Volatile Scarab
Beast
stance movement speed +% final [-45]
SpectreY
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
生命
150%
抗性
0 -30 30 0
伤害
150%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 8
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
EtchedBeetleMediumPKSummoned
Metadata
MediumEtchedBeetleSummon
等级
68
生命
11,636
[护甲]
2,413
闪避值
477
伤害
350
法术伤害
350
命中
2,180
攻击间隔
1.5
经验值
42,951
Minion Life
10,395
Minion Damage
1,453
Minion Armour
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 280–420
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSVolatileScarabExplode
可触发, 法术, 伤害
施放间隔: 1 秒
造成 9.101- 27.3 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
CGEVolatileScarabExplode
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
active skill area of effect radius +% final [-25]
ground lightning art variation [1006]
infinite skill effect duration [1]
shock art variation [1001]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	blend_to_idle_time = 0.1
}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

StateMachine
{
	define_shared_state =
	"
		visible;
		collidable;
	"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	get_epkd = 
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadein.epk', 5 );
		Delay( 5,
		{
			If( IsAlive(), ()
			{
				AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' );
			} );
		} );
	"
}

StateMachine
{
	on_or_create_state_visible_0 = { DisableRendering(); }
	on_or_create_state_visible_1 = { EnableRendering(); }
}

Animated
{
	on_event_start_for_charge_sunder_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_charge.epk' );
	"

	on_death_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadein.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_charge.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadeout.epk' );
		Delay( 0.1, { Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EtchedBeetles/MediumEtchedBeetleSummon"] = {
    name = "Volatile Scarab",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "CGEVolatileScarabExplode",
        "GSVolatileScarabExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVolatileScarabExplode"] = {
    name = "CGEVolatileScarabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_lightning_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "shock_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1006, -25, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVolatileScarabExplode"] = {
    name = "GSVolatileScarabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-45]
IdStanceMovementSpeedNegative45
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: -45 Max: -45 Global
  • Edit

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