Ursea, die Matrone
stance movement speed +% final [52]
stance movement speed +% final [32]
stance movement speed +% final [44]
Ursea, The Matron
SpectreN
Tags2HSharpMetal_onhit_audio, human, humanoid, red_blood, very_slow_movement
Leben
400%
Widerstand
0 0 0 0
Damage
267%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 26
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
MidwifeBoss
Metadata
MidwifeBoss
Stufe
68
Leben
31,028
Rüstung
2,413
Ausweichwert
477
Damage
622
Zauberschaden
622
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
57,268
Minion Life
26,524
Minion Damage
1,387
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
10% erhöhte Rückstoßdistanz
Stößt Gegner zurück
action attack or cast time uses animation length [1]
base knockback speed +% [0]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASMidwifeSummonBabies1
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
EASMidwifeSummonBabies2
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
EAAMidwifeBossScissorCombo1
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
EAAMidwifeBossDualWieldCombo1
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
EAAMidwifeBossDualWieldCombo2
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
GAMidwifeBossScissorCombo1
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
Verstümmelt bei Treffer
action attack or cast time uses animation length [1]
is area damage [1]
GAMidwifeBossScissorCombo2
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
Verstümmelt bei Treffer
action attack or cast time uses animation length [1]
is area damage [1]
GAMidwifeBossScissorCombo3
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
main hand bleed on hit [1]
GAMidwifeBossScissorChase
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
75% weniger Betäubungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GAMidwifeBossDualWieldCombo1Impact
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GAMidwifeBossDualWieldChase
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
75% weniger Betäubungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GAMidwifeBossBellyKnockback
Triggerable, Attack
Base Damage: 498–747
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
10% erhöhte Rückstoßdistanz
Stößt Gegner zurück
action attack or cast time uses animation length [1]
base deal no damage [1]
base knockback speed +% [0]
determine knockback direction from melee pattern [1]
disable visual hit effect [1]
is area damage [1]
CTS3MidwifeBoss
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	leveled_starting_effects = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance5"
}

StateMachine
{
	define_shared_state = "gave_birth;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "UrseaInRange"
	life_percent_param = "UrseaLifePercentage"
	range = 130
}

Preload
{
	preload_animated_object = "Metadata/Monsters/MidWifeandBaby/Midwife/MidwifeExploded.ao"
	preload_animated_object = "Metadata/Monsters/MidWifeandBaby/Midwife/MidwifeSummonBabiesAggro.ao"
	preload_environment = "G5_2_boss_lightning"
}

StateMachine
{
	on_or_create_state_gave_birth_0 =
	"
		HideMesh( 'Art/Models/MONSTERS/MidWifeandBaby/Midwife/MidwifeExploded.sm' );
		ShowMesh( 'Art/Models/MONSTERS/MidWifeandBaby/Midwife/MidwifePregnant.sm' );
	"

	on_or_create_state_gave_birth_1 =
	"
		HideMesh( 'Art/Models/MONSTERS/MidWifeandBaby/Midwife/MidwifePregnant.sm' );
		ShowMesh( 'Art/Models/MONSTERS/MidWifeandBaby/Midwife/MidwifeExploded.sm' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MidWifeandBaby/Midwife/MidwifeBoss"] = {
    name = "Ursea, The Matron",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 26,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MeleeAtAnimationSpeedComboTEMP2",
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback2",
        "CTS3MidwifeBoss",
        "GAMidwifeBossScissorCombo1",
        "GAMidwifeBossScissorCombo2",
        "GAMidwifeBossScissorCombo3",
        "GAMidwifeBossScissorChase",
        "GAMidwifeBossDualWieldCombo1Impact",
        "GAMidwifeBossDualWieldChase",
        "GAMidwifeBossBellyKnockback",
        "EASMidwifeSummonBabies1",
        "EASMidwifeSummonBabies2",
        "EAAMidwifeBossScissorCombo1",
        "EAAMidwifeBossDualWieldCombo1",
        "EAAMidwifeBossDualWieldCombo2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3MidwifeBoss"] = {
    name = "CTS3MidwifeBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossScissorCombo1"] = {
    name = "GAMidwifeBossScissorCombo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossScissorCombo2"] = {
    name = "GAMidwifeBossScissorCombo2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossScissorCombo3"] = {
    name = "GAMidwifeBossScissorCombo3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossScissorChase"] = {
    name = "GAMidwifeBossScissorChase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-75, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossDualWieldCombo1Impact"] = {
    name = "GAMidwifeBossDualWieldCombo1Impact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossDualWieldChase"] = {
    name = "GAMidwifeBossDualWieldChase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMidwifeBossBellyKnockback"] = {
    name = "GAMidwifeBossBellyKnockback",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "disable_visual_hit_effect",
        "base_deal_no_damage",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {10, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASMidwifeSummonBabies1"] = {
    name = "EASMidwifeSummonBabies1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASMidwifeSummonBabies2"] = {
    name = "EASMidwifeSummonBabies2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMidwifeBossScissorCombo1"] = {
    name = "EAAMidwifeBossScissorCombo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMidwifeBossDualWieldCombo1"] = {
    name = "EAAMidwifeBossDualWieldCombo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMidwifeBossDualWieldCombo2"] = {
    name = "EAAMidwifeBossDualWieldCombo2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [52]
IdStanceMovementSpeed52
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 52 Max: 52 Global
  • stance movement speed +% final [32]
    IdStanceMovementSpeed32
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 32 Max: 32 Global
  • stance movement speed +% final [44]
    IdStanceMovementSpeed44
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 44 Max: 44 Global
  • Ursea, die Matrone Text Audio /50
    Name
    [DNT] Stay still for mother!
    Midwide_Scissor_Charge
    Bleibt stehen für Mutter!
    Midwife_Charge_Random
    Bleibt stehen für Mutter!
    Midwife_Charge_2
    Bleibt stehen für Mutter!
    Midwife_Charge_3
    Argh! Was habt Ihr getan?!
    Midwife_Child_Lost_1
    Wie könnt Ihr es wagen!
    Midwife_Child_Hit_Random
    Wie könnt Ihr es wagen!
    Midwife_Child_Hit_2
    Wie könnt Ihr es wagen!
    Midwife_Child_Hit_3
    Ihr wagt es, mein Kind zu verletzen?!
    Midwife_Child_Hit_4
    Ihr wagt es, mein Kind zu verletzen?!
    Midwife_Child_Hit_5
    Mein liebes Kind … Deine Zeit ist gekommen!
    Midwife_Phase_Change_1
    Entzwei geteilt!
    Midwife_Combo_Dual_Random
    Entzwei geteilt!
    Midwife_Combo_Dual_2
    Ich teile Euch entzwei!
    Midwife_Combo_Dual_3
    Ich teile Euch entzwei!
    Midwife_Combo_Dual_4
    In Stücke geschnitten!
    Midwife_Combo_Dual_5
    In Stücke geschnitten!
    Midwife_Combo_Dual_6
    In Stücke geschnitten!
    Midwife_Combo_Dual_7
    Ich schneide Euch in Stücke!
    Midwife_Combo_Dual_8
    Ich schneide Euch in Stücke!
    Midwife_Combo_Dual_9
    Tranchiert!
    Midwife_Combo_Dual_2_Random
    Tranchiert!
    Midwife_Combo_Dual_2_2
    Tranchiert!
    Midwife_Combo_Dual_2_3
    Tranchiert!
    Midwife_Combo_Dual_2_4
    Zerteilt!
    Midwife_Combo_Dual_2_5
    Zerteilt!
    Midwife_Combo_Dual_2_6
    Zerteilt!
    Midwife_Combo_Dual_2_7
    Seziert!
    Midwife_Combo_2H_Random
    Seziert!
    Midwife_Combo_2H_2
    Seziert!
    Midwife_Combo_2H_3
    Seziert!
    Midwife_Combo_2H_4
    Seziert!
    Midwife_Combo_2H_5
    Zeit, zu bluten!
    Midwife_Combo_2H_6
    Zeit, zu bluten!
    Midwife_Combo_2H_7
    Zeit, zu bluten!
    Midwife_Combo_2H_8
    Zeit, zu bluten!
    Midwife_Combo_2H_9
    Zeit, zu bluten!
    Midwife_Combo_2H_10
    Kinder, esst euch satt!
    Midwife_Summon_Children_Random
    Kinder, esst euch satt!
    Midwife_Summon_Children_2
    Kommt, meine Kinder, Mutter weiß es am besten!
    Midwife_Summon_Children_3
    Kommt, meine Kinder, Mutter weiß es am besten!
    Midwife_Summon_Children_4
    Essen ist fertig!
    Midwife_Summon_Children_5
    Essen ist fertig!
    Midwife_Summon_Children_6
    Zu Tisch!
    Midwife_Summon_Children_7
    Zu Tisch!
    Midwife_Summon_Children_8
    Vorsicht, Duellant, einer dieser Bastarde mag der Eure sein!
    Midwife_Duelist_Player_1
    Kinderlose, Ihr werdet die Pflichten einer Mutter niemals verstehen können!
    Midwife_Female_Player_1
    Sklavengeborener! Eure schmutzige Blutlinie ist hier unerwünscht!
    Midwife_Karui_Player_1
    Ursea wird sich an Eurer Kastration erfreuen!
    Midwife_Male_Player_1
    Kinderlose Maraketh, Ihr werdet den Schmerz einer Mutter niemals verstehen können!
    Midwife_Sorceress_Player_1
    Edit

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