Dragon côtier
Coastal Drake
SpectreY
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Vie
140%
Évasion
+20%
Ailment Threshold
%
Résistance
0 30 -30 0
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaTropicalIsland_
Niveau
68
Vie
10,860
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
326
Dégâts des sorts
326
Précision
0
Attack Time
1.5
Expérience
40,088
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 261–392
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 2.5 sec.
Temps de recharge: 4.5 sec.
Inflige 9.938 à 14.91 Dégâts de chaos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 27.6 Dégâts de chaos de base par seconde
75% de Perte de Zone d'effet
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

}

Stats
{
	set_base_heavy_stun_duration_ms = 2200
}

StateMachine
{
	//define_shared_state = "invis;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
/* 	on_state_invis_0 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk );
		DisableTargetable();
	"

	create_state_invis_0 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
		DisableTargetable();
	"

	on_state_invis_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk, 1.5 );
		EnableTargetable();
	" */
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
    name = "Coastal Drake",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "EDSRiverTaniwhaCloudSpray",
        "CGERiverTaniwhaPoisonGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
    name = "EDSRiverTaniwhaCloudSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
    name = "CGERiverTaniwhaPoisonGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}