Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
血热斧手
Blood-fevered Axeman
Spectre
Area纳卡努, 部族之心, 金字塔避难所
Tags1HAxe_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 纳卡努, 部族之心: 血热饮酿者, 血热钩镰手, 血热斧手
  • 部族之心: 血热瘟疫使, 血热长枪兵, 血热斧手
  • 血热饮酿者, 血热斧手, 血热战士, 血热锤手, 血热长枪兵, 血热钩镰手
  • 金字塔避难所: 血热饮酿者, 血热钩镰手, 血热斧手
  • 金字塔避难所: 血热瘟疫使, 血热长枪兵, 血热斧手
  • 生命
    105%
    +30%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    105%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 10
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    105%
    Model Size
    100%
    Type
    BloodFeverKarui1HAxe
    Metadata
    BloodFeverKarui1HAxe_
    Spectre Reservation
    51%
    Companion Reservation
    30.6%
    等级
    65
    生命
    6,883
    2,630
    伤害
    223
    法术伤害
    223
    命中
    2,228
    攻击时间
    1.5
    经验值
    22,582
    召唤物生命
    6,596
    召唤物伤害
    870
    召唤物护甲
    3,844
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 178268
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSBloodfeverBloodPustule
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 167.6 - 251.3 物理伤害
    物理伤害的 40% 转化火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1065]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2275
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui1HAxe_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood-fevered Axeman",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBloodfeverBloodPustule",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodfeverBloodPustule"] = {
        name = "MPSBloodfeverBloodPustule",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1065, 5, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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