Escolta esqueleto vaal
undead description [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los impactos bloqueados
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los impactos bloqueados
Vaal Skeletal Squire
Spectre | Y |
---|---|
Area | Taller de máquinas de Jiquani, Santuario de Jiquani, El refugio del zigurat, Taller de máquinas de Jiquani, Santuario de Jiquani |
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vida
100%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
SkeletonBasic
Metadata
BoneRabbleSquire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
8,716
Minion Life
12,266
Armadura
3,877
Evasión
502
Escudo de energía
0
Damage
248
Daño de hechizos
248
Precisión
0
Attack Time
1.5
Experiencia
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 198–297
Probabilidad de impacto crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleSquire"] = { name = "Vaal Skeletal Squire", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los impactos bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.