Draco costero
Coastal Drake
SpectreY
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Vida
140%
Evasión
+20%
Resistencia
0 30 -30 0
Damage
140%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 9
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaTropicalIsland_
Nivel
68
Vida
10,860
Armadura
3,451
Evasión
572
Damage
326
Daño de hechizos
326
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
40,088
Minion Life
15,792
Minion Damage
2,655
Minion Armour
3,451
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 261–392
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 4.5 seg
Inflige de 112.3 a 168.5 de daño de caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 5122.9 de daño de caos base por segundo
75% menos de área de efecto
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

}

Stats
{
	set_base_heavy_stun_duration_ms = 2200
}

StateMachine
{
	//define_shared_state = "invis;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
/* 	on_state_invis_0 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk );
		DisableTargetable();
	"

	create_state_invis_0 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
		DisableTargetable();
	"

	on_state_invis_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk, 1.5 );
		EnableTargetable();
	" */
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
    name = "Coastal Drake",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "EDSRiverTaniwhaCloudSpray",
        "CGERiverTaniwhaPoisonGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
    name = "EDSRiverTaniwhaCloudSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
    name = "CGERiverTaniwhaPoisonGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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