| Spectre | |
|---|---|
| Area | ルーンの地下墓地, 失われし地下墓地, タイタンの頭蓋 |
| Tags | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Packs |
ライフ
165%
耐性
Damage
165%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 13
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
165%
Model Size
100%
Type
ExpeditionZombieLarge
Metadata
ExpeditionZombieLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
10,816
2,023
663
Damage
350
スペルダメージ
350
命中力
2,228
アタックタイム
1.5
経験値
35,487
Minion Life
10,365
Minion Damage
1,368
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 280—420
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionZombieEarthquake
Attack
Base Damage: 280—420
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 8 秒
ダメージが14.55%上昇する
is area damage [1]
main hand base maximum attack distance [8]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieLarge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Unearthed Rampager",
life = 1.65,
damage = 1.65,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAExpeditionZombieEarthquake",
"GAExpeditionZombieEarthquakeExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionZombieEarthquake"] = {
name = "GAExpeditionZombieEarthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.333,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"is_area_damage",
},
levels = {
[1] = {5, 8, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {10, 8, levelRequirement = 45, statInterpolation = {2}, cost = { }, },
[3] = {15, 8, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionZombieEarthquakeExplosion"] = {
name = "GAExpeditionZombieEarthquakeExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2}, cost = { }, },
[3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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