Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
鸥喙伯劳
CategoryDemon恶魔
IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceFireWeak IconEnemyResistanceCold
stance movement speed +% final [100]
Gull Shrike
Spectre
Area落锚湾, 颠沛领域, 金字塔避难所
Tagsavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Packs
  • 落锚湾, 颠沛领域: 鸥喙伯劳
  • 金字塔避难所: 鸥喙伯劳
  • 生命
    125%
    +25%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    125%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 10
    攻击时间
    1.665 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    100%
    Type
    HarpyMonster
    Metadata
    GullHarpy
    Spectre Reservation
    59%
    Companion Reservation
    33.3%
    等级
    65
    生命
    8,194
    2,529
    伤害
    265
    法术伤害
    265
    命中
    2,228
    攻击时间
    1.665
    经验值
    26,884
    召唤物生命
    7,853
    召唤物伤害
    1,036
    召唤物护甲
    3,540
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 212319
    暴击率: 5%
    攻击时间: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	define_shared_state = "glide;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarpyMonster/GullHarpy"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gull Shrike",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Edit

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