近战
Melee
近战 Attr /4
| 名字 | 显示物品素质 |
|---|---|
| ID | melee29 |
| Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
| PassiveSkillsHash | 9966 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
近战
Melee
近战 Attr /4
| 名字 | 显示物品素质 |
|---|---|
| ID | melee66 |
| Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
| PassiveSkillsHash | 3720 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
近战
Melee
近战 Attr /4
| 名字 | 显示物品素质 |
|---|---|
| ID | melee67 |
| Icon | Art/2DArt/SkillIcons/passives/MeleeAoENode.png |
| PassiveSkillsHash | 17313 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
melee GemTags /180
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Leap, Catch, ???, Profit
[DNT-UNUSED] Make alot of fire
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Melee Ref /125
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
晕眩
击中任何目标都有几率使其晕眩,由造成的伤害决定。使目标晕眩会打断他们当前的行动,并使其在短时间内无法做出其他行动。晕眩包含两种类型:
轻度晕眩的持续时间不到一秒,但可以频繁造成。任何击中都有几率造成轻度晕眩。该几率由造成的伤害决定,造成相当于目标最大生命的 100% 的击中具有 100% 的几率。低于 15% 的几率视作 0%。
重度晕眩会在目标的晕眩条填满时生效,可以持续数秒。击中会根据造成的伤害而产生重度晕眩积蓄。玩家和召唤生物通常不会受到重度晕眩,但在特定行动期间(例如举起盾牌、使用轻盾招架或骑乘坐骑时)可以获得重度晕眩积蓄。
玩家的物理伤害和近战伤害,其轻度晕眩几率和重度晕眩积蓄各总增 50%。这些加成可以按乘法叠加生效。
怪物的物理伤害和近战伤害,其轻度晕眩几率和重度晕眩积蓄分别总增 100% 和 33%。这些加成可以按乘法叠加生效。
轻度晕眩的持续时间不到一秒,但可以频繁造成。任何击中都有几率造成轻度晕眩。该几率由造成的伤害决定,造成相当于目标最大生命的 100% 的击中具有 100% 的几率。低于 15% 的几率视作 0%。
重度晕眩会在目标的晕眩条填满时生效,可以持续数秒。击中会根据造成的伤害而产生重度晕眩积蓄。玩家和召唤生物通常不会受到重度晕眩,但在特定行动期间(例如举起盾牌、使用轻盾招架或骑乘坐骑时)可以获得重度晕眩积蓄。
玩家的物理伤害和近战伤害,其轻度晕眩几率和重度晕眩积蓄各总增 50%。这些加成可以按乘法叠加生效。
怪物的物理伤害和近战伤害,其轻度晕眩几率和重度晕眩积蓄分别总增 100% 和 33%。这些加成可以按乘法叠加生效。
技能宝石 /76
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
[DNT-UNUSED] Make alot of fire
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
使用近战武器对你的敌人无情痛击。
跃向空中,落地时对敌人造成伤害。
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
辅助宝石 /16
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
物品 词缀 /15
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 战意之 | 5 | 后缀 | 所有近战技能等级 +1 攻击 | gloves 1 amulet 1 default 0 |
| 决斗之 | 41 | 后缀 | 所有近战技能等级 +2 攻击 | gloves 1 amulet 1 default 0 |
| 激战之 | 75 | 后缀 | 所有近战技能等级 +3 攻击 | amulet 1 default 0 |
| 战意之 | 2 | 后缀 | 所有近战技能等级 +1 攻击 | ranged 0 spear 1 one_hand_weapon 1 default 0 |
| 决斗之 | 18 | 后缀 | 所有近战技能等级 +2 攻击 | ranged 0 spear 1 one_hand_weapon 1 default 0 |
| 纷争之 | 36 | 后缀 | 所有近战技能等级 +3 攻击 | ranged 0 spear 1 one_hand_weapon 1 default 0 |
| 激战之 | 55 | 后缀 | 所有近战技能等级 +4 攻击 | ranged 0 spear 1 one_hand_weapon 1 default 0 |
| 征战之 | 81 | 后缀 | 所有近战技能等级 +5 攻击 | ranged 0 spear 1 one_hand_weapon 1 default 0 |
| 战意之 | 2 | 后缀 | 所有近战技能等级 +2 攻击 | ranged 0 two_hand_weapon 1 default 0 |
| 决斗之 | 18 | 后缀 | 所有近战技能等级 +3 攻击 | ranged 0 two_hand_weapon 1 default 0 |
| 纷争之 | 36 | 后缀 | 所有近战技能等级 +4 攻击 | ranged 0 two_hand_weapon 1 default 0 |
| 激战之 | 55 | 后缀 | 所有近战技能等级 +(5—6) 攻击 | ranged 0 two_hand_weapon 1 default 0 |
| 征战之 | 81 | 后缀 | 所有近战技能等级 +7 攻击 | ranged 0 two_hand_weapon 1 default 0 |
| 1 | 已腐化 | 所有近战技能等级 +1 攻击 | gloves 1 default 0 | |
| 1 | 已腐化 | 此武器的近战打击范围扩大 (10—20)% 攻击 | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 |
怪物 词缀 /9
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 传奇 | -5 近战打击范围 spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
| 1 | 传奇 | +2 近战打击范围 | ||
| 1 | 传奇 | 反射 (10—20) - 冰霜伤害给近战攻击者 伤害 元素 冰霜 | ||
| 1 | 传奇 | 受到的近战技能攻击伤害提高 10% 攻击 | ||
| 1 | 传奇 | 受到的近战技能攻击伤害提高 20% 攻击 | ||
| 1 | 传奇 | 近战攻击击中后造成中毒 混沌 攻击 异常状态 | ||
| 1 | 传奇 | 近战击中有 50% 的几率提供护体状态 攻击 | ||
| 1 | 传奇 | use melee pattern range [-1] | ||
| 1 | 传奇 | +7 近战打击范围 attack maximum action distance + [3] |
夺宝奇兵装备 词缀 /8
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 传奇 | 近战伤害提高 (11—15)% 伤害 攻击 | ||
| 1 | 传奇 | 近战伤害提高 (16—20)% 伤害 攻击 | ||
| 1 | 传奇 | 近战伤害提高 (21—25)% 伤害 攻击 | ||
| 1 | 传奇 | 近战伤害提高 (26—30)% 伤害 攻击 | ||
| 盗贼的 | 1 | 前缀 | 近战伤害提高 (21—25)% 伤害 攻击 | heist_equipment_melee 1 default 0 |
| 恶徒的 | 45 | 前缀 | 近战伤害提高 (26—30)% 伤害 攻击 | heist_equipment_melee 1 default 0 |
| 恶棍的 | 75 | 前缀 | 近战伤害提高 (31—35)% 伤害 攻击 | heist_equipment_melee 1 default 0 |
| 执行者的 | 81 | 前缀 | 近战伤害提高 (36—40)% 伤害 攻击 | heist_equipment_melee 1 default 0 |
其他属性 词缀 /31
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | 传奇 | 生效期间近战物理伤害总增 (7—10)% 伤害 物理 攻击 | ||
| 1 | Flask | 传奇 | 生效期间,近战攻击添加击退 攻击 | ||
| 冲突的 | 1 | Jewel | 前缀 | 近战伤害提高 (5—15)% 伤害 攻击 | strjewel 1 default 0 |
| 激怒之 | 1 | Jewel | 后缀 | 近战击中时获得 1 怒火 | strjewel 1 default 0 |
| 避锋的 | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (10—20)% 伤害 攻击 | dexjewel 1 default 0 |
| 交锋的 | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (10—20)% 伤害 攻击 | dexjewel 1 default 0 |
| 冲突的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 近战伤害提高 (1—2)% 伤害 攻击 | str_radius_jewel 1 default 0 |
| 激怒之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 近战击中时获得 1 怒火 | str_radius_jewel 1 default 0 |
| 避锋的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (2—3)% 伤害 攻击 | dex_radius_jewel 1 default 0 |
| 交锋的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (2—3)% 伤害 攻击 | dex_radius_jewel 1 default 0 |
| 1 | Jewel | 传奇 | +2 近战打击范围 攻击 | ||
| 搏斗的 | 1 | Jewel | 传奇 | 徒手攻击的近战物理伤害提高 (14—16)% 伤害 物理 攻击 | not_int 0 default 0 |
| 战意之 | 1 | Jewel | 传奇 | 近战伤害提高 (10—12)% 伤害 攻击 | bow 0 wand 0 not_int 1 default 0 |
| 盗贼的 | 1 | Jewel | 传奇 | 近战单手武器攻击的攻击速度加快 (4—6)% 攻击 速度 | two_handed_mod 0 wand 0 not_int 1 default 0 |
| 战士的 | 1 | Jewel | 传奇 | 双手近战武器攻击的攻击速度加快 (4—6)% 攻击 速度 | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 1 default 0 |
| 狂暴的 | 1 | Jewel | 传奇 | 近战技能的徒手攻击速度加快 (6—8)% 攻击 速度 | not_int 0 default 0 |
| 伤害的 | 1 | Jewel | 传奇 | 近战单手武器的攻击暴击率提高 (14—18)% 攻击 暴击 | wand 0 two_handed_mod 0 not_int 1 default 0 |
| 炙烧的 | 1 | Jewel | 传奇 | 双手近战武器的攻击暴击率提高 (14—18)% 攻击 暴击 | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 1 default 0 |
| 决斗之 | 1 | Jewel | 传奇 | 近战攻击暴击率提高 (10—14)% 攻击 暴击 | bow 0 wand 0 not_int 1 default 0 |
| 刺穿的 | 1 | Jewel | 传奇 | 近战单手武器攻击 +(15—18)% 暴击伤害加成 伤害 攻击 暴击 | wand 0 two_handed_mod 0 not_int 1 default 0 |
| 破裂的 | 1 | Jewel | 传奇 | 双手近战武器的攻击 +(15—18)% 暴击伤害加成 伤害 攻击 暴击 | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 1 default 0 |
| 破坏之 | 1 | Jewel | 传奇 | +(12—15)% 近战攻击暴击伤害加成 伤害 攻击 暴击 | bow 0 wand 0 not_int 1 default 0 |
| 1 | Jewel | 传奇 | 空手时,+(3—4) 近战打击范围 攻击 | ||
| 1 | Jewel | 传奇 | 范围内的近战和近战武器加成转换成弓类武器加成 local jewel effect base radius [1200] 攻击 | ||
| 1 | Jewel | 传奇 | 近战击中有 10% 的几率提供护体状态 攻击 | ||
| 1 | Jewel | 传奇 | 范围内每配置 3 点敏捷,闪避值提高 1% 范围内每配置 3 点敏捷,爪类武器物理伤害提高 1% 徒手攻击的近战物理伤害按照范围内每配置 3 点敏捷提高 1% local jewel effect base radius [1500] 防御 伤害 物理 攻击 | ||
| 1 | Jewel | 传奇 | 范围内来自天赋的敏捷和智慧转为力量近战伤害加成 local jewel effect base radius [1200] 伤害 物理 攻击 | ||
| 1 | Abyss | 传奇 | 近战击中时获得 1 怒火 | heart_unique_jewel_suffix 1 default 0 | |
| 乌拉曼的 | 65 | Abyss | 前缀 | 装备近战武器时法术伤害提高 (61—79)% ulaman 施法 | focus 1 default 0 ulaman_mod 1 |
| 乌拉曼的 | 65 | Abyss | 前缀 | 近战攻击技能获得 +1 召唤图腾最大数量 ulaman | mace 1 talisman 1 default 0 ulaman_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (60—79)% kurgal | spear 1 default 0 kurgal_mod 1 |
物品 /28
[DNT-UNUSED] Imperial Graveyard Knight Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants Reflects 40 Physical Damage to Melee Attackers
传奇 /11
Passive /24
永恒珠宝 Passive /4
Melee Skills /38
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.










