血に飢えしアックスマン
Blood-fevered Axeman
SpectreN
Areaナカヌ, 部族の心臓, ヒスイの島, ジッグラトの避難所
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • ナカヌ, 部族の心臓: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • 部族の心臓: 血に飢えし疫病の拡散者, 血に飢えしスピアマン, 血に飢えしアックスマン
  • 血に飢えしブルー・ブリーザー, 血に飢えしアックスマン, 血に飢えしウォーリアー, 血に飢えしメイスマン, 血に飢えしスピアマン, 血に飢えしフックマン
  • ジッグラトの避難所: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • ジッグラトの避難所: 血に飢えし疫病の拡散者, 血に飢えしスピアマン, 血に飢えしアックスマン
  • ライフ
    105%
    耐性
    0 0 0 0
    Damage
    105%
    命中力
    100%
    Attack Distance
    5 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    BloodFeverKarui1HAxe
    Metadata
    BloodFeverKarui1HAxe_
    レベル
    65
    ライフ
    6,839
    Damage
    223
    スペルダメージ
    223
    命中力
    2,214
    アタックタイム
    1.5
    経験値
    22,582
    Minion Life
    6,596
    Minion Damage
    870
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 178–268
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBloodfeverBloodPustule
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    キャストタイム: 1 秒
    167.6から251.3物理ダメージを与える
    物理ダメージの40%をダメージに変換する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1065]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSBloodfeverBloodPustule = "projectile.PlayAnimation( projectileimpact );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui1HAxe_"] = {
        name = "Blood-fevered Axeman",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBloodfeverBloodPustule",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodfeverBloodPustule"] = {
        name = "MPSBloodfeverBloodPustule",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1065, 5, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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