近战
Melee
近战 Attr /4
名字显示物品素质
IDmelee29
IconArt/2DArt/SkillIcons/passives/MeleeAoENode.png
PassiveSkillsHash9966
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Melee
Melee Attr /4
名字显示物品素质
IDmelee66
IconArt/2DArt/SkillIcons/passives/MeleeAoENode.png
PassiveSkillsHash3720
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Melee
Melee Attr /4
名字显示物品素质
IDmelee67
IconArt/2DArt/SkillIcons/passives/MeleeAoENode.png
PassiveSkillsHash17313
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
melee GemTags /169
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
一次强力攻击,击退敌人并削弱护甲
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速致盲。离开该区域会释放旋风风暴,并造成伤害。
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
向前推进并以回旋攻势打击周围的敌人。
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
向后翻腾并朝你的前方发出一道冰霜波。
[DNT-UNUSED] Sword Lunge
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
[DNT-UNUSED] Leap, Catch, ???, Profit
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Not a claw attack, more like a bite
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
变形为一头巨熊并以非凡的力量猛击地面,引发一股令人晕眩的冲击波,在周围较大范围内造成伤害。
立起一个图腾,使用镶嵌的锤类技能。
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪
举起盾牌,[格挡]所有可格挡的攻击。
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.
获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
发动一次徒手[打击]。
使用节杖进行[打击]。
使用连枷进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用爪进行[打击]。
使用爪进行[打击]。
使用匕首进行[打击]。
使用匕首进行[打击]。
使用枪进行[打击]。
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
Melee Ref /76
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
+(60–100) 最大生命
+(60–100) 晕眩阈值
无法闪避敌人攻击
受到近战物理伤害的 250% 会反射给攻击者
被包围每秒再生 5% 生命
该装备的护甲与闪避提高 50%
攻击附加 (2–3) - (5–6) 物理伤害
+(30–50) 最大生命
攻击速度加快 (4–8)%
力量可以满足近战武器和近战技能的其他属性需求
+20 护甲
物品稀有度提高 (5–15)%
+(20–30) 敏捷
近战击中时获得 1 怒火
每一点怒火还会使晕眩阈值提高 1%
攻击附加 1 - 4 物理伤害
+(20–30) 力量
技能获得等于基础魔力消耗10%的基础生命消耗
对你对晕眩的敌人造成荆棘伤害
(24–35) - (35–53) 物理荆棘伤害
+20 护甲
物品稀有度提高 (5–15)%
+(20–30) 力量
每一点怒火还会使护甲提高 1%
近战击中时获得 1 怒火
暴走时触发 15 级幻化之刃德尔维希
幻化时无法使用
幻化之刃德尔维希会在暴走结束时消失
近战击中视为暴走击败
暴走
获得技能: Spear Throw
附加 (2–3) - (6–8) 物理伤害
此武器的近战打击范围扩大 20%
此武器可以同时对一个目标造成的任意数量的中毒
此武器击中时必定使目标中毒
获得技能: Spear Throw
此武器的投射物速度加快 (25–35)%
附加 (10–15) - (21–26) 物理伤害
+100 点闪避值
攻击速度加快 (10–20)%
若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (30–60)%
若你在过去 8 秒内造成过近战击中投射物伤害提高 (30–60)%
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
一次强力攻击,击退敌人并削弱护甲
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
激活时,近战攻击击败敌人会获得能量,达到能量上限时触发镶嵌的法术。
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
[DNT-UNUSED] Spellblade
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
被包围战矛近战伤害提高 75%
3 米内没有敌人时,战矛的投射物伤害提高 40%
近战单手武器攻击的攻击速度加快 6%
近战单手武器的攻击命中值提高 15%
近战单手武器攻击 +40% 暴击伤害加成
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 25%
成功招架一次近战击中时,你的下次远程攻击伤害提高 40%
成功招架一次投射物击中时,你的下次近战攻击伤害提高 40%
Melee Attack Skills have +1 to maximum number of Summoned Totems
图腾放置范围扩大 20%
装备近战武器时法术伤害提高 32%
+10 敏捷
+30 命中
近战攻击速度加快 8%
近战伤害提高 20%
不可移动的敌人的近战伤害提高 25%
近战伤害在近程击中时提高 40%
近战攻击速度加快 8%
+10 敏捷
近战单手武器的攻击命中值提高 16%
双手近战武器的攻击命中值提高 16%
+2 近战打击范围
近战伤害提高 15%
近战伤害晕眩积蓄值提高 15%
+15 力量
近战伤害提高 25%
+2 近战打击范围
近战攻击暴击率提高 20%
melee critical strike chance +% when on full life [20]
近战伤害在满血时提高 30%
若你近期未攻击过,攻击速度加快 16%
若你近期近战攻击击中过敌人,护甲提高 25%
不可移动的敌人的近战伤害提高 50%
近战伤害提高 20%
重度晕眩的敌人的近战伤害提高 40%
专精: Ultimatum
若你在过去 8 秒内造成过投射物攻击击中近战打击范围 +4
若你在过去 8 秒内造成过近战击中投射物25% 的几率分叉
近战伤害晕眩积蓄值提高 30%
投射物重度晕眩的敌人造成的伤害提高 75%
15% 的几率穿透一个敌人
投射物伤害提高 15%
女猎手: 若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 30%
女猎手: 若你在过去 8 秒内造成过近战击中投射物伤害提高 30%
[晕眩]积蓄值提高 10%
近战伤害提高 16%
+10 力量
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
Skill Gem /70
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
一次强力攻击,击退敌人并削弱护甲
节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震
施展一连串快速戳刺。
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速致盲。离开该区域会释放旋风风暴,并造成伤害。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
向前推进并以回旋攻势打击周围的敌人。
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Not a claw attack, more like a bite
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
举起盾牌,[格挡]所有可格挡的攻击。
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
发动一次徒手[打击]。
使用节杖进行[打击]。
使用连枷进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用剑进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用斧进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用锤进行[打击]。
使用爪进行[打击]。
使用爪进行[打击]。
使用匕首进行[打击]。
使用匕首进行[打击]。
使用枪进行[打击]。
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
Skill Gem 画质 /1
+(0–4) 近战打击范围
Support Gem /16
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
[DNT] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
[DNT-UNUSED] Spellblade
物品 词缀 /15
名字等级Pre/SufDescriptionWeight
战意之5后缀所有近战技能等级 +1 攻击手套 1
项链 1
Normal 0
决斗之41后缀所有近战技能等级 +2 攻击手套 1
项链 1
Normal 0
激战之75后缀所有近战技能等级 +3 攻击项链 1
Normal 0
战意之2后缀所有近战技能等级 +1 攻击ranged 0
spear 1
单手武器 1
Normal 0
决斗之18后缀所有近战技能等级 +2 攻击ranged 0
spear 1
单手武器 1
Normal 0
纷争之36后缀所有近战技能等级 +3 攻击ranged 0
spear 1
单手武器 1
Normal 0
激战之55后缀所有近战技能等级 +4 攻击ranged 0
spear 1
单手武器 1
Normal 0
征战之81后缀所有近战技能等级 +5 攻击ranged 0
spear 1
单手武器 1
Normal 0
战意之2后缀所有近战技能等级 +2 攻击ranged 0
双手武器 1
Normal 0
决斗之18后缀所有近战技能等级 +3 攻击ranged 0
双手武器 1
Normal 0
纷争之36后缀所有近战技能等级 +4 攻击ranged 0
双手武器 1
Normal 0
激战之55后缀所有近战技能等级 +(5–6) 攻击ranged 0
双手武器 1
Normal 0
征战之81后缀所有近战技能等级 +7 攻击ranged 0
双手武器 1
Normal 0
1已腐化所有近战技能等级 +1 攻击手套 1
1已腐化此武器的近战打击范围扩大 (10–20)% 攻击锤 1
warstaff 1
怪物 词缀 /9
名字等级Pre/SufDescriptionWeight
1传奇-5 近战打击范围
spell maximum action distance +% [-40]
stance movement speed +% final [0]
1传奇+2 近战打击范围
1传奇反射 (10–20) - 冰霜伤害给近战攻击者 伤害 元素 冰霜
1传奇受到的近战技能攻击伤害提高 10% 攻击
1传奇受到的近战技能攻击伤害提高 20% 攻击
1传奇近战攻击击中后造成中毒 中毒 混沌 攻击 异常状态
1传奇近战击中有 50% 的几率提供护体状态 攻击
1传奇use melee pattern range [-1]
1传奇+7 近战打击范围
attack maximum action distance + [3]
夺宝奇兵装备 词缀 /8
名字等级Pre/SufDescriptionWeight
1传奇近战伤害提高 (11–15)% 伤害 攻击
1传奇近战伤害提高 (16–20)% 伤害 攻击
1传奇近战伤害提高 (21–25)% 伤害 攻击
1传奇近战伤害提高 (26–30)% 伤害 攻击
盗贼的1前缀近战伤害提高 (21–25)% 伤害 攻击
恶徒的45前缀近战伤害提高 (26–30)% 伤害 攻击
恶棍的75前缀近战伤害提高 (31–35)% 伤害 攻击
执行者的81前缀近战伤害提高 (36–40)% 伤害 攻击
其他属性 词缀 /32
名字等级DomainPre/SufDescriptionWeight
1Flask传奇生效期间近战物理伤害总增 (7–10)% 伤害 物理 攻击
1Flask传奇生效期间,近战攻击添加击退 攻击
Clashing1Jewel前缀近战伤害提高 (5–15)% 伤害 攻击strjewel 1
Normal 0
of Raging1Jewel后缀近战击中时获得 1 怒火strjewel 1
Normal 0
Retreating1Jewel前缀若你在过去 8 秒内造成过近战击中投射物伤害提高 (10–20)% 伤害 攻击dexjewel 1
Normal 0
Engaging1Jewel前缀若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (10–20)% 伤害 攻击dexjewel 1
Normal 0
Clashing1Jewel前缀近战伤害提高 (1–2)% 伤害 攻击str_radius_jewel 1
Normal 0
of Raging1Jewel后缀近战击中时获得 1 怒火str_radius_jewel 1
Normal 0
Retreating1Jewel前缀若你在过去 8 秒内造成过近战击中投射物伤害提高 (2–3)% 伤害 攻击dex_radius_jewel 1
Normal 0
Engaging1Jewel前缀若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (2–3)% 伤害 攻击dex_radius_jewel 1
Normal 0
1Jewel传奇+2 近战打击范围 攻击
搏斗的1Jewel传奇徒手攻击的近战物理伤害提高 (14–16)% 伤害 物理 攻击
战意之1Jewel传奇近战伤害提高 (10–12)% 伤害 攻击
盗贼的1Jewel传奇近战单手武器攻击的攻击速度加快 (4–6)% 攻击 速度
战士的1Jewel传奇双手近战武器攻击的攻击速度加快 (4–6)% 攻击 速度
狂暴的1Jewel传奇近战技能的徒手攻击速度加快 (6–8)% 攻击 速度
伤害的1Jewel传奇近战单手武器的攻击暴击率提高 (14–18)% 攻击 暴击
炙烧的1Jewel传奇双手近战武器的攻击暴击率提高 (14–18)% 攻击 暴击
决斗之1Jewel传奇近战攻击暴击率提高 (10–14)% 攻击 暴击
刺穿的1Jewel传奇近战单手武器攻击 +(15–18)% 暴击伤害加成 伤害 攻击 暴击
破裂的1Jewel传奇双手近战武器的攻击 +(15–18)% 暴击伤害加成 伤害 攻击 暴击
1Jewel传奇持盾牌时近战攻击 +(6–8)% 暴击伤害加成 伤害 攻击 暴击
破坏之1Jewel传奇+(12–15)% 近战攻击暴击伤害加成 伤害 攻击 暴击
1Jewel传奇空手时,+(3–4) 近战打击范围 攻击
1Jewel传奇范围内的近战和近战武器加成转换成弓类武器加成
local jewel effect base radius [1200]
攻击
1Jewel传奇近战击中有 10% 的几率提供护体状态 攻击
1Jewel传奇范围内每配置 3 点敏捷,闪避值提高 1%
范围内每配置 3 点敏捷,爪类武器物理伤害提高 1%
徒手攻击的近战物理伤害按照范围内每配置 3 点敏捷提高 1%
local jewel effect base radius [1500]
防御 伤害 物理 攻击
1Jewel传奇范围内来自天赋的敏捷和智慧转为力量近战伤害加成
local jewel effect base radius [1200]
伤害 物理 攻击
1ExpeditionRelic传奇gain x rage on melee hit [1]
Ulaman's65ExpeditionRelic前缀spell damage +% while wielding melee weapon [61,79] 施法
Ulaman's65ExpeditionRelic前缀melee attack skills additional totems allowed [1]
Kurgal's65ExpeditionRelic前缀melee damage +% if youve dealt projectile attack hit recently [60,79]
物品 /7
Striking Quarterstaff
物理伤害: 53-111
攻击暴击率: 10%
每秒攻击次数: 1.4
武器范围: 1.3
需求: 127 Dex, 50 Int
此武器的近战打击范围扩大 16%
Reaching Quarterstaff
物理伤害: 35-72
攻击暴击率: 10%
每秒攻击次数: 1.4
武器范围: 1.3
需求: 63 Dex, 26 Int
此武器的近战打击范围扩大 16%
长柄节杖
物理伤害: 9-18
攻击暴击率: 10%
每秒攻击次数: 1.4
武器范围: 1.3
需求: 9 Dex
此武器的近战打击范围扩大 16%
粗糙磨刀石
近战伤害提高 (11–15)%
标准磨刀石
近战伤害提高 (16–20)%
良好磨刀石
近战伤害提高 (21–25)%
黑曜磨刀石
近战伤害提高 (26–30)%
传奇 /9
+(60–100) 最大生命
+(60–100) 晕眩阈值
无法闪避敌人攻击
受到近战物理伤害的 250% 会反射给攻击者
被包围每秒再生 5% 生命
该装备的护甲与闪避提高 50%
攻击附加 (2–3) - (5–6) 物理伤害
+(30–50) 最大生命
攻击速度加快 (4–8)%
力量可以满足近战武器和近战技能的其他属性需求
+20 护甲
物品稀有度提高 (5–15)%
+(20–30) 敏捷
近战击中时获得 1 怒火
每一点怒火还会使晕眩阈值提高 1%
攻击附加 1 - 4 物理伤害
+(20–30) 力量
技能获得等于基础魔力消耗10%的基础生命消耗
对你对晕眩的敌人造成荆棘伤害
(24–35) - (35–53) 物理荆棘伤害
+20 护甲
物品稀有度提高 (5–15)%
+(20–30) 力量
每一点怒火还会使护甲提高 1%
近战击中时获得 1 怒火
暴走时触发 15 级幻化之刃德尔维希
幻化时无法使用
幻化之刃德尔维希会在暴走结束时消失
近战击中视为暴走击败
暴走
获得技能: Spear Throw
附加 (2–3) - (6–8) 物理伤害
此武器的近战打击范围扩大 20%
此武器可以同时对一个目标造成的任意数量的中毒
此武器击中时必定使目标中毒
获得技能: Spear Throw
此武器的投射物速度加快 (25–35)%
附加 (10–15) - (21–26) 物理伤害
+100 点闪避值
攻击速度加快 (10–20)%
若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 (30–60)%
若你在过去 8 秒内造成过近战击中投射物伤害提高 (30–60)%
物理伤害提高 (120–150)%
所有近战技能等级 +(2–3)
+(20–30) 智慧
造成的晕眩积蓄值提高 (150–200)%
Passive /22
被包围战矛近战伤害提高 75%
3 米内没有敌人时,战矛的投射物伤害提高 40%
近战单手武器攻击的攻击速度加快 6%
近战单手武器的攻击命中值提高 15%
近战单手武器攻击 +40% 暴击伤害加成
若你近期内用双手近战武器使一名敌人眩晕,则效果区域扩大 25%
成功招架一次近战击中时,你的下次远程攻击伤害提高 40%
成功招架一次投射物击中时,你的下次近战攻击伤害提高 40%
Melee Attack Skills have +1 to maximum number of Summoned Totems
图腾放置范围扩大 20%
装备近战武器时法术伤害提高 32%
+10 敏捷
+30 命中
近战攻击速度加快 8%
近战伤害提高 20%
不可移动的敌人的近战伤害提高 25%
近战伤害在近程击中时提高 40%
近战攻击速度加快 8%
+10 敏捷
近战单手武器的攻击命中值提高 16%
双手近战武器的攻击命中值提高 16%
+2 近战打击范围
近战伤害提高 15%
近战伤害晕眩积蓄值提高 15%
+15 力量
近战伤害提高 25%
+2 近战打击范围
近战攻击暴击率提高 20%
melee critical strike chance +% when on full life [20]
近战伤害在满血时提高 30%
若你近期未攻击过,攻击速度加快 16%
若你近期近战攻击击中过敌人,护甲提高 25%
不可移动的敌人的近战伤害提高 50%
近战伤害提高 20%
重度晕眩的敌人的近战伤害提高 40%
专精: Ultimatum
若你在过去 8 秒内造成过投射物攻击击中近战打击范围 +4
若你在过去 8 秒内造成过近战击中投射物25% 的几率分叉
近战伤害晕眩积蓄值提高 30%
投射物重度晕眩的敌人造成的伤害提高 75%
15% 的几率穿透一个敌人
投射物伤害提高 15%
女猎手: 若你在过去 8 秒内造成过投射物攻击击中近战伤害提高 30%
女猎手: 若你在过去 8 秒内造成过近战击中投射物伤害提高 30%
[晕眩]积蓄值提高 10%
近战伤害提高 16%
+10 力量
升华试炼 Passive /1
永恒珠宝 Passive /4
慧眼
马拉克斯 钥石
你陷入目盲状态
目盲状态不影响你的照亮范围
近战暴击率在目盲状态下总增 25%
少说多听,危险在风声中吐露踪迹。
瑞佛之力
永恒 显著
近战物理伤害提高 80%
Rune Knight
Kalguuran 显著
法术暴击伤害加成提高 15%
近战伤害提高 40%
Vorana's Fury
Kalguuran 显著
投射物伤害提高 40%
近战击中时获得 1 怒火
永恒珠宝 Passive Additions /3
FactionCategory显示物品素质Code
卡鲁显著
近战伤害提高 20%karui_notable_add_melee_damage
卡鲁显著
近战攻击暴击率提高 30%karui_notable_add_melee_crit_chance
卡鲁显著
+15% 近战攻击暴击伤害加成karui_notable_add_melee_crit_multi
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