蔓延之彼
恶魔
区域: 扭曲领域
It That Creeps
SpectreY
Area扭曲领域
Tagsallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Packs
  • 潜行之彼, 蔓延之彼
  • 扭曲领域: 潜行之彼, 蔓延之彼
  • 生命
    115%
    抗性
    0 0 30 0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    100%
    Type
    BreachFodderDemonicSpikeThrower
    Metadata
    BreachFodderDemonicSpikeThrower
    等级
    80
    生命
    17,950
    4,803
    伤害
    384
    法术伤害
    384
    命中
    3,718
    攻击间隔
    1.5
    经验值
    115,000
    召唤物生命
    11,597
    召唤物伤害
    2,043
    召唤物护甲
    4,803
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 307–461
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachFodderDemonFemaleRemakeSpike
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 6%
    施放间隔: 1 秒
    造成 102.1 - 306.3 闪电伤害
    被辅助技能的[感电]几率提高 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1384]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-37]
    GSDemonicSpikerBarrage
    可触发, 引导, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-37]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable 
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/DemonFemaleRangeRemake/DemonFemaleRangeRemakeAggroAudio.ao' );
    		} );
    	"
    }
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Lightning/DemonicSpikeThrower/epk/alive.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Lightning/DemonicSpikeThrower/epk/alive.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Lightning/DemonicSpikeThrower/epk/enraged.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_breachenraged_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Lightning/DemonicSpikeThrower/epk/enraged.epk' );"
    	on_or_create_state_breachenraged_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Lightning/DemonicSpikeThrower/epk/enraged.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderDemonicSpikeThrower"] = {
        name = "It That Creeps",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GSDemonicSpikerBarrage",
            "MPWBreachFodderDemonFemaleRemakeSpike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonicSpikerBarrage"] = {
        name = "GSDemonicSpikerBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-37, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachFodderDemonFemaleRemakeSpike"] = {
        name = "MPWBreachFodderDemonFemaleRemakeSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "shock_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_ballistic_angle_from_target_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1384, -37, 5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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