海蚀狙击手
Searot Sniper
SpectreY
Area落锚湾, 颠沛领域, 金字塔避难所
Tagsallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • 落锚湾, 颠沛领域: 海蚀狙击手, 海蚀亡骸, 海蚀亡骸, 海蚀亡骸
  • 金字塔避难所: 海蚀鱼叉手, 海蚀狙击手, 海蚀亡骸, 海蚀亡骸, 海蚀亡骸
  • 生命
    100%
    +30%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 55
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowIceShot
    等级
    65
    生命
    6,513
    2,630
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    3,844
    MASKelpDregCrossbowIce
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 164–304
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 40% 转化为冰霜伤害
    action attack or cast time uses animation length [1]
    arrow projectile variation [1005]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWKelpDregPunctureIce
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 164–304
    暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    冻结积蓄总增 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1173]
    projectile speed variation +% [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', ()
    		{
    			this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon );
    		}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', ()
    			{
    				this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon );
    			}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon );
    				}, (){} );
    			} );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		myweapon.MoveToBone( R_Weapon_02, 0.0 );
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
    				}, (){} );
    			} );
    		} );
    	"
    
    	on_spawned_alive =
    	"
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
    				}, (){} );
    			} );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot"] = {
        name = "Searot Sniper",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbowIce",
            "MPWKelpDregPunctureIce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbowIce"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1005, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPunctureIce"] = {
        name = "MPWKelpDregPunctureIce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "projectile_speed_variation_+%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1173, 100, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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