野蛮な炎のエルヴァラ
ヒューマノイド
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Elvara, the Savage Flame
SpectreN
Area焼き払われた農地
Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
ライフ
150%
Energy Shield From Life
20%
耐性
75 -30 0 0
Damage
270%
命中力
100%
Attack Distance
5 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
500%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap2
レベル
65
ライフ
9,770
Damage
573
スペルダメージ
573
命中力
2,228
アタックタイム
1.5
経験値
107,535
Minion Life
9,423
Minion Energy Shield
1,885
Minion Damage
2,238
Minion Armour
2,023
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1.033 秒
可燃性強度33%増加する
418.9から628.3ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1.833 秒
クールダウン時間: 5 秒
可燃性強度100%増加する
418.9から628.3ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1.833 秒
クールダウン時間: 5 秒
可燃性強度100%増加する
からのダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
453.8から680.7物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 20 秒
139.6から209.4ダメージを与える
付与する可燃性強度100%上昇する
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 3 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable, AttackInPlace
EGIgnagdukGatherFireBoltRight
Triggerable, AttackInPlace
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable, AttackInPlace
EGIgnagdukGatherFireDoubleBoltRight
Triggerable, AttackInPlace
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1.033 秒
可燃性強度33%増加する
279.3から418.9ダメージを与える
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable, AttackInPlace
GTIgnagdukFlamewall
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
SOIgnagdukFirewall
Triggerable, AttackInPlace
EGIgnagdukGatherFireWave
Triggerable, AttackInPlace
GSIngagdukFireWaveFull
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
可燃性強度100%増加する
541.1から811.6ダメージを与える
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
可燃性強度100%増加する
541.1から811.6ダメージを与える
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable, AttackInPlace
SOIgnagdukFireBoneWall2
Triggerable, AttackInPlace
SOIgnagdukFireBoneWall3
Triggerable, AttackInPlace
GAIgnagdukDashImpactFire
Triggerable, Attack, AttackInPlace
Base Damage: 459—688
アタックタイム: 1.5 秒
ダメージが30%低下する
物理ダメージの75%をダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
349.1から523.6ダメージを与える
349.1からの冷気ダメージを与える
取り除かれたフレンジーチャージ1個ごとにから523.6の基礎冷気ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap2"] = {
    name = "Elvara, the Savage Flame",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Edit

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