Alcaudón gaviota





stance movement speed +% final [100]
Gull Shrike
Spectre | N |
---|---|
Area | Bahía de las anclas, Naufragio, El refugio del zigurat |
Tags | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Packs |
Vida
125%
+25%
Evasión
+50%
Resistencia




Damage
125%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
4 ~ 10
Tiempo de ataque
1.665 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
HarpyMonster
Metadata
GullHarpy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
8,141
2,529
995
Damage
265
Daño de hechizos
265
Precisión
2,214
Tiempo de ataque
1.665
Experiencia
26,884
Minion Life
7,853
Minion Damage
1,036
Minion Armour
3,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.665 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "glide;" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2033 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/HarpyMonster/HarpyGullAggroAudio.ao' ); } ); " } Preload { preload_animated_object = "Metadata/Monsters/HarpyMonster/HarpyGullAggroAudio.ao" } StateMachine { on_state_glide_1 = "SetRenderDampenHeightSpeed( 10 );" on_state_glide_0 = "SetRenderDampenHeightSpeed( 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HarpyMonster/GullHarpy"] = { name = "Gull Shrike", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.665, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [100]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.