ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
발굴된 광란자
Unearthed Rampager
Spectre
Area룬 지하 묘지, 사라진 지하 묘지, 거신의 두개골
Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 검은 낫 용병, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 좀비
  • 성배단 사제, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 좀비
  • 거신의 두개골, 룬 지하 묘지: 검은 낫 용병, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 좀비
  • 사라진 지하 묘지, 룬 지하 묘지: 성배단 사제, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 좀비
  • 생명력
    165%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    165%
    정확도
    100%
    Attack Distance
    6 ~ 13
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    165%
    Model Size
    100%
    Type
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLarge
    레벨
    65
    생명력
    10,816
    Damage
    350
    주문 피해
    350
    정확도
    2,228
    공격 속도
    1.5
    경험치
    35,487
    Minion Life
    10,365
    Minion Damage
    1,368
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 280420
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAExpeditionZombieEarthquake
    Attack
    Base Damage: 280420
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    주는 피해 14.55% 증폭
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 280420
    치명타 명중 확률: 5%
    공격 피해: 130%
    공격 속도: 1.5 초
    주는 공격 피해 30% 증폭
    주는 피해 0.35820895522388% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Zombies/ExpeditionZombieLarge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Rampager",
        life = 1.65,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

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