近战
Melee
近战 Attr /4
名字 | 显示物品素质 |
---|---|
ID | melee29 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 9966 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
名字 | 显示物品素质 |
---|---|
ID | melee66 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 3720 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Melee
Melee Attr /4
名字 | 显示物品素质 |
---|---|
ID | melee67 |
Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
PassiveSkillsHash | 17313 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
melee GemTags /169
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
向前推进并以回旋攻势打击周围的敌人。
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Sword Lunge
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
[DNT-UNUSED] Leap, Catch, ???, Profit
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Not a claw attack, more like a bite
变形为一头巨熊并以非凡的力量猛击地面,引发一股令人晕眩的冲击波,在周围较大范围内造成伤害。
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
使用节杖进行[打击]。
使用连枷进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用匕首进行[打击]。
使用匕首进行[打击]。
使用枪进行[打击]。
Strike your foes down with a powerful blow using a melee weapon.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Melee Ref /76
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.

此武器可以同时对一个目标造成的任意数量的中毒
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
激活时,近战攻击击败敌人会获得能量,达到能量上限时触发镶嵌的法术。
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
[DNT-UNUSED] Spellblade
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
近战单手武器攻击 +40% 暴击伤害加成
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 25%
近战伤害在近程击中时提高 40%
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.
Skill Gem /70
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
施展一连串快速戳刺。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
向前推进并以回旋攻势打击周围的敌人。
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Not a claw attack, more like a bite
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
使用节杖进行[打击]。
使用连枷进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用爪进行[打击]。
使用爪进行[打击]。
使用匕首进行[打击]。
使用匕首进行[打击]。
使用枪进行[打击]。
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
Skill Gem 画质 /1
+(0–4) 近战打击范围
Support Gem /16
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
[DNT-UNUSED] Spellblade
物品 词缀 /15
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
战意之 | 5 | 后缀 | 所有近战技能等级 +1 攻击 | 手套 1 项链 1 Normal 0 |
决斗之 | 41 | 后缀 | 所有近战技能等级 +2 攻击 | 手套 1 项链 1 Normal 0 |
激战之 | 75 | 后缀 | 所有近战技能等级 +3 攻击 | 项链 1 Normal 0 |
战意之 | 2 | 后缀 | 所有近战技能等级 +1 攻击 | ranged 0 spear 1 单手武器 1 Normal 0 |
决斗之 | 18 | 后缀 | 所有近战技能等级 +2 攻击 | ranged 0 spear 1 单手武器 1 Normal 0 |
纷争之 | 36 | 后缀 | 所有近战技能等级 +3 攻击 | ranged 0 spear 1 单手武器 1 Normal 0 |
激战之 | 55 | 后缀 | 所有近战技能等级 +4 攻击 | ranged 0 spear 1 单手武器 1 Normal 0 |
征战之 | 81 | 后缀 | 所有近战技能等级 +5 攻击 | ranged 0 spear 1 单手武器 1 Normal 0 |
战意之 | 2 | 后缀 | 所有近战技能等级 +2 攻击 | ranged 0 双手武器 1 Normal 0 |
决斗之 | 18 | 后缀 | 所有近战技能等级 +3 攻击 | ranged 0 双手武器 1 Normal 0 |
纷争之 | 36 | 后缀 | 所有近战技能等级 +4 攻击 | ranged 0 双手武器 1 Normal 0 |
激战之 | 55 | 后缀 | 所有近战技能等级 +(5–6) 攻击 | ranged 0 双手武器 1 Normal 0 |
征战之 | 81 | 后缀 | 所有近战技能等级 +7 攻击 | ranged 0 双手武器 1 Normal 0 |
1 | 已腐化 | 所有近战技能等级 +1 攻击 | 手套 1 | |
1 | 已腐化 | 此武器的近战打击范围扩大 (10–20)% 攻击 | 锤 1 warstaff 1 |
怪物 词缀 /9
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | -5 近战打击范围 spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
1 | 传奇 | +2 近战打击范围 | ||
1 | 传奇 | 反射 (10–20) - 冰霜伤害给近战攻击者 伤害 元素 冰霜 | ||
1 | 传奇 | 受到的近战技能攻击伤害提高 10% 攻击 | ||
1 | 传奇 | 受到的近战技能攻击伤害提高 20% 攻击 | ||
1 | 传奇 | 近战攻击击中后造成中毒 中毒 混沌 攻击 异常状态 | ||
1 | 传奇 | 近战击中有 50% 的几率提供护体状态 攻击 | ||
1 | 传奇 | use melee pattern range [-1] | ||
1 | 传奇 | +7 近战打击范围 attack maximum action distance + [3] |
夺宝奇兵装备 词缀 /8
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | 近战伤害提高 (11–15)% 伤害 攻击 | ||
1 | 传奇 | 近战伤害提高 (16–20)% 伤害 攻击 | ||
1 | 传奇 | 近战伤害提高 (21–25)% 伤害 攻击 | ||
1 | 传奇 | 近战伤害提高 (26–30)% 伤害 攻击 | ||
盗贼的 | 1 | 前缀 | 近战伤害提高 (21–25)% 伤害 攻击 | |
恶徒的 | 45 | 前缀 | 近战伤害提高 (26–30)% 伤害 攻击 | |
恶棍的 | 75 | 前缀 | 近战伤害提高 (31–35)% 伤害 攻击 | |
执行者的 | 81 | 前缀 | 近战伤害提高 (36–40)% 伤害 攻击 |
其他属性 词缀 /32
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | 传奇 | 生效期间近战物理伤害总增 (7–10)% 伤害 物理 攻击 | ||
1 | Flask | 传奇 | 生效期间,近战攻击添加击退 攻击 | ||
Clashing | 1 | Jewel | 前缀 | 近战伤害提高 (5–15)% 伤害 攻击 | strjewel 1 Normal 0 |
of Raging | 1 | Jewel | 后缀 | 近战击中时获得 1 怒火 | strjewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (10–20)% 伤害 攻击 | dexjewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (10–20)% 伤害 攻击 | dexjewel 1 Normal 0 |
Clashing | 1 | Jewel | 前缀 | 近战伤害提高 (1–2)% 伤害 攻击 | str_radius_jewel 1 Normal 0 |
of Raging | 1 | Jewel | 后缀 | 近战击中时获得 1 怒火 | str_radius_jewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (2–3)% 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (2–3)% 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
1 | Jewel | 传奇 | +2 近战打击范围 攻击 | ||
搏斗的 | 1 | Jewel | 传奇 | 徒手攻击的近战物理伤害提高 (14–16)% 伤害 物理 攻击 | |
战意之 | 1 | Jewel | 传奇 | 近战伤害提高 (10–12)% 伤害 攻击 | |
盗贼的 | 1 | Jewel | 传奇 | 近战单手武器攻击的攻击速度加快 (4–6)% 攻击 速度 | |
战士的 | 1 | Jewel | 传奇 | 双手近战武器攻击的攻击速度加快 (4–6)% 攻击 速度 | |
狂暴的 | 1 | Jewel | 传奇 | 近战技能的徒手攻击速度加快 (6–8)% 攻击 速度 | |
伤害的 | 1 | Jewel | 传奇 | 近战单手武器的攻击暴击率提高 (14–18)% 攻击 暴击 | |
炙烧的 | 1 | Jewel | 传奇 | 双手近战武器的攻击暴击率提高 (14–18)% 攻击 暴击 | |
决斗之 | 1 | Jewel | 传奇 | 近战攻击暴击率提高 (10–14)% 攻击 暴击 | |
刺穿的 | 1 | Jewel | 传奇 | 近战单手武器攻击 +(15–18)% 暴击伤害加成 伤害 攻击 暴击 | |
破裂的 | 1 | Jewel | 传奇 | 双手近战武器的攻击 +(15–18)% 暴击伤害加成 伤害 攻击 暴击 | |
1 | Jewel | 传奇 | 持盾牌时近战攻击 +(6–8)% 暴击伤害加成 伤害 攻击 暴击 | ||
破坏之 | 1 | Jewel | 传奇 | +(12–15)% 近战攻击暴击伤害加成 伤害 攻击 暴击 | |
1 | Jewel | 传奇 | 空手时,+(3–4) 近战打击范围 攻击 | ||
1 | Jewel | 传奇 | 范围内的近战和近战武器加成转换成弓类武器加成 local jewel effect base radius [1200] 攻击 | ||
1 | Jewel | 传奇 | 近战击中有 10% 的几率提供护体状态 攻击 | ||
1 | Jewel | 传奇 | 范围内每配置 3 点敏捷,闪避值提高 1% 范围内每配置 3 点敏捷,爪类武器物理伤害提高 1% 徒手攻击的近战物理伤害按照范围内每配置 3 点敏捷提高 1% local jewel effect base radius [1500] 防御 伤害 物理 攻击 | ||
1 | Jewel | 传奇 | 范围内来自天赋的敏捷和智慧转为力量近战伤害加成 local jewel effect base radius [1200] 伤害 物理 攻击 | ||
1 | ExpeditionRelic | 传奇 | gain x rage on melee hit [1] | ||
Ulaman's | 65 | ExpeditionRelic | 前缀 | spell damage +% while wielding melee weapon [61,79] 施法 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | melee attack skills additional totems allowed [1] | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | melee damage +% if youve dealt projectile attack hit recently [60,79] |
物品 /7
粗糙磨刀石
近战伤害提高 (11–15)%
标准磨刀石
近战伤害提高 (16–20)%
良好磨刀石
近战伤害提高 (21–25)%
黑曜磨刀石
近战伤害提高 (26–30)%
传奇 /9
Passive /22
近战单手武器攻击 +40% 暴击伤害加成
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 25%
近战伤害在近程击中时提高 40%
升华试炼 Passive /1
永恒珠宝 Passive /4



永恒珠宝 Passive Additions /3
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
卡鲁 | 显著 | 近战伤害提高 20% | karui_notable_add_melee_damage |
卡鲁 | 显著 | 近战攻击暴击率提高 30% | karui_notable_add_melee_crit_chance |
卡鲁 | 显著 | +15% 近战攻击暴击伤害加成 | karui_notable_add_melee_crit_multi |
Melee Skills /38
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.