霜を運び手、ムギン
悪魔
Mugin, Frost Bringer
SpectreN
Tagsallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
ライフ
230%
耐性
30 30 30 0
Damage
173%
命中力
100%
Attack Distance
4 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
230%
Model Size
200%
Type
GrimdropGrappleclaw
Metadata
GrimdropGrappleclawCold
レベル
68
ライフ
17,841
Damage
403
スペルダメージ
403
命中力
2,464
アタックタイム
1.5
経験値
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 323–484
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGEGrimdropGrappleclawColdSlam
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
active skill area of effect radius +% final [25]
base skill effect duration [5000]
ground ice art variation [1004]
is area damage [1]
GAGrimdropGrappleclawLeapCold
Triggerable, Attack
Base Damage: 323–484
アタックダメージ: 160%
アタックタイム: 1.5 秒
アタックダメージが60%上昇する
is area damage [1]
DTTGrimdropGrappleclawLeap
Spell, Movement
キャストタイム: 1.33 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
	
}
Stats
{
	set_base_heavy_stun_duration_ms = 2600
}
Actor
{
	basic_action = "ChangeToStance1"
}
StateMachine
{
	define_shared_state = "activated;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_activated_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/cold_claws.epk' );"
}
Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GrimdropGrappleclaw/epk/cold_claws.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/GrimdropGrappleclawCold"] = {
    name = "Mugin, Frost Bringer",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CGEGrimdropGrappleclawColdSlam",
        "GAGrimdropGrappleclawLeapCold",
        "DTTGrimdropGrappleclawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGrimdropGrappleclawColdSlam"] = {
    name = "CGEGrimdropGrappleclawColdSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 1004, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGrimdropGrappleclawLeapCold"] = {
    name = "GAGrimdropGrappleclawLeapCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGrimdropGrappleclawLeap"] = {
    name = "DTTGrimdropGrappleclawLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name氷雪の
FamilyMonsterModGroundEffect
DomainsMonster (3)
GenerationTypeサフィックス (2)
Req. level4 (Effective: 3)
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2600
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
Actor.slow_animations_go_to_idlefalse
StateMachine.define_shared_stateactivated;
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