流血
你正在流血, 同时受到持续的物理伤害.移动时将会受到额外的伤害.
dummy_stat_display_nothing
base_bleeding_damage_taken_per_minute
Bleeding
Attribute /4
bleeding
Key | Value |
---|---|
BuffIcon | ![]() |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
流血
你正在流血, 受到持续物理伤害
base_bleeding_damage_taken_per_minute
Bleeding
Attribute /3
bleeding_stack
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Bleeding Ref /48
Bleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
该装备的护甲与能量护盾提高 (50–100)%
生命上限降低 25%
你受到的流血持续时间降低 (40–60)%
该装备的护甲与能量护盾提高 (100–150)%
能量护盾充能率提高 (50–100)%
生命每秒再生 (25–35)
你受到的流血持续时间降低 (30–50)%
你被点燃的持续时间缩短 (30–50)%

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
闪避值提高 (100–150)%
+(80–120) 最大生命
+(10–30) 精魂
你受到的流血持续时间降低 (40–60)%
你受到的中毒持续时间降低 (40–60)%
You can have two Companions of different types
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
施展一连串快速戳刺。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
最大生命上限变成 1,免疫混沌伤害
Bleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Skill Gem /9
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Skill Gem 画质 /1
该技能造成的流血伤害生效速度加快 (0–20)%
Support Gem /16
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
物品 词缀 /6
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
封闭之 | 21 | 后缀 | 你受到的流血持续时间降低 (36–40)% 流血 物理 异常状态 | 胸甲 1 Normal 0 |
缓减之 | 37 | 后缀 | 你受到的流血持续时间降低 (41–45)% 流血 物理 异常状态 | 胸甲 1 Normal 0 |
消减之 | 50 | 后缀 | 你受到的流血持续时间降低 (46–50)% 流血 物理 异常状态 | 胸甲 1 Normal 0 |
宽慰之 | 64 | 后缀 | 你受到的流血持续时间降低 (51–55)% 流血 物理 异常状态 | 胸甲 1 Normal 0 |
止血之 | 76 | 后缀 | 你受到的流血持续时间降低 (56–60)% 流血 物理 异常状态 | 胸甲 1 Normal 0 |
1 | 已腐化 | 击中有 (10–15)% 的几率造成流血 流血 物理 攻击 异常状态 | 锤 1 |
怪物 词缀 /19
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
有血之 | 16 | 后缀 | 击中施加流血 | |
有血之 | 1 | 后缀 | 击中施加流血 | |
1 | 传奇 | 攻击导致流血 流血 物理 攻击 异常状态 | ||
1 | 传奇 | 免疫流血 流血 物理 攻击 异常状态 | ||
1 | 传奇 | 全局物理伤害提高 10% 攻击导致流血 流血 伤害 物理 攻击 异常状态 | ||
1 | 传奇 | 攻击导致流血 流血 伤害 物理 攻击 异常状态 | ||
诈欺者之触 | 1 | 责难 | 全局物理伤害提高 15% 攻击导致流血 流血 伤害 物理 攻击 异常状态 | |
诈欺者之握 | 1 | 责难 | 攻击导致流血 流血 物理 攻击 异常状态 | |
1 | 传奇 | 全局物理伤害提高 20% 攻击导致流血 流血 伤害 物理 攻击 异常状态 | ||
1 | 传奇 | 攻击导致流血 攻击击中流血的敌人有 35% 的几率造成瘫痪 流血 物理 攻击 异常状态 | ||
1 | 传奇 | 造成流血 | ||
1 | 传奇 | 攻击有 25% 的几率导致流血 流血 物理 攻击 异常状态 | ||
1 | 传奇 | display monster may inflict bleeding [1] | ||
1 | 传奇 | 50% 几率避免被冰缓 50% 几率避免被冰冻 50% 几率避免被点燃 50% 几率避免被感电 50% 几率避免中毒 50% 几率避免致流血 异常状态 | ||
1 | 传奇 | 击中时总是造成流血 流血 物理 异常状态 | ||
1 | 传奇 | 怪物的击中有 (20–30)% 的几率造成流血 | ||
Boar-Touched | 1 | 责难 | 获得相当于伤害 20% 的额外火焰伤害 击中施加流血 | |
Hunted by the Frenzied Boar | 1 | 责难 | 获得相当于伤害 20% 的额外火焰伤害 击中施加流血 dropped items are converted to str items [1] | |
Spirit Of The Boar | 1 | 责难 | 获得相当于伤害 20% 的额外火焰伤害 击中施加流血 |
地心 Area 词缀 /3
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物有 30% 的几率避免中毒、穿刺、流血 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 流血 中毒 物理 混沌 攻击 异常状态 | ||
52 | DelveArea | 怪物有 40% 的几率避免中毒、穿刺、流血 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 流血 中毒 物理 混沌 攻击 异常状态 | ||
173 | DelveArea | 怪物有 50% 的几率避免中毒、穿刺、流血 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 流血 中毒 物理 混沌 攻击 异常状态 |
夺宝奇兵 Area 词缀 /3
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
无懈的 | 46 | 前缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 20% 的几率避免中毒、穿刺、流血 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 流血 中毒 物理 混沌 攻击 异常状态 | |
无懈的 | 73 | 前缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 35% 的几率避免中毒、穿刺、流血 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 流血 中毒 物理 混沌 攻击 异常状态 | |
无懈的 | 78 | 前缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 50% 的几率避免中毒、穿刺、流血 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 流血 中毒 物理 混沌 攻击 异常状态 |
其他属性 词缀 /14
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | 传奇 | 你开始流血时自动使用 | ||
封闭之 | 8 | Flask | 后缀 | 在流血时使用可以在接下来 (6–8) 秒免疫流血 被腐化之血影响时使用可以在接下来 (6–8) 秒免疫腐化之血 | |
蜥蜴之 | 8 | Flask | 后缀 | 持续时间总降 (45–49)% 生效期间免疫流血和腐化之血 | |
Bleeding | 1 | Jewel | 前缀 | 击中时有 (3–7)% 的几率造成流血 | strjewel 1 Normal 0 |
出血之 | 1 | Jewel | 后缀 | 流血持续时间延长 (5–10)% 流血 物理 攻击 异常状态 | strjewel 1 Normal 0 |
Haemorrhaging | 1 | Jewel | 前缀 | 你造成的流血强度提高 (5–15)% 流血 伤害 物理 攻击 异常状态 | strjewel 1 Normal 0 |
Bleeding | 1 | Jewel | 前缀 | 击中时有 1% 的几率造成流血 | str_radius_jewel 1 Normal 0 |
出血之 | 1 | Jewel | 后缀 | 流血持续时间延长 (3–7)% 流血 物理 攻击 异常状态 | str_radius_jewel 1 Normal 0 |
Haemorrhaging | 1 | Jewel | 前缀 | 你造成的流血强度提高 (3–7)% 流血 伤害 物理 攻击 异常状态 | str_radius_jewel 1 Normal 0 |
阻碍之 | 1 | Jewel | 传奇 | 你受到的流血持续时间降低 (30–35)% 流血 物理 异常状态 | |
流血之 | 1 | Jewel | 传奇 | 攻击有 (3–5)% 的几率导致流血 流血持续时间延长 (12–16)% 流血 物理 攻击 异常状态 | |
1 | Jewel | 传奇 | 你造成的流血效果将作用到你身上 流血 物理 攻击 异常状态 | ||
1 | Jewel | 传奇 | 流血时护甲提高 (30–40)% 防御 | ||
1 | ExpeditionRelic | 前缀 | 怪物的攻击击中时施加流血状态 |
物品 /3
传奇 /15
该装备的护甲与能量护盾提高 (50–100)%
生命上限降低 25%
你受到的流血持续时间降低 (40–60)%
该装备的护甲与能量护盾提高 (100–150)%
能量护盾充能率提高 (50–100)%
生命每秒再生 (25–35)
你受到的流血持续时间降低 (30–50)%
你被点燃的持续时间缩短 (30–50)%

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
闪避值提高 (100–150)%
+(80–120) 最大生命
+(10–30) 精魂
你受到的流血持续时间降低 (40–60)%
你受到的中毒持续时间降低 (40–60)%
You can have two Companions of different types
Passive /12
最大生命上限变成 1,免疫混沌伤害
升华试炼 Passive /1
永恒珠宝 Passive /4




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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.