Volatile Scarab
stance movement speed +% final [-45]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, insect, lightning_affinity, melee, sand_blood |
生命
150%
Ailment Threshold
%
抗性
0
-30
30
0
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
EtchedBeetleMediumPKSummoned
Metadata
MediumEtchedBeetleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,636
Armour
3,451
闪避值
477
能量护盾
0
伤害
350
法术伤害
350
命中
0
Attack Time
1.5
经验值
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 280–420
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSVolatileScarabExplode
可触发, 法术, 伤害
施放间隔: 1 秒
造成 1.943- 5.828 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
CGEVolatileScarabExplode
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
active skill area of effect radius +% final [-25]
ground lightning art variation [1006]
infinite skill effect duration [1]
shock art variation [1001]
ground lightning art variation [1006]
infinite skill effect duration [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" blend_to_idle_time = 0.1 } Stats { set_base_heavy_stun_duration_ms = 2466 } StateMachine { define_shared_state = " visible; collidable; " on_or_create_state_collidable_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { get_epkd = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadein.epk', 5 ); Delay( 5, { If( IsAlive(), () { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' ); } ); } ); " } StateMachine { on_or_create_state_visible_0 = { DisableRendering(); } on_or_create_state_visible_1 = { EnableRendering(); } } Animated { on_event_start_for_charge_sunder_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_charge.epk' ); " on_death_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadein.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_charge.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_skinoverride.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sandsummon_beetle_fadeout.epk' ); Delay( 0.1, { Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/EtchedBeetles/MediumEtchedBeetleSummon"] = { name = "Volatile Scarab", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEVolatileScarabExplode", "GSVolatileScarabExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVolatileScarabExplode"] = { name = "CGEVolatileScarabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_lightning_art_variation", "active_skill_area_of_effect_radius_+%_final", "shock_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {1006, -25, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVolatileScarabExplode"] = { name = "GSVolatileScarabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-45]
Id | StanceMovementSpeedNegative45 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |