流浪蛮兵
人形
stance movement speed +% final [99]
100% 攻击伤害格挡率
最大格挡几率 +25%
Displaced Brute
SpectreY
Tagscultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
生命
180%
+80%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击 Chance
5%
Attack Distance
7 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
180%
Model Size
120%
Type
BoneCultistShieldFarmlands
Metadata
BoneCultistShieldFarmlands
等级
68
生命
13,963
4,343
伤害
420
法术伤害
420
命中
2,464
攻击间隔
1.5
经验值
51,541
召唤物生命
12,474
召唤物伤害
1,744
召唤物护甲
8,204
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 336–504
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "shield"
	define_shared_state = "epks"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3083
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_shield_1 = "DetachAllOfType( 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );"

	on_or_create_state_epks_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao',  );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
		PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 0 );
	"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' );
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
		PlayAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 1 );
	"

	on_or_create_state_epks_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam.epk' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charging_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/charge_slam_shield.epk', 'Metadata/Monsters/BoneCultists/BoneCultists_Shield/attachments/BoneCultistShield_shieldHeld.ao' );
		QueueAnimationAttachedByIndex( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistShield/act_charge.ao', 2 );
	"
}

Functions
{
	blocked = "AddEffectPackAttached( BlockedHitPassive, L_Weapon );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/Interlude/BoneCultistShieldFarmlands"] = {
    name = "Displaced Brute",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [99]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 99 Max: 99 Global
  • 100% 攻击伤害格挡率
    最大格挡几率 +25%
    FamilyMonsterBlock
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 100 Max: 100 Global
  • additional maximum block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    Edit

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