장갑을 두른 렉스
야수
stance movement speed +% final [-55]
Armoured Rhex
SpectreY
Area모둔 채석장, 지구라트 피난처, 모둔 채석장
Tagsallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Packs
  • 모둔 채석장, 모둔 채석장: 장갑을 두른 렉스
  • 지구라트 피난처: 장갑을 두른 렉스
  • 생명력
    110%
    방어도
    +80%
    저항
    0 30 -30 0
    Damage
    121%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    FaridunLizardArmoured
    Metadata
    FaridunLizard_Armoured_
    레벨
    65
    생명력
    7,164
    방어도
    3,641
    회피
    440
    Damage
    257
    주문 피해
    257
    정확도
    1,974
    공격 속도
    1.5
    경험치
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 206–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFaridunLizardTailSlam
    Triggerable, Attack
    Base Damage: 206–308
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    근접 공격 시 출혈 유발
    주는 공격 피해 60% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FaridunLizards/FaridunLizardAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/FaridunLizards/FaridunLizardAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLizards/FaridunLizard_Armoured_"] = {
        name = "Armoured Rhex",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunLizardTailSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunLizardTailSlam"] = {
        name = "GAFaridunLizardTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_melee_attack_chance_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-55]
    IdStanceMovementSpeedNegative55
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -55 Max: -55 Global
  • Edit

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