm",
        "CTS1ChaosGodOwlBossExitTornadoForm",
        "GSChaosGodOwlBossLightningCascade",
        "GAChaosGodOwlBossDashKickLacerateLeft",
        "GAChaosGodOwlBossDashKickLacerateRight",
        "GAChaosGodOwlBossDiveBombImpact",
        "GAChaosGodOwlBossBatDamage",
        "EAAChaosGodOwlBossDashLeftShort",
        "EAAChaosGodOwlBossDashLeftMid",
        "EAAChaosGodOwlBossDashLeftLong",
        "EAAChaosGodOwlBossDashRightShort",
        "EAAChaosGodOwlBossDashRightMid",
        "EAAChaosGodOwlBossDashRightLong",
        "EAAChaosGodOwlBossDiveBomb",
        "EAAChaosGodOwlBossNighttimeDaytime",
        "EAAChaosGodOwlBossDashKick",
        "GTChaosGodOwlBossLightningCascade",
        "ChaosGodOwlBossSparknado",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 2000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving [Projectile] that repeatedly shoots bolts of [Lightning] at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nonpathing] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "ball_lightning",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "ball_lightning_base_hit_frequency_ms",
        "number_of_additional_forks_base",
        "projectiles_fork_after_traveling_X_units_distance",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_travel_at_fixed_height",
        "is_area_damage",
        "base_cannot_evade",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3ChaosGodOwlBossTornadoForm"] = {
    name = "CTS3ChaosGodOwlBossTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
    name = "CTS1ChaosGodOwlBossExitTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChaosGodOwlBossLightningCascade"] = {
    name = "GSChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
    name = "GAChaosGodOwlBossDashKickLacerateLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
    name = "GAChaosGodOwlBossDashKickLacerateRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDiveBombImpact"] = {
    name = "GAChaosGodOwlBossDiveBombImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossBatDamage"] = {
    name = "GAChaosGodOwlBossBatDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftShort"] = {
    name = "EAAChaosGodOwlBossDashLeftShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftMid"] = {
    name = "EAAChaosGodOwlBossDashLeftMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftLong"] = {
    name = "EAAChaosGodOwlBossDashLeftLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightShort"] = {
    name = "EAAChaosGodOwlBossDashRightShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightMid"] = {
    name = "EAAChaosGodOwlBossDashRightMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightLong"] = {
    name = "EAAChaosGodOwlBossDashRightLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDiveBomb"] = {
    name = "EAAChaosGodOwlBossDiveBomb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossNighttimeDaytime"] = {
    name = "EAAChaosGodOwlBossNighttimeDaytime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashKick"] = {
    name = "EAAChaosGodOwlBossDashKick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChaosGodOwlBossLightningCascade"] = {
    name = "GTChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossSparknado"] = {
    name = "ChaosGodOwlBossSparknado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "spark_projectile_bounces_off_walls",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [-50]
IdStanceMovementSpeedNegative50
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global