Brutamontes Deslocado
stance movement speed +% final [99]
100% de Chance de Bloquear o Dano de Ataques
+25% à chance máxima de Bloqueio
Displaced Brute
SpectreY
Tagscultist, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
Vida
180%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Attack Distance
7 ~ 17
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
120%
Type
BoneCultistShieldFarmlands
Metadata
BoneCultistShieldFarmlands
Nível
68
Vida
13,963
Damage
420
Dano Mágico
420
Precisão
2,464
Tempo de Ataque
1.5
Experiência
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
8,204
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 336–504
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultists_Shield/Interlude/BoneCultistShieldFarmlands"] = {
    name = "Displaced Brute",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
stance movement speed +% final [99]
FamilyStance
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 99 Max: 99 Global
  • 100% de Chance de Bloquear o Dano de Ataques
    +25% à chance máxima de Bloqueio
    FamilyMonsterBlock
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 100 Max: 100 Global
  • additional maximum block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    Edit

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