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PoE2DB
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# Path of Exile 2 ## News * [Press event in New Zealand next week](https://x.com/DominicTarason/status/1841135846604325114) * [NeverSink is working on PoE2's Item Filter](https://x.com/NeverSinkDev/status/1841130953043034193) * [PoE2 Early Access is paid, Live Stream in a month](https://www.pathofexile.com/forum/view-thread/3579429) * [TGS: Early Access have 3 acts and endgame content](https://game.watch.impress.co.jp/docs/preview/1627332.html) ## Introduction Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players. Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games. Launching on PC, macOS, Xbox Series X/S and PlayStation 5. Name | Closed Beta | Speculated Early Access | Release - | - | - | - Access | Selected | [Paid](https://www.pathofexile.com/forum/view-thread/3579429) | Free Acts | 2 | 3 | 6 Archtypes | 6<br>Warrior, Sorceress, Witch, Ranger, Mercenary, Monk | 6-8<br>Warrior, Sorceress, Witch, Ranger, Mercenary, Monk<br>Unknown: Druid, Huntress | 12<br>Plus: Marauder, Duelist, Shadow, Templar Ascendancy | 0 | at least 1 per Archtype | 3 per Archtype Maps | 0 | 30+ | 100+ Skill Gems | 130+ | ? | 240+ Support Gems | 80+ | ? | 200+ Buff Skill Gems | 18+ | ? | ? Monsters | ? | ? | 600+ Bosses | ? | ? | 100+ Uniques | ? | ? | 700+ Wipe Data | Void | wipe to 'Beta Standard' | wipe to 'Standard' [[include:Closed_Beta]] [[include:Early_Access]] ## Local co-op, cross-play and cross-progress Path of Exile 2 will support local co-op, letting players enjoy Path of Exile 2 without requiring them to team up online. Moreover, Path of Exile 2 features both cross-play and cross-progression, giving players the opportunity to continue discovering the game with their main character, no matter their preferred console. On top of being available on PC at launch like the first installment in the series, Path of Exile 2 will be available on both PlayStation 5 and Xbox Series X|S upon release. [[include:Act]] [[include:Gems]] ## Dual-specialise your Passive Skill Tree Path of Exile's iconic Passive Skill Tree has made a return, with 2,000 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost. * New Dual Specialization system. Can select which skills are used with each weapon set, switching dynamically on skill use. * Certain Passive Points granted by Skill Books can be allocated separately per weapon set, changing dynamically on skill use. * Reservations can be dynamically swapped based on weapon set. * Shapeshifting also has a separate specialization. * Dual Specialization swap speed can be modified by specific stats. Larger weapons take longer to swap. ## Uncover All-new Items Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres. * Staves grant a spell as an implicit (e.g. Fireball, Unleash). [[include:Endgame]] ## System Changes * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster * Future Microtransaction system to turn items into skins - no ETA. * Game pauses while looking at world map. * The Hooded One can identify all items in your inventory in town. * New character stat screen User Interface * You can dodge roll and transform in town. * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively. * Dialogue and quest states will differ if you skip lore * Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant. * Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical). * Nearby distance is measured in meters rather than units. * League mechanics unlocked in story via quests (e.g. Delirium) * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items * Increased Item Rarity and monster rarity bonuses will significantly affect currency drops. * Light Radius extends minimap fog of war range * Sceptres grant Spirit and Aura-like modifiers. * Act 2/3/4 will unlock Ascendancy points. No Labyrinth * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. * Item Quantity on item modifiers removed * Portal Scroll removed, hotkey added ## Boss * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. * Damage number near boss hit point bar * Reviving point before boss arena room * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. * You can't use Portal, but logging out * Some act bosses will have limited drops. (Can also be obtained from the map boss version) ## Gold System * Gold system with proximity auto-pickup * Gold is the main currency used during campaign * Gold can be used at vendors for NPC trading or gambling. * Not the main form of trading currency though * Gold is league bind * Gold is used as Passive Respect * Gold is used as Currency Trade ## Flask * No flask charges from normal monsters. * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. * No Quicksilver Flask. * Refill flask in town. ## Spirit Reservation Spirit reservation system replaces mana reservations. * Sceptres grant Spirit and Aura-like modifiers. * Reservations can be dynamically swapped based on weapon set. * Reservations do not deactivate on death. * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits. * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. * Permanent minions also reserve spirit. ### Other * Axes can be thrown. * Dagger skills will be fast and sometimes linked to poison ## Exilecon 2023 <a href='#' class="js-modal-btn" data-video-id="y8OL9qqnhDo"></a> <a href='#' class="js-modal-btn" data-video-id="Go4ykizk_Uo"></a> <a href="https://i.imgur.com/QYTQdhr.png" data-lightbox="panel"></a> ### 2021/4/29 Act2 Concept Art [Act2 in Path of Exile 2](https://www.pathofexile.com/forum/view-thread/3100660) ### 2021/4/23 Narrative Design Philosophies [Narrative Design Philosophies](https://www.pathofexile.com/forum/view-thread/3091715) ### 2021/4/9 Second Trailer <a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a> <a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a> ### 2019/11/16 Exilecon <a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a> <a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a> [Official Site](https://pathofexile2.com/)