IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Bahlak, o Vidente do Céu
CategoryBeastsFera
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
stance movement speed +% final [-50]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Bahlak, the Sky Seer
Spectre
Spectre OverrideMetadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMinion
AreaA Provação do Caos
Tagsbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Vida
250%
Energy Shield From Life
11%
Evasão
+22%
Resistência
IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
333%
Precisão
100%
Attack Distance
9 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ChaosGodOwlBoss
Metadata
ChaosGodOwlBoss__
Nível
38
Vida
2,685
Damage
277
Dano Mágico
277
Precisão
712
Tempo de Ataque
1.5
Experiência
9,115
Minion Life
5,713
Minion Energy Shield
628
Minion Damage
600
Minion Armour
364
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAChaosGodOwlBossDashLeftShort
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
Velocidade de ataque reduzida em 10%
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 170%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 12 s
Causa +70% de dano de ataque
Dispara projéteis adicionais
ㅤ+150% de acúmulo de atordoamento
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 170%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 12 s
Causa +70% de dano de ataque
Dispara projéteis adicionais
ㅤ+150% de acúmulo de atordoamento
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 18 s
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
Esfera de Raios
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Recarga: 15 s
Você dispara um projétil que se move devagar e atravessa inimigos. Ele não causa dano direto, mas descarrega constantemente raios elétricos contra os inimigos próximos. Se possível, consome uma Infusão Quente para desacelerar com o tempo, criar um chão incendiado enquanto se move e, ao se dissipar, explodir, causando dano de fogo em área.
Causa de 104.1 a 312.3 de dano elétrico
Não pode evadir ataques inimigos
Projéteis das habilidades reforçadas se ramificam mais 2 vezes
Atinge inimigos ao alcance a cada 0.2 segundos
Velocidade de projétil reduzida em 50%
ㅤ+50% de chance de eletrificar
Raios buscam alvos a até +1.5 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]
SorceressBallLightning
EAAChaosGodOwlBossNighttimeDaytime
Attack
Base Damage: 222333
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 55 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Tempo de Recarga: 40 s
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 159.6 a 478.8 de dano elétrico
ㅤ+100% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 s
Causa +50% de dano de ataque
15% de chance de mutilar ao atingir
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [0]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 s
Causa +50% de dano de ataque
15% de chance de mutilar ao atingir
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [0]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.5 s
Causa +150% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAChaosGodOwlBossBatDamage
Triggerable, Attack, AttackInPlace
Base Damage: 222333
Chance de Golpe Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.5 s
Causa -40% de dano de ataque
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 138.8 a 208.2 de dano físico
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Stats
{
	set_base_heavy_stun_duration_ms = 5200
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
}

StateMachine
{
	// used to disable/enable blocking for various skills
	define_shared_state = "non_collidable; paused_emerge;"
	on_or_create_state_non_collidable_1 = { RemoveCollidability(); }
	on_or_create_state_non_collidable_0 = { MakeCollidable(); }
	on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); }
	on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dashes */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "instant_turning;"

	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); }
	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tornado Form */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "am_tornado;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Bat Swarm */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bahlak, the Sky Seer",
    life = 2.5,
    energyShield = 0.11,
    damage = 3.33,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GPAChaosGodOwlBossFeatherSwipeLeft",
        "GPAChaosGodOwlBossFeatherSwipeRight",
        "ChaosGodOwlBossBallLightning",
        "CTS3ChaosGodOwlBossTornadoForm",
        "CTS1ChaosGodOwlBossExitTornadoForm",
        "GSChaosGodOwlBossLightningCascade",
        "GAChaosGodOwlBossDashKickLacerateLeft",
        "GAChaosGodOwlBossDashKickLacerateRight",
        "GAChaosGodOwlBossDiveBombImpact",
        "GAChaosGodOwlBossBatDamage",
        "EAAChaosGodOwlBossDashLeftShort",
        "EAAChaosGodOwlBossDashLeftMid",
        "EAAChaosGodOwlBossDashLeftLong",
        "EAAChaosGodOwlBossDashRightShort",
        "EAAChaosGodOwlBossDashRightMid",
        "EAAChaosGodOwlBossDashRightLong",
        "EAAChaosGodOwlBossDiveBomb",
        "EAAChaosGodOwlBossNighttimeDaytime",
        "EAAChaosGodOwlBossDashKick",
        "GTChaosGodOwlBossLightningCascade",
        "ChaosGodOwlBossSparknado",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "projectile_speed_variation_+%",
        "projectile_speed_variation_+%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "number_of_additional_projectiles",
        "maim_on_hit_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
    name = "GPAChaosGodOwlBossFeatherSwipeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "projectile_speed_variation_+%",
        "projectile_speed_variation_+%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "number_of_additional_projectiles",
        "maim_on_hit_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Sustained] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "ball_lightning/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "ball_lightning_base_hit_frequency_ms",
        "number_of_additional_forks_base",
        "projectiles_fork_after_traveling_X_units_distance",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_travel_at_fixed_height",
        "is_area_damage",
        "base_cannot_evade",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3ChaosGodOwlBossTornadoForm"] = {
    name = "CTS3ChaosGodOwlBossTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
    name = "CTS1ChaosGodOwlBossExitTornadoForm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSChaosGodOwlBossLightningCascade"] = {
    name = "GSChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
    name = "GAChaosGodOwlBossDashKickLacerateLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "maim_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
    name = "GAChaosGodOwlBossDashKickLacerateRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "maim_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossDiveBombImpact"] = {
    name = "GAChaosGodOwlBossDiveBombImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "maim_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodOwlBossBatDamage"] = {
    name = "GAChaosGodOwlBossBatDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftShort"] = {
    name = "EAAChaosGodOwlBossDashLeftShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftMid"] = {
    name = "EAAChaosGodOwlBossDashLeftMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashLeftLong"] = {
    name = "EAAChaosGodOwlBossDashLeftLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightShort"] = {
    name = "EAAChaosGodOwlBossDashRightShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightMid"] = {
    name = "EAAChaosGodOwlBossDashRightMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashRightLong"] = {
    name = "EAAChaosGodOwlBossDashRightLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDiveBomb"] = {
    name = "EAAChaosGodOwlBossDiveBomb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossNighttimeDaytime"] = {
    name = "EAAChaosGodOwlBossNighttimeDaytime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAChaosGodOwlBossDashKick"] = {
    name = "EAAChaosGodOwlBossDashKick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTChaosGodOwlBossLightningCascade"] = {
    name = "GTChaosGodOwlBossLightningCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGodOwlBossSparknado"] = {
    name = "ChaosGodOwlBossSparknado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Invokable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "spark_projectile_bounces_off_walls",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final -50 -50 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Bahlak, o Vidente do Céu
    CategoryBeastsFera
    IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    Área: Cenotal
    stance movement speed +% final [-50]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Bahlak, the Sky Seer
    Spectre
    Spectre OverrideMetadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMinion
    AreaCenotal
    Tagsbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
    Vida
    250%
    Energy Shield From Life
    11%
    Evasão
    +22%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    333%
    Precisão
    100%
    Attack Distance
    9 ~ 18
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    ChaosGodOwlBossMap
    Metadata
    ChaosGodOwlBossMAP_
    Nível
    65
    Vida
    16,388
    Damage
    707
    Dano Mágico
    707
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    53,768
    Minion Life
    15,705
    Minion Energy Shield
    1,728
    Minion Damage
    2,760
    Minion Armour
    2,023
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAChaosGodOwlBossDashLeftShort
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftMid
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftLong
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightShort
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightMid
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightLong
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDiveBomb
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashKick
    Attack
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    Velocidade de ataque reduzida em 10%
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GPAChaosGodOwlBossFeatherSwipeLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAChaosGodOwlBossFeatherSwipeRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTChaosGodOwlBossLightningCascade
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 18 s
    action attack or cast time uses animation length [1]
    ChaosGodOwlBossBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
    Esfera de Raios
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 15 s
    Você dispara um projétil que se move devagar e atravessa inimigos. Ele não causa dano direto, mas descarrega constantemente raios elétricos contra os inimigos próximos. Se possível, consome uma Infusão Quente para desacelerar com o tempo, criar um chão incendiado enquanto se move e, ao se dissipar, explodir, causando dano de fogo em área.
    Causa de 261.8 a 785.4 de dano elétrico
    Não pode evadir ataques inimigos
    Projéteis das habilidades reforçadas se ramificam mais 2 vezes
    Atinge inimigos ao alcance a cada 0.2 segundos
    Velocidade de projétil reduzida em 50%
    ㅤ+50% de chance de eletrificar
    Raios buscam alvos a até +1.5 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles fork after traveling X units distance [35]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    SorceressBallLightning
    CTS3ChaosGodOwlBossTornadoForm
    Tempo de Recarga: 40 s
    action attack or cast time uses animation length [1]
    CTS1ChaosGodOwlBossExitTornadoForm
    action attack or cast time uses animation length [1]
    GSChaosGodOwlBossLightningCascade
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 401.4 a 1204 de dano elétrico
    ㅤ+100% de chance de eletrificar
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodOwlBossDashKickLacerateLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDashKickLacerateRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDiveBombImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 1.5 s
    Causa +150% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GAChaosGodOwlBossBatDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 566849
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 60%
    Tempo de Ataque: 1.5 s
    Causa -40% de dano de ataque
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    ChaosGodOwlBossSparknado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 349.1 a 523.6 de dano físico
    base is projectile [1]
    base skill effect duration [8000]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile bounces off walls [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5200
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    }
    
    StateMachine
    {
    	// used to disable/enable blocking for various skills
    	define_shared_state = "non_collidable; paused_emerge;"
    	on_or_create_state_non_collidable_1 = { RemoveCollidability(); }
    	on_or_create_state_non_collidable_0 = { MakeCollidable(); }
    	on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); }
    	on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Dashes */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "instant_turning;"
    
    	on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); }
    	on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Tornado Form */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "am_tornado;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Bat Swarm */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMAP_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bahlak, the Sky Seer",
        life = 2.5,
        energyShield = 0.11,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GPAChaosGodOwlBossFeatherSwipeLeft",
            "GPAChaosGodOwlBossFeatherSwipeRight",
            "ChaosGodOwlBossBallLightning",
            "CTS3ChaosGodOwlBossTornadoForm",
            "CTS1ChaosGodOwlBossExitTornadoForm",
            "GSChaosGodOwlBossLightningCascade",
            "GAChaosGodOwlBossDashKickLacerateLeft",
            "GAChaosGodOwlBossDashKickLacerateRight",
            "GAChaosGodOwlBossDiveBombImpact",
            "GAChaosGodOwlBossBatDamage",
            "EAAChaosGodOwlBossDashLeftShort",
            "EAAChaosGodOwlBossDashLeftMid",
            "EAAChaosGodOwlBossDashLeftLong",
            "EAAChaosGodOwlBossDashRightShort",
            "EAAChaosGodOwlBossDashRightMid",
            "EAAChaosGodOwlBossDashRightLong",
            "EAAChaosGodOwlBossDiveBomb",
            "EAAChaosGodOwlBossDashKick",
            "GTChaosGodOwlBossLightningCascade",
            "ChaosGodOwlBossSparknado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Sustained] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "ball_lightning/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "ball_lightning_base_hit_frequency_ms",
            "number_of_additional_forks_base",
            "projectiles_fork_after_traveling_X_units_distance",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_travel_at_fixed_height",
            "is_area_damage",
            "base_cannot_evade",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3ChaosGodOwlBossTornadoForm"] = {
        name = "CTS3ChaosGodOwlBossTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
        name = "CTS1ChaosGodOwlBossExitTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodOwlBossLightningCascade"] = {
        name = "GSChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
        name = "GAChaosGodOwlBossDashKickLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
        name = "GAChaosGodOwlBossDashKickLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDiveBombImpact"] = {
        name = "GAChaosGodOwlBossDiveBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossBatDamage"] = {
        name = "GAChaosGodOwlBossBatDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftShort"] = {
        name = "EAAChaosGodOwlBossDashLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftMid"] = {
        name = "EAAChaosGodOwlBossDashLeftMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftLong"] = {
        name = "EAAChaosGodOwlBossDashLeftLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightShort"] = {
        name = "EAAChaosGodOwlBossDashRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightMid"] = {
        name = "EAAChaosGodOwlBossDashRightMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightLong"] = {
        name = "EAAChaosGodOwlBossDashRightLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDiveBomb"] = {
        name = "EAAChaosGodOwlBossDiveBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashKick"] = {
        name = "EAAChaosGodOwlBossDashKick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosGodOwlBossLightningCascade"] = {
        name = "GTChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossSparknado"] = {
        name = "ChaosGodOwlBossSparknado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "spark_projectile_bounces_off_walls",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Bahlak, o Vidente do Céu
    CategoryBeastsFera
    IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    stance movement speed +% final [-50]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Bahlak, the Sky Seer
    Spectre
    Spectre OverrideMetadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMinion
    Tagsbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
    Vida
    250%
    Energy Shield From Life
    11%
    Evasão
    +22%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    333%
    Precisão
    100%
    Attack Distance
    9 ~ 18
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    ChaosGodOwlBossMap
    Metadata
    ChaosGodOwlBoss__Standalone
    Nível
    68
    Vida
    20,643
    Damage
    776
    Dano Mágico
    776
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    1,906
    Minion Damage
    3,226
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAChaosGodOwlBossDashLeftShort
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftMid
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftLong
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightShort
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightMid
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightLong
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDiveBomb
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashKick
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    Velocidade de ataque reduzida em 10%
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GPAChaosGodOwlBossFeatherSwipeLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAChaosGodOwlBossFeatherSwipeRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTChaosGodOwlBossLightningCascade
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 18 s
    action attack or cast time uses animation length [1]
    ChaosGodOwlBossBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
    Esfera de Raios
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 15 s
    Você dispara um projétil que se move devagar e atravessa inimigos. Ele não causa dano direto, mas descarrega constantemente raios elétricos contra os inimigos próximos. Se possível, consome uma Infusão Quente para desacelerar com o tempo, criar um chão incendiado enquanto se move e, ao se dissipar, explodir, causando dano de fogo em área.
    Causa de 287 a 860.9 de dano elétrico
    Não pode evadir ataques inimigos
    Projéteis das habilidades reforçadas se ramificam mais 2 vezes
    Atinge inimigos ao alcance a cada 0.2 segundos
    Velocidade de projétil reduzida em 50%
    ㅤ+50% de chance de eletrificar
    Raios buscam alvos a até +1.5 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles fork after traveling X units distance [35]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    SorceressBallLightning
    CTS3ChaosGodOwlBossTornadoForm
    Tempo de Recarga: 40 s
    action attack or cast time uses animation length [1]
    CTS1ChaosGodOwlBossExitTornadoForm
    action attack or cast time uses animation length [1]
    GSChaosGodOwlBossLightningCascade
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 440 a 1320 de dano elétrico
    ㅤ+100% de chance de eletrificar
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodOwlBossDashKickLacerateLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDashKickLacerateRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDiveBombImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 1.5 s
    Causa +150% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GAChaosGodOwlBossBatDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 60%
    Tempo de Ataque: 1.5 s
    Causa -40% de dano de ataque
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    ChaosGodOwlBossSparknado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 382.6 a 573.9 de dano físico
    base is projectile [1]
    base skill effect duration [8000]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile bounces off walls [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__Standalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bahlak, the Sky Seer",
        life = 2.5,
        energyShield = 0.11,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GPAChaosGodOwlBossFeatherSwipeLeft",
            "GPAChaosGodOwlBossFeatherSwipeRight",
            "ChaosGodOwlBossBallLightning",
            "CTS3ChaosGodOwlBossTornadoForm",
            "CTS1ChaosGodOwlBossExitTornadoForm",
            "GSChaosGodOwlBossLightningCascade",
            "GAChaosGodOwlBossDashKickLacerateLeft",
            "GAChaosGodOwlBossDashKickLacerateRight",
            "GAChaosGodOwlBossDiveBombImpact",
            "GAChaosGodOwlBossBatDamage",
            "EAAChaosGodOwlBossDashLeftShort",
            "EAAChaosGodOwlBossDashLeftMid",
            "EAAChaosGodOwlBossDashLeftLong",
            "EAAChaosGodOwlBossDashRightShort",
            "EAAChaosGodOwlBossDashRightMid",
            "EAAChaosGodOwlBossDashRightLong",
            "EAAChaosGodOwlBossDiveBomb",
            "EAAChaosGodOwlBossDashKick",
            "GTChaosGodOwlBossLightningCascade",
            "ChaosGodOwlBossSparknado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Sustained] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "ball_lightning/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "ball_lightning_base_hit_frequency_ms",
            "number_of_additional_forks_base",
            "projectiles_fork_after_traveling_X_units_distance",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_travel_at_fixed_height",
            "is_area_damage",
            "base_cannot_evade",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3ChaosGodOwlBossTornadoForm"] = {
        name = "CTS3ChaosGodOwlBossTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
        name = "CTS1ChaosGodOwlBossExitTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodOwlBossLightningCascade"] = {
        name = "GSChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
        name = "GAChaosGodOwlBossDashKickLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
        name = "GAChaosGodOwlBossDashKickLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDiveBombImpact"] = {
        name = "GAChaosGodOwlBossDiveBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossBatDamage"] = {
        name = "GAChaosGodOwlBossBatDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftShort"] = {
        name = "EAAChaosGodOwlBossDashLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftMid"] = {
        name = "EAAChaosGodOwlBossDashLeftMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftLong"] = {
        name = "EAAChaosGodOwlBossDashLeftLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightShort"] = {
        name = "EAAChaosGodOwlBossDashRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightMid"] = {
        name = "EAAChaosGodOwlBossDashRightMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightLong"] = {
        name = "EAAChaosGodOwlBossDashRightLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDiveBomb"] = {
        name = "EAAChaosGodOwlBossDiveBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashKick"] = {
        name = "EAAChaosGodOwlBossDashKick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosGodOwlBossLightningCascade"] = {
        name = "GTChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossSparknado"] = {
        name = "ChaosGodOwlBossSparknado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "spark_projectile_bounces_off_walls",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Bahlak, o Vidente do Céu
    CategoryBeastsFera
    IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    Ganha 50% do dano como dano elétrico adicional
    stance movement speed +% final [-50]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Bahlak, the Sky Seer
    Spectre
    Tagsbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
    Vida
    250%
    Energy Shield From Life
    11%
    Evasão
    +22%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    333%
    Precisão
    100%
    Attack Distance
    9 ~ 18
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    ChaosGodOwlBossMap
    Metadata
    ChaosGodOwlBossMinion
    Nível
    68
    Vida
    20,643
    Damage
    776
    Dano Mágico
    776
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    1,906
    Minion Damage
    3,226
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAChaosGodOwlBossDashLeftShort
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftMid
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashLeftLong
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightShort
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightMid
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashRightLong
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDiveBomb
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EAAChaosGodOwlBossDashKick
    Attack
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    Velocidade de ataque reduzida em 10%
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GPAChaosGodOwlBossFeatherSwipeLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAChaosGodOwlBossFeatherSwipeRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa +70% de dano de ataque
    Dispara projéteis adicionais
    ㅤ+150% de acúmulo de atordoamento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile ballistic angle from reference event [1]
    projectile speed variation +% [1830]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTChaosGodOwlBossLightningCascade
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 18 s
    action attack or cast time uses animation length [1]
    ChaosGodOwlBossBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
    Esfera de Raios
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 15 s
    Você dispara um projétil que se move devagar e atravessa inimigos. Ele não causa dano direto, mas descarrega constantemente raios elétricos contra os inimigos próximos. Se possível, consome uma Infusão Quente para desacelerar com o tempo, criar um chão incendiado enquanto se move e, ao se dissipar, explodir, causando dano de fogo em área.
    Causa de 287 a 860.9 de dano elétrico
    Não pode evadir ataques inimigos
    Projéteis das habilidades reforçadas se ramificam mais 2 vezes
    Atinge inimigos ao alcance a cada 0.2 segundos
    Velocidade de projétil reduzida em 50%
    ㅤ+50% de chance de eletrificar
    Raios buscam alvos a até +1.5 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles fork after traveling X units distance [35]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    SorceressBallLightning
    CTS3ChaosGodOwlBossTornadoForm
    Tempo de Recarga: 40 s
    action attack or cast time uses animation length [1]
    CTS1ChaosGodOwlBossExitTornadoForm
    action attack or cast time uses animation length [1]
    GSChaosGodOwlBossLightningCascade
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 440 a 1320 de dano elétrico
    ㅤ+100% de chance de eletrificar
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAChaosGodOwlBossDashKickLacerateLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDashKickLacerateRight
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    15% de chance de mutilar ao atingir
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [0]
    GAChaosGodOwlBossDiveBombImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 1.5 s
    Causa +150% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GAChaosGodOwlBossBatDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 621932
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 60%
    Tempo de Ataque: 1.5 s
    Causa -40% de dano de ataque
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    ChaosGodOwlBossSparknado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 382.6 a 573.9 de dano físico
    base is projectile [1]
    base skill effect duration [8000]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [15]
    spark projectile bounces off walls [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bahlak, the Sky Seer",
        life = 2.5,
        energyShield = 0.11,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GPAChaosGodOwlBossFeatherSwipeLeft",
            "GPAChaosGodOwlBossFeatherSwipeRight",
            "ChaosGodOwlBossBallLightning",
            "CTS3ChaosGodOwlBossTornadoForm",
            "CTS1ChaosGodOwlBossExitTornadoForm",
            "GSChaosGodOwlBossLightningCascade",
            "GAChaosGodOwlBossDashKickLacerateLeft",
            "GAChaosGodOwlBossDashKickLacerateRight",
            "GAChaosGodOwlBossDiveBombImpact",
            "GAChaosGodOwlBossBatDamage",
            "EAAChaosGodOwlBossDashLeftShort",
            "EAAChaosGodOwlBossDashLeftMid",
            "EAAChaosGodOwlBossDashLeftLong",
            "EAAChaosGodOwlBossDashRightShort",
            "EAAChaosGodOwlBossDashRightMid",
            "EAAChaosGodOwlBossDashRightLong",
            "EAAChaosGodOwlBossDiveBomb",
            "EAAChaosGodOwlBossDashKick",
            "GTChaosGodOwlBossLightningCascade",
            "ChaosGodOwlBossSparknado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAChaosGodOwlBossFeatherSwipeRight"] = {
        name = "GPAChaosGodOwlBossFeatherSwipeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "projectile_speed_variation_+%",
            "projectile_speed_variation_+%",
            "active_skill_hit_damage_stun_multiplier_+%_final",
            "number_of_additional_projectiles",
            "maim_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {60, 1800, 30, 150, 8, 100, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Sustained] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "ball_lightning/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "ball_lightning_base_hit_frequency_ms",
            "number_of_additional_forks_base",
            "projectiles_fork_after_traveling_X_units_distance",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_travel_at_fixed_height",
            "is_area_damage",
            "base_cannot_evade",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3ChaosGodOwlBossTornadoForm"] = {
        name = "CTS3ChaosGodOwlBossTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1ChaosGodOwlBossExitTornadoForm"] = {
        name = "CTS1ChaosGodOwlBossExitTornadoForm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodOwlBossLightningCascade"] = {
        name = "GSChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateLeft"] = {
        name = "GAChaosGodOwlBossDashKickLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDashKickLacerateRight"] = {
        name = "GAChaosGodOwlBossDashKickLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossDiveBombImpact"] = {
        name = "GAChaosGodOwlBossDiveBombImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodOwlBossBatDamage"] = {
        name = "GAChaosGodOwlBossBatDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftShort"] = {
        name = "EAAChaosGodOwlBossDashLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftMid"] = {
        name = "EAAChaosGodOwlBossDashLeftMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashLeftLong"] = {
        name = "EAAChaosGodOwlBossDashLeftLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightShort"] = {
        name = "EAAChaosGodOwlBossDashRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightMid"] = {
        name = "EAAChaosGodOwlBossDashRightMid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashRightLong"] = {
        name = "EAAChaosGodOwlBossDashRightLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDiveBomb"] = {
        name = "EAAChaosGodOwlBossDiveBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAChaosGodOwlBossDashKick"] = {
        name = "EAAChaosGodOwlBossDashKick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTChaosGodOwlBossLightningCascade"] = {
        name = "GTChaosGodOwlBossLightningCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGodOwlBossSparknado"] = {
        name = "ChaosGodOwlBossSparknado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "spark_projectile_bounces_off_walls",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Ganha 50% do dano como dano elétrico adicional
    FamilyMonsterDamageAsLightning
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • non skill base all damage % to gain as lightning 50 50 Global
  • Spawn Tagsdefault: 0
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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