IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Goéland pie-grièche
CategoryDemonDémon
IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceFireWeak IconEnemyResistanceCold
stance movement speed +% final [100]
Gull Shrike
Spectre
AreaLa Baie des Ancres, Naufrage, Le Refuge de la Ziggourat
Tagsavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Packs
  • La Baie des Ancres, Naufrage: Goéland pie-grièche
  • Le Refuge de la Ziggourat: Goéland pie-grièche
  • Vie
    125%
    +25%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Précision
    100%
    Attack Distance
    4 ~ 10
    Temps d'attaque
    1.665 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    HarpyMonster
    Metadata
    GullHarpy
    Niveau
    65
    Vie
    8,194
    2,529
    Damage
    265
    Dégâts des sorts
    265
    Précision
    2,228
    Temps d'attaque
    1.665
    Expérience
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 212319
    Chances de Touche critique: 5%
    Temps d'attaque: 1.665 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	define_shared_state = "glide;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarpyMonster/GullHarpy"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gull Shrike",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Edit

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