Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Danselame faridun
CategoryHumanoidHumanoïde
IconEnemyEvasionStrong
stance movement speed +% final [-68]
stance movement speed +% final [-62]
Faridun Bladedancer
Spectre
AreaLe Refuge de la Ziggourat
Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Packs
  • Le Refuge de la Ziggourat: Javelinière faridun, Infanterie faridun, Profane faridun, Danselame faridun
  • Vie
    110%
    Évasion
    +80%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    MutewindWomanDualSword
    Metadata
    MutewindWomanDualSword
    Réservation
    53
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    31.2%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    65
    Vie
    7,211
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindWomanDodgeLeft
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRight
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    MutewindWomanWhirlingBlades
    Attack, Melee, Movement, Travel, AttackInPlace
    Lames tourbillonnantes
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    iconbladeflurry
    WalkEmergeMutewind
    walk emerge distance [300]
    EmptyActionMutewindWomanDodgeLeftIdle
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRightIdle
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Bladedancer",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MutewindWomanWhirlingBlades",
            "MeleeAtAnimationSpeedComboTEMP",
            "EmptyActionMutewindWomanDodgeLeft",
            "EmptyActionMutewindWomanDodgeRight",
            "EmptyActionMutewindWomanDodgeLeftIdle",
            "EmptyActionMutewindWomanDodgeRightIdle",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindWomanWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_flurry",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeft"] = {
        name = "EmptyActionMutewindWomanDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRight"] = {
        name = "EmptyActionMutewindWomanDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeftIdle"] = {
        name = "EmptyActionMutewindWomanDodgeLeftIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRightIdle"] = {
        name = "EmptyActionMutewindWomanDodgeRightIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 — -68 Global
  • stance movement speed +% final [-62]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -62 — -62 Global
  • Danselame faridun
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [-68]
    stance movement speed +% final [-62]
    Faridun Bladedancer
    Spectre
    AreaLes Portes d'Halani, Les Cimes de Deshar, Le Réservoir de Qimah
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
    Packs
  • Les Cimes de Deshar, Le Réservoir de Qimah: Empaleuse faridun, Épéiste faridun, Danselame faridun
  • Les Portes d'Halani: Épéiste faridun, Danselame faridun
  • Empaleuse faridun, Profane faridun, Danselame faridun, Infanterie faridun
  • Vie
    110%
    Évasion
    +80%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    MutewindWomanDualSword
    Metadata
    MutewindWomanDualSwordCorroded_
    Réservation
    53
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    31.2%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    56
    Vie
    4,132
    1,176
    Damage
    175
    Dégâts des sorts
    175
    Précision
    1,556
    Temps d'attaque
    1.5
    Expérience
    13,801
    Minion Life
    5,079
    Minion Damage
    564
    Minion Armour
    1,176
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindWomanDodgeLeft
    Attack
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRight
    Attack
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    MutewindWomanWhirlingBlades
    Attack, Melee, Movement, Travel, AttackInPlace
    Lames tourbillonnantes
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    iconbladeflurry
    WalkEmergeMutewind
    walk emerge distance [300]
    EmptyActionMutewindWomanDodgeLeftIdle
    Attack
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRightIdle
    Attack
    Base Damage: 140—210
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordCorroded_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Bladedancer",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MutewindWomanWhirlingBlades",
            "MeleeAtAnimationSpeedComboTEMP",
            "EmptyActionMutewindWomanDodgeLeft",
            "EmptyActionMutewindWomanDodgeRight",
            "EmptyActionMutewindWomanDodgeLeftIdle",
            "EmptyActionMutewindWomanDodgeRightIdle",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindWomanWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_flurry",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeft"] = {
        name = "EmptyActionMutewindWomanDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRight"] = {
        name = "EmptyActionMutewindWomanDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeftIdle"] = {
        name = "EmptyActionMutewindWomanDodgeLeftIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRightIdle"] = {
        name = "EmptyActionMutewindWomanDodgeRightIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 — -68 Global
  • stance movement speed +% final [-62]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -62 — -62 Global
  • Danselame faridun
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [-68]
    stance movement speed +% final [-62]
    Faridun Bladedancer
    Spectre
    Tagscannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
    Packs
  • Danselame faridun, Lancier faridun, Épéiste faridun, Lancière faridun, Tranche-vent faridun
  • Infanterie lourde faridun, Danselame faridun, Épéiste faridun, Infanterie faridun
  • Vie
    110%
    Évasion
    +80%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    MutewindWomanDualSword
    Metadata
    MutewindWomanDualSwordCorrodedPatrol
    Réservation
    53
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    31.2%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    9,083
    2,413
    Damage
    256
    Dégâts des sorts
    256
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindWomanDodgeLeft
    Attack
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRight
    Attack
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    MutewindWomanWhirlingBlades
    Attack, Melee, Movement, Travel, AttackInPlace
    Lames tourbillonnantes
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    iconbladeflurry
    WalkEmergeMutewind
    walk emerge distance [300]
    EmptyActionMutewindWomanDodgeLeftIdle
    Attack
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRightIdle
    Attack
    Base Damage: 205—308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordCorrodedPatrol"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Bladedancer",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MutewindWomanWhirlingBlades",
            "MeleeAtAnimationSpeedComboTEMP",
            "EmptyActionMutewindWomanDodgeLeft",
            "EmptyActionMutewindWomanDodgeRight",
            "EmptyActionMutewindWomanDodgeLeftIdle",
            "EmptyActionMutewindWomanDodgeRightIdle",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindWomanWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_flurry",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeft"] = {
        name = "EmptyActionMutewindWomanDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRight"] = {
        name = "EmptyActionMutewindWomanDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeftIdle"] = {
        name = "EmptyActionMutewindWomanDodgeLeftIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRightIdle"] = {
        name = "EmptyActionMutewindWomanDodgeRightIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 — -68 Global
  • stance movement speed +% final [-62]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -62 — -62 Global
  • Danselame faridun
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [-68]
    stance movement speed +% final [-62]
    Faridun Bladedancer
    Spectre
    AreaCuirassé, Le Refuge de la Ziggourat
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
    Packs
  • Cuirassé: Épéiste faridun, Danselame faridun
  • Vie
    110%
    Évasion
    +80%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    MutewindWomanDualSword
    Metadata
    MutewindWomanDualSwordGrim
    Réservation
    53
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    31.2%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    65
    Vie
    7,211
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindWomanDodgeLeft
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRight
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    MutewindWomanWhirlingBlades
    Attack, Melee, Movement, Travel, AttackInPlace
    Lames tourbillonnantes
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    iconbladeflurry
    WalkEmergeMutewind
    walk emerge distance [300]
    EmptyActionMutewindWomanDodgeLeftIdle
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]
    EmptyActionMutewindWomanDodgeRightIdle
    Attack
    Base Damage: 187—280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    attack maximum action distance + [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualSwordGrim"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Bladedancer",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MutewindWomanWhirlingBlades",
            "MeleeAtAnimationSpeedComboTEMP",
            "EmptyActionMutewindWomanDodgeLeft",
            "EmptyActionMutewindWomanDodgeRight",
            "EmptyActionMutewindWomanDodgeLeftIdle",
            "EmptyActionMutewindWomanDodgeRightIdle",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindWomanWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_flurry",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeft"] = {
        name = "EmptyActionMutewindWomanDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRight"] = {
        name = "EmptyActionMutewindWomanDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeLeftIdle"] = {
        name = "EmptyActionMutewindWomanDodgeLeftIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindWomanDodgeRightIdle"] = {
        name = "EmptyActionMutewindWomanDodgeRightIdle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 — -68 Global
  • stance movement speed +% final [-62]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -62 — -62 Global
  • Edit

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