Faridun Bladedancer
stance movement speed +% final [-68]
Spectre | Y |
---|---|
Area | The Ziggurat Refuge |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
110%
闪避值
+80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
110%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
MutewindWomanDualSword
Metadata
MutewindWomanDualSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
9,588
Armour
3,877
闪避值
502
能量护盾
0
伤害
273
法术伤害
273
命中
0
Attack Time
1.5
经验值
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 218–327
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindWomanDodgeLeft
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRight
冷却时间: 5 秒
+70 近战打击范围
MutewindWomanWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
Base Damage: 218–327
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 5 秒
在敌人之间穿梭,造成武器伤害。需要匕首、爪类以及单手剑。无法被多重打击辅助。
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
ignores proximity shield [1]
monster flurry [1]
WalkEmergeMutewind
walk emerge distance [300]
EmptyActionMutewindWomanDodgeLeftIdle
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRightIdle
冷却时间: 5 秒
+70 近战打击范围
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanDualSword"] = { name = "Faridun Bladedancer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MutewindWomanWhirlingBlades", "MeleeAtAnimationSpeedComboTEMP", "EmptyActionMutewindWomanDodgeLeft", "EmptyActionMutewindWomanDodgeRight", "EmptyActionMutewindWomanDodgeLeftIdle", "EmptyActionMutewindWomanDodgeRightIdle", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MutewindWomanWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeft"] = { name = "EmptyActionMutewindWomanDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRight"] = { name = "EmptyActionMutewindWomanDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeftIdle"] = { name = "EmptyActionMutewindWomanDodgeLeftIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRightIdle"] = { name = "EmptyActionMutewindWomanDodgeRightIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-68]
Id | StanceMovementSpeedNegative68_____ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
法里顿刃舞者
stance movement speed +% final [-68]
Faridun Bladedancer
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
110%
闪避值
+80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
110%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
MutewindWomanDualSword
Metadata
MutewindWomanDualSwordSandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,533
Armour
3,451
闪避值
477
能量护盾
0
伤害
256
法术伤害
256
命中
0
Attack Time
1.5
经验值
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 205–308
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindWomanDodgeLeft
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRight
冷却时间: 5 秒
+70 近战打击范围
MutewindWomanWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
Base Damage: 205–308
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 5 秒
在敌人之间穿梭,造成武器伤害。需要匕首、爪类以及单手剑。无法被多重打击辅助。
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
ignores proximity shield [1]
monster flurry [1]
WalkEmergeMutewind
walk emerge distance [300]
EmptyActionMutewindWomanDodgeLeftIdle
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRightIdle
冷却时间: 5 秒
+70 近战打击范围
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordSandCrusted"] = { name = "Faridun Bladedancer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MutewindWomanWhirlingBlades", "MeleeAtAnimationSpeedComboTEMP", "EmptyActionMutewindWomanDodgeLeft", "EmptyActionMutewindWomanDodgeRight", "EmptyActionMutewindWomanDodgeLeftIdle", "EmptyActionMutewindWomanDodgeRightIdle", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MutewindWomanWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeft"] = { name = "EmptyActionMutewindWomanDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRight"] = { name = "EmptyActionMutewindWomanDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeftIdle"] = { name = "EmptyActionMutewindWomanDodgeLeftIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRightIdle"] = { name = "EmptyActionMutewindWomanDodgeRightIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-68]
Id | StanceMovementSpeedNegative68_____ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
法里顿刃舞者
stance movement speed +% final [-68]
Faridun Bladedancer
Spectre | Y |
---|---|
Area | 上古之门, 圣墓塔尖, The Halani Gates, The Spires of Deshar |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
110%
闪避值
+80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
110%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
MutewindWomanDualSword
Metadata
MutewindWomanDualSwordCorroded_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
57
生命
4,849
Armour
1,788
闪避值
353
能量护盾
0
伤害
181
法术伤害
181
命中
0
Attack Time
1.5
经验值
14,732
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 145–217
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindWomanDodgeLeft
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRight
冷却时间: 5 秒
+70 近战打击范围
MutewindWomanWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
Base Damage: 145–217
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 5 秒
在敌人之间穿梭,造成武器伤害。需要匕首、爪类以及单手剑。无法被多重打击辅助。
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
ignores proximity shield [1]
monster flurry [1]
WalkEmergeMutewind
walk emerge distance [300]
EmptyActionMutewindWomanDodgeLeftIdle
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRightIdle
冷却时间: 5 秒
+70 近战打击范围
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordCorroded_"] = { name = "Faridun Bladedancer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MutewindWomanWhirlingBlades", "MeleeAtAnimationSpeedComboTEMP", "EmptyActionMutewindWomanDodgeLeft", "EmptyActionMutewindWomanDodgeRight", "EmptyActionMutewindWomanDodgeLeftIdle", "EmptyActionMutewindWomanDodgeRightIdle", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MutewindWomanWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeft"] = { name = "EmptyActionMutewindWomanDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRight"] = { name = "EmptyActionMutewindWomanDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeftIdle"] = { name = "EmptyActionMutewindWomanDodgeLeftIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRightIdle"] = { name = "EmptyActionMutewindWomanDodgeRightIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-68]
Id | StanceMovementSpeedNegative68_____ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
法里顿刃舞者
stance movement speed +% final [-68]
Faridun Bladedancer
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
110%
闪避值
+80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
110%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
MutewindWomanDualSword
Metadata
MutewindWomanDualSwordCorrodedPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,533
Armour
3,451
闪避值
477
能量护盾
0
伤害
256
法术伤害
256
命中
0
Attack Time
1.5
经验值
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 205–308
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindWomanDodgeLeft
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRight
冷却时间: 5 秒
+70 近战打击范围
MutewindWomanWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
Base Damage: 205–308
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 5 秒
在敌人之间穿梭,造成武器伤害。需要匕首、爪类以及单手剑。无法被多重打击辅助。
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
ignores proximity shield [1]
monster flurry [1]
WalkEmergeMutewind
walk emerge distance [300]
EmptyActionMutewindWomanDodgeLeftIdle
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRightIdle
冷却时间: 5 秒
+70 近战打击范围
Object Type
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordCorrodedPatrol"] = { name = "Faridun Bladedancer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MutewindWomanWhirlingBlades", "MeleeAtAnimationSpeedComboTEMP", "EmptyActionMutewindWomanDodgeLeft", "EmptyActionMutewindWomanDodgeRight", "EmptyActionMutewindWomanDodgeLeftIdle", "EmptyActionMutewindWomanDodgeRightIdle", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MutewindWomanWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeft"] = { name = "EmptyActionMutewindWomanDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRight"] = { name = "EmptyActionMutewindWomanDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeftIdle"] = { name = "EmptyActionMutewindWomanDodgeLeftIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRightIdle"] = { name = "EmptyActionMutewindWomanDodgeRightIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-68]
Id | StanceMovementSpeedNegative68_____ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
法里顿刃舞者
stance movement speed +% final [-68]
Faridun Bladedancer
Spectre | Y |
---|---|
Area | 无畏战车, 无畏战车先锋, The Dreadnought, Dreadnought Vanguard |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
110%
闪避值
+80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
110%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
110%
Model Size
100%
Type
MutewindWomanDualSword
Metadata
MutewindWomanDualSwordGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
57
生命
4,849
Armour
1,788
闪避值
353
能量护盾
0
伤害
181
法术伤害
181
命中
0
Attack Time
1.5
经验值
14,732
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 145–217
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindWomanDodgeLeft
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRight
冷却时间: 5 秒
+70 近战打击范围
MutewindWomanWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
Base Damage: 145–217
暴击几率: 5%
Attack Time: 1.5 秒
冷却时间: 5 秒
在敌人之间穿梭,造成武器伤害。需要匕首、爪类以及单手剑。无法被多重打击辅助。
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
ignores proximity shield [1]
monster flurry [1]
WalkEmergeMutewind
walk emerge distance [300]
EmptyActionMutewindWomanDodgeLeftIdle
冷却时间: 5 秒
+70 近战打击范围
EmptyActionMutewindWomanDodgeRightIdle
冷却时间: 5 秒
+70 近战打击范围
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordGrim"] = { name = "Faridun Bladedancer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MutewindWomanWhirlingBlades", "MeleeAtAnimationSpeedComboTEMP", "EmptyActionMutewindWomanDodgeLeft", "EmptyActionMutewindWomanDodgeRight", "EmptyActionMutewindWomanDodgeLeftIdle", "EmptyActionMutewindWomanDodgeRightIdle", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MutewindWomanWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeft"] = { name = "EmptyActionMutewindWomanDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRight"] = { name = "EmptyActionMutewindWomanDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeLeftIdle"] = { name = "EmptyActionMutewindWomanDodgeLeftIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindWomanDodgeRightIdle"] = { name = "EmptyActionMutewindWomanDodgeRightIdle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-68]
Id | StanceMovementSpeedNegative68_____ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |