Displaced Brute
stance movement speed +% final [99]
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
SpectreY
Tagscultist, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
Leben
180%
Widerstand
0 0 0 0
Damage
180%
Genauigkeit
100%
Attack Distance
7 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
120%
Type
BoneCultistShieldFarmlands
Metadata
BoneCultistShieldFarmlands
Stufe
68
Leben
13,963
Damage
420
Zauberschaden
420
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
8,204
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 336–504
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/Interlude/BoneCultistShieldFarmlands"] = {
    name = "Displaced Brute",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [99]
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 99 Max: 99 Global
  • 100% Chance, Angriffsschaden zu blocken
    +25% zu maximaler Blockchance
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 100 Max: 100 Global
  • additional maximum block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    Edit

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