Bahlak, the Sky Seer




Area: The Trial of Chaos
stance movement speed +% final [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Spectre | N |
---|---|
Area | The Trial of Chaos |
Tags | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Life
250%
Energy Shield From Life
11%
Evasion
+22%
Resistance




Damage
333%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
9 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ChaosGodOwlBoss
Metadata
ChaosGodOwlBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
38
Life
2,390
Armour
364
Evasion Rating
398
Energy Shield
295
Damage
277
Spell Damage
277
Accuracy
760
Attack Time
1.5
Experience
9,115
Minion Life
5,084
Minion Energy Shield
628
Minion Damage
600
Minion Armour
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Cooldown Time: 20 sec
10% reduced Attack Speed
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 70% more Attack Damage
Fires 8 additional Projectiles
150% more Stun buildup
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 70% more Attack Damage
Fires 8 additional Projectiles
150% more Stun buildup
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Triggerable
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Ball Lightning
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 15 sec
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Cannot Evade Enemy Attacks
Projectiles from Supported Skills Fork 2 additional Times
Hits enemies in range every 0.2 seconds
50% reduced Projectile Speed
50% more chance to Shock
Bolts target enemies within +1.5 metres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]

EAAChaosGodOwlBossNighttimeDaytime
Cooldown Time: 55 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
100% more chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 215%
Attack Time: 1.5 sec
Deals 115% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 215%
Attack Time: 1.5 sec
Deals 115% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Deals 150% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAChaosGodOwlBossBatDamage
Triggerable, Attack
Base Damage: 222–333
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable
Critical Hit Chance: 5%
Cast Time: 1 sec
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_base_heavy_stun_duration_ms = 5200 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 } StateMachine { // used to disable/enable blocking for various skills define_shared_state = "non_collidable; paused_emerge;" on_or_create_state_non_collidable_1 = { RemoveCollidability(); } on_or_create_state_non_collidable_0 = { MakeCollidable(); } on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); } on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dashes */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "instant_turning;" on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "am_tornado;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Bat Swarm */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',); } on_state_am_tornado_0 = { tornado.PlayAnimation( End ); Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBoss__"] = { name = "Bahlak, the Sky Seer", life = 2.5, energyShield = 0.11, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.33, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPAChaosGodOwlBossFeatherSwipeLeft", "GPAChaosGodOwlBossFeatherSwipeRight", "ChaosGodOwlBossBallLightning", "CTS3ChaosGodOwlBossTornadoForm", "CTS1ChaosGodOwlBossExitTornadoForm", "GSChaosGodOwlBossLightningCascade", "GAChaosGodOwlBossDashKickLacerateLeft", "GAChaosGodOwlBossDashKickLacerateRight", "GAChaosGodOwlBossDiveBombImpact", "GAChaosGodOwlBossBatDamage", "EAAChaosGodOwlBossDashLeftShort", "EAAChaosGodOwlBossDashLeftMid", "EAAChaosGodOwlBossDashLeftLong", "EAAChaosGodOwlBossDashRightShort", "EAAChaosGodOwlBossDashRightMid", "EAAChaosGodOwlBossDashRightLong", "EAAChaosGodOwlBossDiveBomb", "EAAChaosGodOwlBossNighttimeDaytime", "EAAChaosGodOwlBossDashKick", "GTChaosGodOwlBossLightningCascade", "ChaosGodOwlBossSparknado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = { name = "GPAChaosGodOwlBossFeatherSwipeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeRight"] = { name = "GPAChaosGodOwlBossFeatherSwipeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "number_of_additional_forks_base", "projectiles_fork_after_traveling_X_units_distance", "active_skill_shock_chance_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_travel_at_fixed_height", "is_area_damage", "base_cannot_evade", }, levels = { [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3ChaosGodOwlBossTornadoForm"] = { name = "CTS3ChaosGodOwlBossTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1ChaosGodOwlBossExitTornadoForm"] = { name = "CTS1ChaosGodOwlBossExitTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodOwlBossLightningCascade"] = { name = "GSChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateLeft"] = { name = "GAChaosGodOwlBossDashKickLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateRight"] = { name = "GAChaosGodOwlBossDashKickLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDiveBombImpact"] = { name = "GAChaosGodOwlBossDiveBombImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossBatDamage"] = { name = "GAChaosGodOwlBossBatDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftShort"] = { name = "EAAChaosGodOwlBossDashLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftMid"] = { name = "EAAChaosGodOwlBossDashLeftMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftLong"] = { name = "EAAChaosGodOwlBossDashLeftLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightShort"] = { name = "EAAChaosGodOwlBossDashRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightMid"] = { name = "EAAChaosGodOwlBossDashRightMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightLong"] = { name = "EAAChaosGodOwlBossDashRightLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDiveBomb"] = { name = "EAAChaosGodOwlBossDiveBomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossNighttimeDaytime"] = { name = "EAAChaosGodOwlBossNighttimeDaytime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashKick"] = { name = "EAAChaosGodOwlBossDashKick", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChaosGodOwlBossLightningCascade"] = { name = "GTChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossSparknado"] = { name = "ChaosGodOwlBossSparknado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "spark_projectile_bounces_off_walls", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bahlak, the Sky Seer




Area: Cenotes
stance movement speed +% final [-50]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Area | Cenotes |
Tags | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Life
250%
Energy Shield From Life
11%
Evasion
+22%
Resistance




Damage
333%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
9 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ChaosGodOwlBossMap
Metadata
ChaosGodOwlBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
14,491
Armour
2,023
Evasion Rating
809
Energy Shield
1,791
Damage
707
Spell Damage
707
Accuracy
2,214
Attack Time
1.5
Experience
53,768
Minion Life
13,977
Minion Energy Shield
1,728
Minion Damage
2,760
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAChaosGodOwlBossDashLeftShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashLeftLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightShort
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightMid
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashRightLong
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDiveBomb
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAChaosGodOwlBossDashKick
Cooldown Time: 20 sec
10% reduced Attack Speed
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GPAChaosGodOwlBossFeatherSwipeLeft
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 70% more Attack Damage
Fires 8 additional Projectiles
150% more Stun buildup
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GPAChaosGodOwlBossFeatherSwipeRight
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 70% more Attack Damage
Fires 8 additional Projectiles
150% more Stun buildup
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
base is projectile [1]
distribute projectiles over contact points [1]
projectile ballistic angle from reference event [1]
projectile speed variation +% [1830]
projectile uses contact position [1]
use scaled contact offset [1]
GTChaosGodOwlBossLightningCascade
Triggerable
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
ChaosGodOwlBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Ball Lightning
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 15 sec
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Cannot Evade Enemy Attacks
Projectiles from Supported Skills Fork 2 additional Times
Hits enemies in range every 0.2 seconds
50% reduced Projectile Speed
50% more chance to Shock
Bolts target enemies within +1.5 metres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fork after traveling X units distance [35]
projectiles travel at fixed height [1]
use scaled contact offset [1]

EAAChaosGodOwlBossNighttimeDaytime
Cooldown Time: 55 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
CTS3ChaosGodOwlBossTornadoForm
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
CTS1ChaosGodOwlBossExitTornadoForm
action attack or cast time uses animation length [1]
GSChaosGodOwlBossLightningCascade
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
100% more chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GAChaosGodOwlBossDashKickLacerateLeft
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 215%
Attack Time: 1.5 sec
Deals 115% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDashKickLacerateRight
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 215%
Attack Time: 1.5 sec
Deals 115% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAChaosGodOwlBossDiveBombImpact
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Deals 150% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GAChaosGodOwlBossBatDamage
Triggerable, Attack
Base Damage: 566–849
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
ChaosGodOwlBossSparknado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable
Critical Hit Chance: 5%
Cast Time: 1 sec
base is projectile [1]
base skill effect duration [8000]
projectiles should collide with flying monsters [1]
spark pathing width bounds [15]
spark projectile bounces off walls [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_base_heavy_stun_duration_ms = 5200 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 } StateMachine { // used to disable/enable blocking for various skills define_shared_state = "non_collidable; paused_emerge;" on_or_create_state_non_collidable_1 = { RemoveCollidability(); } on_or_create_state_non_collidable_0 = { MakeCollidable(); } on_or_create_state_paused_emerge_1 = { SetGlobalAnimationSpeed( 0.0 ); } on_state_paused_emerge_0 = { SetGlobalAnimationSpeed( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Dashes */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "instant_turning;" on_or_create_state_instant_turning_1 = { SetAnimatedTurnDuration( 0.035 ); } on_state_instant_turning_0 = { ResetAnimatedTurnDuration(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "am_tornado;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Bat Swarm */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fix_all_the_height_garbage = { arg1.LockHeight( GetHeight() ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueUltimatum/UltimatumBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Tornado Form */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_am_tornado_1 = { this.tornado = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao',); } on_state_am_tornado_0 = { tornado.PlayAnimation( End ); Delay( 1.0, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ChaosGodOwlBoss/ao/tornado_attack.ao' ); } ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodOwlBoss/ChaosGodOwlBossMAP_"] = { name = "Bahlak, the Sky Seer", life = 2.5, energyShield = 0.11, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.33, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPAChaosGodOwlBossFeatherSwipeLeft", "GPAChaosGodOwlBossFeatherSwipeRight", "ChaosGodOwlBossBallLightning", "CTS3ChaosGodOwlBossTornadoForm", "CTS1ChaosGodOwlBossExitTornadoForm", "GSChaosGodOwlBossLightningCascade", "GAChaosGodOwlBossDashKickLacerateLeft", "GAChaosGodOwlBossDashKickLacerateRight", "GAChaosGodOwlBossDiveBombImpact", "GAChaosGodOwlBossBatDamage", "EAAChaosGodOwlBossDashLeftShort", "EAAChaosGodOwlBossDashLeftMid", "EAAChaosGodOwlBossDashLeftLong", "EAAChaosGodOwlBossDashRightShort", "EAAChaosGodOwlBossDashRightMid", "EAAChaosGodOwlBossDashRightLong", "EAAChaosGodOwlBossDiveBomb", "EAAChaosGodOwlBossNighttimeDaytime", "EAAChaosGodOwlBossDashKick", "GTChaosGodOwlBossLightningCascade", "ChaosGodOwlBossSparknado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeLeft"] = { name = "GPAChaosGodOwlBossFeatherSwipeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAChaosGodOwlBossFeatherSwipeRight"] = { name = "GPAChaosGodOwlBossFeatherSwipeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "projectile_speed_variation_+%", "projectile_speed_variation_+%", "active_skill_hit_damage_stun_multiplier_+%_final", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {60, 1800, 30, 150, 8, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossBallLightning"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "number_of_additional_forks_base", "projectiles_fork_after_traveling_X_units_distance", "active_skill_shock_chance_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_travel_at_fixed_height", "is_area_damage", "base_cannot_evade", }, levels = { [1] = {0.5, 1.5, -50, 0, 15, 200, 2, 35, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3ChaosGodOwlBossTornadoForm"] = { name = "CTS3ChaosGodOwlBossTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1ChaosGodOwlBossExitTornadoForm"] = { name = "CTS1ChaosGodOwlBossExitTornadoForm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSChaosGodOwlBossLightningCascade"] = { name = "GSChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateLeft"] = { name = "GAChaosGodOwlBossDashKickLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDashKickLacerateRight"] = { name = "GAChaosGodOwlBossDashKickLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossDiveBombImpact"] = { name = "GAChaosGodOwlBossDiveBombImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAChaosGodOwlBossBatDamage"] = { name = "GAChaosGodOwlBossBatDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftShort"] = { name = "EAAChaosGodOwlBossDashLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftMid"] = { name = "EAAChaosGodOwlBossDashLeftMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashLeftLong"] = { name = "EAAChaosGodOwlBossDashLeftLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightShort"] = { name = "EAAChaosGodOwlBossDashRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightMid"] = { name = "EAAChaosGodOwlBossDashRightMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashRightLong"] = { name = "EAAChaosGodOwlBossDashRightLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDiveBomb"] = { name = "EAAChaosGodOwlBossDiveBomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossNighttimeDaytime"] = { name = "EAAChaosGodOwlBossNighttimeDaytime", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAChaosGodOwlBossDashKick"] = { name = "EAAChaosGodOwlBossDashKick", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTChaosGodOwlBossLightningCascade"] = { name = "GTChaosGodOwlBossLightningCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosGodOwlBossSparknado"] = { name = "ChaosGodOwlBossSparknado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Invokable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "spark_pathing_width_bounds", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "spark_projectile_bounces_off_walls", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.