流血
你正在流血, 同时受到持续的物理伤害.移动时将会受到额外的伤害.
dummy_stat_display_nothing
base_bleeding_damage_taken_per_minute
Bleeding
Attribute /4

bleeding

KeyValue
BuffIcon
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codebase bleeding damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
流血
你正在流血, 受到持续物理伤害
base_bleeding_damage_taken_per_minute
Bleeding
Attribute /3

bleeding_stack

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID1
Codebase bleeding damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Bleeding Ref /48
Bleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
附加 (8–12) - (16–18) 物理伤害
+(10–15) 力量
(4–5) - (8–10) 物理荆棘伤害
该装备的闪避与能量护盾提高 (30–50)%
+(10–20) 敏捷
你受到的流血持续时间降低 (40–60)%
你造成的流血效果为恶性
该装备的护甲与能量护盾提高 (50–100)%
生命上限降低 25%
你受到的流血持续时间降低 (40–60)%
生命偷取可以溢出生命上限
获得技能: 等级 1 Bone Blast
法术伤害提高 (80–100)%
每击败一名敌人获得 (10–15) 点生命
击中时有 25% 的几率造成流血
法术魔力消耗的 25% 转化为生命消耗
护甲提高 (120–160)%
击中时有 50% 的几率造成流血
你受到的异常状态减速强度降低 50%
(15–20) - (25–30) 物理荆棘伤害
该装备的护甲与闪避提高 (80–100)%
+(80–100) 最大生命
+(75–150) 晕眩阈值
被击中时有 25% 的几率受到流血
+(50–100) 命中
该装备的护甲与闪避提高 (150–200)%
暴击几率提高 (15–25)%
攻击暴击使目标身上的流血效果变为恶性
火焰抗性 +(20–30)%
+(40–60) 最大生命
火焰抗性 +(20–30)%
冰霜抗性 (-15–-10)%
你受到的流血物理伤害改为火焰伤害
Strikes deal Splash damage to targets within 1.5 metres
附加 (25–35) - (40–50) 物理伤害
物理伤害的 10% 转化为生命偷取
击中(10–20)% 的几率造成流血
所有攻击视作强化攻击
无法使用战吼
该装备的护甲与能量护盾提高 (100–150)%
能量护盾充能率提高 (50–100)%
生命每秒再生 (25–35)
你受到的流血持续时间降低 (30–50)%
你被点燃的持续时间缩短 (30–50)%
当前每有 1% 能量护盾,对击中以总增 1% 的护甲防御
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 力量
流血时受到的所有击中伤害作用于你受到的冰缓强度
流血的目标造成的所有击中伤害作用于冰缓强度
击中时有 (10–20)% 的几率造成流血
你造成的流血强度提高 (15–25)%
移动速度加快 (20–30)%
该装备的闪避与能量护盾提高 (60–120)%
敌人进入在场范围时使流血效果变为恶性
荆棘伤害提高 100%
+(10–15)属性
火焰抗性 +(15–30)%
闪电抗性 +(15–30)%
生命每秒再生 (10–15)
流血状态下移动不再承受额外的伤害
获得技能: Spear Throw
附加 (14–26) - (27–32) 物理伤害
附加 (33–41) - (47–53) 火焰伤害
击中(15–25)% 的几率造成流血
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
闪避值提高 (100–150)%
+(80–120) 最大生命
+(10–30) 精魂
你受到的流血持续时间降低 (40–60)%
你受到的中毒持续时间降低 (40–60)%
You can have two Companions of different types
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
施展一连串快速戳刺。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
攻击击中会使目标身上已消减 4 秒的流血效果变为恶性
击中时有 10% 的几率造成流血
你造成的流血强度提高 15%
对流血敌人的暴击率提高 30%
攻击暴击20% 的几率使目标身上的流血效果变为恶性
攻击击中10% 的几率使目标身上的流血效果变为恶性
50% chance to Knock Back Bleeding Enemies with Hits
强化攻击击中20% 的几率使目标身上的流血效果变为恶性
强化攻击造成的伤害提高 30%
法术暴击粉碎护甲,相当于造成物理伤害的 10%
击中时有 10% 的几率造成流血
物理伤害提高 20%
你造成的流血强度提高 15%
物理伤害提高 25%
崎岖之地上的敌人施加的流血效果有 20% 的几率变为恶性
崎岖之地的持续时间延长 40%
最大生命上限变成 1,免疫混沌伤害
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
Bleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Skill Gem /9
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.
While active, emits an Aura that periodically Withers enemies in your Presence.
While active, emits an Aura that periodically Withers enemies in your Presence.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Skill Gem 画质 /1
该技能造成的流血伤害生效速度加快 (0–20)%
Support Gem /16
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
物品 词缀 /6
名字等级Pre/SufDescriptionWeight
封闭之21后缀你受到的流血持续时间降低 (36–40)% 流血 物理 异常状态胸甲 1
Normal 0
缓减之37后缀你受到的流血持续时间降低 (41–45)% 流血 物理 异常状态胸甲 1
Normal 0
消减之50后缀你受到的流血持续时间降低 (46–50)% 流血 物理 异常状态胸甲 1
Normal 0
宽慰之64后缀你受到的流血持续时间降低 (51–55)% 流血 物理 异常状态胸甲 1
Normal 0
止血之76后缀你受到的流血持续时间降低 (56–60)% 流血 物理 异常状态胸甲 1
Normal 0
1已腐化击中(10–15)% 的几率造成流血 流血 物理 攻击 异常状态锤 1
怪物 词缀 /19
名字等级Pre/SufDescriptionWeight
有血之16后缀击中施加流血
有血之1后缀击中施加流血
1传奇攻击导致流血 流血 物理 攻击 异常状态
1传奇免疫流血 流血 物理 攻击 异常状态
1传奇全局物理伤害提高 10%
攻击导致流血
流血 伤害 物理 攻击 异常状态
1传奇攻击导致流血 流血 伤害 物理 攻击 异常状态
诈欺者之触1责难全局物理伤害提高 15%
攻击导致流血
流血 伤害 物理 攻击 异常状态
诈欺者之握1责难攻击导致流血 流血 物理 攻击 异常状态
1传奇全局物理伤害提高 20%
攻击导致流血
流血 伤害 物理 攻击 异常状态
1传奇攻击导致流血
攻击击中流血的敌人有 35% 的几率造成瘫痪
流血 物理 攻击 异常状态
1传奇造成流血
1传奇攻击有 25% 的几率导致流血 流血 物理 攻击 异常状态
1传奇display monster may inflict bleeding [1]
1传奇50% 几率避免被冰缓
50% 几率避免被冰冻
50% 几率避免被点燃
50% 几率避免被感电
50% 几率避免中毒
50% 几率避免致流血
异常状态
1传奇击中时总是造成流血 流血 物理 异常状态
1传奇怪物的击中(20–30)% 的几率造成流血
Boar-Touched1责难获得相当于伤害 20% 的额外火焰伤害
击中施加流血
Hunted by the Frenzied Boar1责难获得相当于伤害 20% 的额外火焰伤害
击中施加流血
dropped items are converted to str items [1]
Spirit Of The Boar1责难获得相当于伤害 20% 的额外火焰伤害
击中施加流血
地心 Area 词缀 /3
名字等级Pre/SufDescriptionWeight
1DelveArea怪物有 30% 的几率避免中毒、穿刺、流血
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
流血 中毒 物理 混沌 攻击 异常状态
52DelveArea怪物有 40% 的几率避免中毒、穿刺、流血
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
流血 中毒 物理 混沌 攻击 异常状态
173DelveArea怪物有 50% 的几率避免中毒、穿刺、流血
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
流血 中毒 物理 混沌 攻击 异常状态
夺宝奇兵 Area 词缀 /3
名字等级Pre/SufDescriptionWeight
无懈的46前缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 20% 的几率避免中毒、穿刺、流血
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
流血 中毒 物理 混沌 攻击 异常状态
无懈的73前缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 35% 的几率避免中毒、穿刺、流血
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
流血 中毒 物理 混沌 攻击 异常状态
无懈的78前缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 50% 的几率避免中毒、穿刺、流血
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
流血 中毒 物理 混沌 攻击 异常状态
其他属性 词缀 /14
名字等级DomainPre/SufDescriptionWeight
1Flask传奇你开始流血时自动使用
封闭之8Flask后缀在流血时使用可以在接下来 (6–8) 秒免疫流血
被腐化之血影响时使用可以在接下来 (6–8) 秒免疫腐化之血
蜥蜴之8Flask后缀持续时间总降 (45–49)%
生效期间免疫流血和腐化之血
Bleeding1Jewel前缀击中时有 (3–7)% 的几率造成流血strjewel 1
Normal 0
出血之1Jewel后缀流血持续时间延长 (5–10)% 流血 物理 攻击 异常状态strjewel 1
Normal 0
Haemorrhaging1Jewel前缀你造成的流血强度提高 (5–15)% 流血 伤害 物理 攻击 异常状态strjewel 1
Normal 0
Bleeding1Jewel前缀击中时有 1% 的几率造成流血str_radius_jewel 1
Normal 0
出血之1Jewel后缀流血持续时间延长 (3–7)% 流血 物理 攻击 异常状态str_radius_jewel 1
Normal 0
Haemorrhaging1Jewel前缀你造成的流血强度提高 (3–7)% 流血 伤害 物理 攻击 异常状态str_radius_jewel 1
Normal 0
阻碍之1Jewel传奇你受到的流血持续时间降低 (30–35)% 流血 物理 异常状态
流血之1Jewel传奇攻击有 (3–5)% 的几率导致流血
流血持续时间延长 (12–16)%
流血 物理 攻击 异常状态
1Jewel传奇你造成的流血效果将作用到你身上 流血 物理 攻击 异常状态
1Jewel传奇流血时护甲提高 (30–40)% 防御
1ExpeditionRelic前缀怪物的攻击击中时施加流血状态
物品 /3
Serrated Quiver
需求: 等级 44
攻击有 (10–15)% 的几率导致流血
Staunching Charm
持续 3
每次使用会从 40 充能次数中消耗 30
目前有 40 充能次数
可以免疫流血
需求: 等级 18
你开始流血时自动使用
Jagged Greataxe
物理伤害: 43-99
攻击暴击率: 5%
每秒攻击次数: 1.15
武器范围: 1.3
需求: 等级 40, 72 Str, 29 Dex
击中(15–25)% 的几率造成流血
传奇 /15
附加 (8–12) - (16–18) 物理伤害
+(10–15) 力量
(4–5) - (8–10) 物理荆棘伤害
该装备的闪避与能量护盾提高 (30–50)%
+(10–20) 敏捷
你受到的流血持续时间降低 (40–60)%
你造成的流血效果为恶性
该装备的护甲与能量护盾提高 (50–100)%
生命上限降低 25%
你受到的流血持续时间降低 (40–60)%
生命偷取可以溢出生命上限
获得技能: 等级 1 Bone Blast
法术伤害提高 (80–100)%
每击败一名敌人获得 (10–15) 点生命
击中时有 25% 的几率造成流血
法术魔力消耗的 25% 转化为生命消耗
护甲提高 (120–160)%
击中时有 50% 的几率造成流血
你受到的异常状态减速强度降低 50%
(15–20) - (25–30) 物理荆棘伤害
该装备的护甲与闪避提高 (80–100)%
+(80–100) 最大生命
+(75–150) 晕眩阈值
被击中时有 25% 的几率受到流血
+(50–100) 命中
该装备的护甲与闪避提高 (150–200)%
暴击几率提高 (15–25)%
攻击暴击使目标身上的流血效果变为恶性
火焰抗性 +(20–30)%
+(40–60) 最大生命
火焰抗性 +(20–30)%
冰霜抗性 (-15–-10)%
你受到的流血物理伤害改为火焰伤害
Strikes deal Splash damage to targets within 1.5 metres
附加 (25–35) - (40–50) 物理伤害
物理伤害的 10% 转化为生命偷取
击中(10–20)% 的几率造成流血
所有攻击视作强化攻击
无法使用战吼
该装备的护甲与能量护盾提高 (100–150)%
能量护盾充能率提高 (50–100)%
生命每秒再生 (25–35)
你受到的流血持续时间降低 (30–50)%
你被点燃的持续时间缩短 (30–50)%
当前每有 1% 能量护盾,对击中以总增 1% 的护甲防御
攻击附加 1 - 4 物理伤害
攻击附加 (5–7) - (9–13) 物理伤害
+(20–30) 力量
流血时受到的所有击中伤害作用于你受到的冰缓强度
流血的目标造成的所有击中伤害作用于冰缓强度
击中时有 (10–20)% 的几率造成流血
你造成的流血强度提高 (15–25)%
移动速度加快 (20–30)%
该装备的闪避与能量护盾提高 (60–120)%
敌人进入在场范围时使流血效果变为恶性
荆棘伤害提高 100%
+(10–15)属性
火焰抗性 +(15–30)%
闪电抗性 +(15–30)%
生命每秒再生 (10–15)
流血状态下移动不再承受额外的伤害
获得技能: Spear Throw
附加 (14–26) - (27–32) 物理伤害
附加 (33–41) - (47–53) 火焰伤害
击中(15–25)% 的几率造成流血
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
闪避值提高 (100–150)%
+(80–120) 最大生命
+(10–30) 精魂
你受到的流血持续时间降低 (40–60)%
你受到的中毒持续时间降低 (40–60)%
You can have two Companions of different types
Passive /12
攻击击中会使目标身上已消减 4 秒的流血效果变为恶性
击中时有 10% 的几率造成流血
你造成的流血强度提高 15%
对流血敌人的暴击率提高 30%
攻击暴击20% 的几率使目标身上的流血效果变为恶性
攻击击中10% 的几率使目标身上的流血效果变为恶性
对流血敌人的命中值 +250
你造成的流血的伤害生效速度加快 10%
50% chance to Knock Back Bleeding Enemies with Hits
强化攻击击中20% 的几率使目标身上的流血效果变为恶性
强化攻击造成的伤害提高 30%
法术暴击粉碎护甲,相当于造成物理伤害的 10%
击中时有 10% 的几率造成流血
物理伤害提高 20%
你造成的流血强度提高 15%
物理伤害提高 25%
崎岖之地上的敌人施加的流血效果有 20% 的几率变为恶性
崎岖之地的持续时间延长 40%
最大生命上限变成 1,免疫混沌伤害
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
升华试炼 Passive /1
永恒珠宝 Passive /4
残酷的暴行
瓦尔 显著
你造成的流血的伤害生效速度加快 10%
物理伤害提高 (25–35)%
吉尔菲的末日
永恒 显著
你造成的流血的伤害生效速度加快 10%
Steel and Sorcery
Kalguuran 显著
你受到的秘术增强效果提高 10%
你造成的流血强度提高 20%
Aim for the Jugular
Kalguuran 显著
命中值提高 30%
你造成的流血强度提高 10%
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