Vaal Skeletal Squire

undead description [1]
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Spectre | Y |
---|---|
Area | Jiquani's Machinarium, Jiquani's Sanctum, Kriar Peaks, Fortress, The Ziggurat Refuge |
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
BoneRabbleSquire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 170–255
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleSquire"] = { name = "Vaal Skeletal Squire", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Family | MonsterBlockAndBypass |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Vaal Skeletal Squire

undead description [1]
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
BoneRabbleSquireStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 186–280
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleSquireStrongbox"] = { name = "Vaal Skeletal Squire", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Family | MonsterBlockAndBypass |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.