역병추적자
Blightstalker
Spectre | Y |
---|---|
Tags | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
생명력
100%
방어도
+25%
회피
+25%
Ailment Threshold
%
저항
0
0
0
0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
RootedGuy1
Metadata
RootedGuy1____
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
방어도
3,451
회피
477
에너지 보호막
0
Damage
233
주문 피해
233
정확도
0
Attack Time
1.5
경험치
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGERootedSporeLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 16.4의 기본 카오스 피해를 줌
active skill area of effect radius +% final [-50]
base lightning damage to deal per minute [983.5]
base skill effect duration [6000]
ground sulphite art variation [1000]
active skill area of effect radius +% final [-50]
base lightning damage to deal per minute [983.5]
base skill effect duration [6000]
ground sulphite art variation [1000]
EASRootedStartSpores
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
CGERootedSporeLightningStun
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 4 초
1초마다 16.4의 기본 카오스 피해를 줌
active skill area of effect radius +% final [-30]
base lightning damage to deal per minute [983.5]
base skill effect duration [4000]
ground sulphite art variation [1000]
active skill area of effect radius +% final [-30]
base lightning damage to deal per minute [983.5]
base skill effect duration [4000]
ground sulphite art variation [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RootedGuys/RootedGuy01/RootedGuy1____"] = { name = "Blightstalker", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGERootedSporeLightning", "CGERootedSporeLightningStun", "EASRootedStartSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERootedSporeLightning"] = { name = "CGERootedSporeLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_sulphite_art_variation", }, levels = { [1] = {0.5, 0.5, -50, 6000, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERootedSporeLightningStun"] = { name = "CGERootedSporeLightningStun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_sulphite_art_variation", }, levels = { [1] = {0.5, 0.5, -30, 4000, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRootedStartSpores"] = { name = "EASRootedStartSpores", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
역병추적자
Blightstalker
Spectre | Y |
---|---|
Tags | beast, cannot_be_monolith, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
생명력
100%
방어도
+25%
회피
+25%
Ailment Threshold
%
저항
0
0
0
0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
RootedGuy1
Metadata
RootedGuy1Emerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
방어도
3,451
회피
477
에너지 보호막
0
Damage
233
주문 피해
233
정확도
0
Attack Time
1.5
경험치
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGERootedSporeLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 16.4의 기본 카오스 피해를 줌
active skill area of effect radius +% final [-50]
base lightning damage to deal per minute [983.5]
base skill effect duration [6000]
ground sulphite art variation [1000]
active skill area of effect radius +% final [-50]
base lightning damage to deal per minute [983.5]
base skill effect duration [6000]
ground sulphite art variation [1000]
EASRootedStartSpores
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
CGERootedSporeLightningStun
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 4 초
1초마다 16.4의 기본 카오스 피해를 줌
active skill area of effect radius +% final [-30]
base lightning damage to deal per minute [983.5]
base skill effect duration [4000]
ground sulphite art variation [1000]
active skill area of effect radius +% final [-30]
base lightning damage to deal per minute [983.5]
base skill effect duration [4000]
ground sulphite art variation [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RootedGuys/RootedGuy01/RootedGuy1Emerge"] = { name = "Blightstalker", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGERootedSporeLightning", "CGERootedSporeLightningStun", "EASRootedStartSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERootedSporeLightning"] = { name = "CGERootedSporeLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_sulphite_art_variation", }, levels = { [1] = {0.5, 0.5, -50, 6000, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERootedSporeLightningStun"] = { name = "CGERootedSporeLightningStun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_sulphite_art_variation", }, levels = { [1] = {0.5, 0.5, -30, 4000, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRootedStartSpores"] = { name = "EASRootedStartSpores", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }