Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
撕碎之彼
CategoryDemon恶魔
IconEnemyArmour IconEnemyEvasion
攻击25% 的几率导致流血
It That Shreds
Spectre
Area扭曲领域, 裂隙要塞, 裂隙据点
Tagsallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • 鞭笞之彼, 撕碎之彼
  • 扭曲领域, 裂隙据点, 裂隙要塞: 鞭笞之彼, 撕碎之彼
  • 生命
    120%
    +20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 8
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    100%
    Type
    BreachFodderCorruptedEliteToothy
    Metadata
    BreachFodderCorruptedEliteToothy__
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等级
    79
    生命
    29,822
    5,448
    伤害
    389
    法术伤害
    389
    命中
    3,786
    攻击时间
    1.5
    经验值
    97,997
    召唤物生命
    11,740
    召唤物伤害
    2,029
    召唤物护甲
    7,264
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 311467
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSBreachFodderToothZone
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 8 秒
    造成 449.8 - 674.8 物理伤害
    is area damage [1]
    spell maximum action distance +% [-72]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderCorruptedEliteToothy__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Shreds",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSBreachFodderToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderToothZone"] = {
        name = "GSBreachFodderToothZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -72, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    攻击25% 的几率导致流血
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % 25 25 Global
  • Craft Tagsbleed 物理 攻击 异常状态
    Edit

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